(Long if you take no actions besides rest for the full 8 hours. For example, if you stay up and fish for awhile, you'd roll fishing once per 15 minutes youre up and then get a short rest as long as its over 2 hours.)
(Grand total of 16 searching rolls possible, at 11 you still get a short rest, at 12 you lose it and the last 4 are all disadvantage)
(If you want to stay up, specify what you are doing and for exactly how long.)
FrostBite looks towards the camp then back at his group. "I am not sure about you all but I need to rest. It takes a lot of energy to keep this mass going and we have been moving all night."
Finding a nice patch of ground with very little stones, he lays on his back and closes his eyes.
This post has potentially manipulated dice roll results.
Torke Aldrehas
Torke settles to the ground within the campgrounds' vicinity, producing a comfortable leather bedroll made of several different animals, most notably is the silk lining the bedroll and creating any thin sheet around the rough leather. He cautiously glares toward the guards, not taking for granted what they can do at a moment's notice. Torke takes his liberty to ask Sam for any cooking supplies, presumably his Mess kit. Afterwards, he sets aflame firewood he found in the forest earlier.
Despite being unfamiliar with the cooking tools, he is familiar with the recipe, using a thin dagger to gut the rabbit and have it chopped quite adeptly. It comes to mind thay the dagger has the same black tendrils that stem from where a crossguard should be, although the dagger's properties of metal and so seem to be regular. Either way, he begins cooking for his companions, little words said inbetween as he dedicates his focus to providing a meal worth their rest.
(If proficient, Cooking Utensils, or just survival as you said. 10 Is enough to cook the soup, but you won't gain the same benefits as a long rest because you stayed up to cook.)
(Cooking food will grant +1 or +4 to the HP recovered on a hit dice roll, depending if its Cooked (10+) or Gourmet (15+ with tools))
(Mess kit would count as the right tools, but I'm pretty sure you can't be proficient with them so it would allow you to make Gourmet, but not help you with the roll.)
Resting:
(Long rest: Full recover, all bonus actions\hp\spell slots\etc. Min 8 Hours)
(Short rest: Recover 1 Hit Dice worth of HP and 1\4th that number of spell slots for every 2 hours resting. Do not recover bonus actions. Max 6 Hours. Min 2 Hours.)
[For clarity, hit dice refers to your primary weapon's Attack roll. For reference as of level 3 before the bridge:]
Prosinet: (D20+1)
Torke: (D20+3)
Sam: (D20+5)
Frostbite: (D20+5)
(Also, early on you all had to roll constitution, you do not have to do so this time around because its in the middle of the day.)
(This will be the only uninterrupted rest like this, so enjoy it!)
Torke, while not making a grandiose form of a meal, settles for a simpler recipe due to the lack of needed ingredients he was not able to identify similarities with his recipe. Nonetheless, due to this, he spends a good portion of their rest preparing the meal, perhaps only being asleep for 4 hours. For the remainder of those hours, does he peacefully try to acquaint himself with his patron, seeking guidance of what it wants to achieve next.
Uninterrupted with his thoughts, he inclines to move toward the river, enjoying its warm or cold water. He basks in the serenity of the river, almost forgetting that he is not where home is, and not here. He almost forgets his reasons aswell, or the need to continue onward if it brings no more than uncertainty. Why not enjoy what can be counted for?
Alas, the blade pulls steers his thoughts somewhere else. Where? He cannot be sure.
[Short Rest]
Hit dice: 13
Spell slots: 1/4th of the above value: 3.25, rounded down to 3.
((Question, are the spell slots added up by your choosing, or by its spell slot level? Say, 1 spell slot level is 1 from a short rest, but you need 3 from a short rest to add one third level spell slot?))
(For spell slots its by level. If you rolled a 3, that's either:)
(1) level 3 spell slot
-or-
(3) level 1 spell slots
(Also for the Hit dice, roll a separate time for each rest. Don't let it roll multiple dice for you because it won't add the bonus to each individual roll. For example, in the roll you just made, it says 4+1+8 when it should be 4+3 and 1+3 for two short rests. You also cooked, so it should really be 4+3+1 and 1+3+1 together.)
(This would still bring your total roll value to 13, but more accurately represent the full bonuses you receive)
(Also also, Torke's hit dice is +3, not +8. You're rolling with Cha on your sword because its channeling Hex Warrior but the sword itself does not have a hit bonus. Unlike other people, your sword is scaling with you. Also, absorbing the light from that other Ummertion did enhance it, and that will come into play as far as hit\damage as well soon.)
As you all come out of your rest, the sun is high in the sky and its probably noon. Wilcox is already awake, hook in the water, talking to the guard who that morning looked so much grumpier. There is a calmness to the day, you can see the village across the mighty river, and the water is gleaming bright.
Along the empty road, the wind blows, and the bridge stands ever strong.
Wilcox reels his catch in to find the line empty. Saddened, Wilcox hands several gold coins to the now laughing guard, expressing that he would have caught something if they hadn't been talking so loud but a deal is a deal.
He waves over to Sam, starting to walk up to him and the rest of the group. The guard returns to his post, a little happier, and richer.
FrostBite wakes from his deep sleep. He moves his large arms through full movements. Feeling more energy than the night before he collects his gear and joins Sam. "Anything happen while I slept?"
Wilcox makes his way up the hill, brushing the dirt from his clothes and welcomes Frostbite to the sunny afternoon. In a cheery tone not at all matching the content of the message,
"I hope you are ready for one hell of an ordeal."
He laughs, placing a hand on Frostbites shoulder, gesturing to the bright, cloudless, open blue sky,
"In about twenty minutes, there's going to be a storm that's going to make last night's look peaceful."
He leans in to whisper to Frostbite...
"When that happens, run to the bridge."
He motions back to Sam, to come up and observe the clear sky. He specifically mentions how unnaturally strong the sun feels and how perfectly clear it is.
"Have you ever seen sky or water so perfectly blue, or so crystal clear? So calm, that even the fish and birds gliding about do not search for food, for they are fully satisfied and calmly float about with the current, stuffed in peaceful bliss. I find it, at the very least, suspicious, if not, entirely unnatural..."
He pauses, then continues,
"For now, let's join the villagers. Perhaps they are making preparations."
He walked up to the Guard he was previously talking with, and they begin to chat about the suspicious nature of the fish. He argued that they were somehow enchanted, it was not only that they were scared of the speaking between them, but that the fish themselves had no interest in Wilcox's bait to begin with. If the guard knew so, he entered into that gamble in bad faith and Wilcox will not stand for it. The guard chuckles during his entire tirade, with a "are you done?" look on his face once Wilcox was indeed finished. Somewhat defeated, Wilcox crossed his arms, and walked up to the bridge to wait for everyone else.
Ah, misinterpreted the bonuses on my part, sorry. I've reduced the bonus on the To Hit rolls manually, so it should be fine now. Aside from that, I'll be rolling separately with those dice rolls anytime we do short rests. Again, my apologies, hopefully it will not come up again.
Torke rises up from sitting near to the riverbank, returning to the party. He turns to look up to the sky, though it does not nearly catch his attention as the river did. Returning, he does not hear any of Mr. Wilcox's words, and stares at his partymates for an indication on where to go. Throughout this process, he seems to be less inclined to be alert; not usual to his behaviour, althought it quickly changes back to normal as Wilcox walks toward the bridge.
Waiting for his acquaintances to move along, Torke practices light swordplay with his blade, showing to be quite good with handling the longsword in performing cuts and thrusts, even performing some half-swording maneuvers while blocking practically thin air. Nonetheless, none of his movements or facial expression indicate him to be showing-off, the same cold and neutral facial expression as he practices.
Longsword To Hit: roll value- 13 Damage roll: 12 < Practice die for further rolls later on.
Eventually, he will make his way to the bridge without the assurance of where to head next, eyeing the guard cautiously with the blade carefully sheathed.
This post has potentially manipulated dice roll results.
FrostBite looks to the sky not sure how the old man could predict a storm when the sky is so clear. He leans down to receive the whisper and just looks at him confused but nods along anyway.
Following him onto the bridge he looks around as Wilcox and the guard converse.
Frostbite observes Torke swinging his blade into the wind, and Wilcox getting upset that the guard got over on him.
Torke passes the guard, who pays him no mind, and comes to stand near Wilcox, who finally mentions all the metal Torke's been lugging around.
"I don't know when, but at some point you picked up a mighty large sack of coins or maybe wind chimes but that clinging metal has me intrigued. I distinctly remember not hearing that at my home, but do remember hearing that in the forest."
Torke,
...he doesn't know what it is. The sound, he's making guesses, but he has no idea what you are carrying or where it came from.
Torke sheathes the longsword as Mr. Wilcox speaks, paying attention to his words out of his own self-obligation. Once he completes his sentence, Torke replies in steadfastly speech, "I am also not aware of what this metal is," Torke sifts through his mind-palace to clear his focus, pausing mid-sentence to continue, "though, I believe I have found this metal in my homeland, as it was inherently a forest." Torke says, his tone depicting no wavering thought as he speaks. He does not lie directly, as he did find the metal per se, just as the blade he carries alongside, though he does not say any of it.
Nevertheless, Torke takes a short swig of his waterskin, stowing it back into hanging from his belt. He stretches his limbs, showing some muscles along with above-average flexibility and nimbleness. His scales glistens ever slightly from reflecting the sun's radiance back. Standing with upright reptilian feet, he seems to be in decent spirits as the day progresses forth for now.
With a slight hint of disbelief, and acceptance, Wilcox nods his head and thinks about it. He now knows that it is metal in the bag and that you found it in the forest, most likely at the Church. He stays a little quiet while waiting next to you for the others to come along.
As they do, you all cross the bridge into town. The current is flowing as smooth and easy as it ever was as the minutes ticked away. The guard shrunk into a small, nearly invisible figure at the far end as you walk into town.
All across there are market vendors selling various kinds of river goods. Fish, fruits, and different type of vine vegetables all line the healthily stocked carts. It would appear as if not a single person here believes Wilcox's prediction. In fact, it almost looks like they might be setting up for some kind of festival.
You can vaguely see the normal shops and stores behind them, some filled with things like rodent traps or a cheese-maker and some are places like the Apothecary down the street where the windows are darkened.
The sun is high, and the people walk passed the group with no mind, letting them look about freely.
"I'm feeling better," Sam gestures toward the camp area, "but I think I better play this one smart and get some rest. It was a rough night."
DM - Above & Below
(OOC:Is this a short rest or a long rest?)
(Long if you take no actions besides rest for the full 8 hours. For example, if you stay up and fish for awhile, you'd roll fishing once per 15 minutes youre up and then get a short rest as long as its over 2 hours.)
(Grand total of 16 searching rolls possible, at 11 you still get a short rest, at 12 you lose it and the last 4 are all disadvantage)
(If you want to stay up, specify what you are doing and for exactly how long.)
FrostBite looks towards the camp then back at his group. "I am not sure about you all but I need to rest. It takes a lot of energy to keep this mass going and we have been moving all night."
Finding a nice patch of ground with very little stones, he lays on his back and closes his eyes.
Well, umm if you two are going to rest, I think that I should probably too, I mean I'm not wondering around by myself.
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
OOC: Can we take turns watching over the camp and still get a long rest in?
DM - Above & Below
(ooc, you gotta trust Wilcox\Wilcox's trust in the bridge guard. If you stay up, even to watch them watching you, youll get a short rest)
Torke Aldrehas
Torke settles to the ground within the campgrounds' vicinity, producing a comfortable leather bedroll made of several different animals, most notably is the silk lining the bedroll and creating any thin sheet around the rough leather. He cautiously glares toward the guards, not taking for granted what they can do at a moment's notice. Torke takes his liberty to ask Sam for any cooking supplies, presumably his Mess kit. Afterwards, he sets aflame firewood he found in the forest earlier.
Despite being unfamiliar with the cooking tools, he is familiar with the recipe, using a thin dagger to gut the rabbit and have it chopped quite adeptly. It comes to mind thay the dagger has the same black tendrils that stem from where a crossguard should be, although the dagger's properties of metal and so seem to be regular. Either way, he begins cooking for his companions, little words said inbetween as he dedicates his focus to providing a meal worth their rest.
Survival?: roll value- 10
Cooking:
(If proficient, Cooking Utensils, or just survival as you said. 10 Is enough to cook the soup, but you won't gain the same benefits as a long rest because you stayed up to cook.)
(Cooking food will grant +1 or +4 to the HP recovered on a hit dice roll, depending if its Cooked (10+) or Gourmet (15+ with tools))
(Mess kit would count as the right tools, but I'm pretty sure you can't be proficient with them so it would allow you to make Gourmet, but not help you with the roll.)
Resting:
(Long rest: Full recover, all bonus actions\hp\spell slots\etc. Min 8 Hours)
(Short rest: Recover 1 Hit Dice worth of HP and 1\4th that number of spell slots for every 2 hours resting. Do not recover bonus actions. Max 6 Hours. Min 2 Hours.)
[For clarity, hit dice refers to your primary weapon's Attack roll. For reference as of level 3 before the bridge:]
Prosinet: (D20+1)
Torke: (D20+3)
Sam: (D20+5)
Frostbite: (D20+5)
(Also, early on you all had to roll constitution, you do not have to do so this time around because its in the middle of the day.)
(This will be the only uninterrupted rest like this, so enjoy it!)
Torke Aldrehas
Torke, while not making a grandiose form of a meal, settles for a simpler recipe due to the lack of needed ingredients he was not able to identify similarities with his recipe. Nonetheless, due to this, he spends a good portion of their rest preparing the meal, perhaps only being asleep for 4 hours. For the remainder of those hours, does he peacefully try to acquaint himself with his patron, seeking guidance of what it wants to achieve next.
Uninterrupted with his thoughts, he inclines to move toward the river, enjoying its warm or cold water. He basks in the serenity of the river, almost forgetting that he is not where home is, and not here. He almost forgets his reasons aswell, or the need to continue onward if it brings no more than uncertainty. Why not enjoy what can be counted for?
Alas, the blade pulls steers his thoughts somewhere else. Where? He cannot be sure.
[Short Rest]
Hit dice: 13
Spell slots: 1/4th of the above value: 3.25, rounded down to 3.
((Question, are the spell slots added up by your choosing, or by its spell slot level? Say, 1 spell slot level is 1 from a short rest, but you need 3 from a short rest to add one third level spell slot?))
Torke,
(For spell slots its by level. If you rolled a 3, that's either:)
(1) level 3 spell slot
-or-
(3) level 1 spell slots
(Also for the Hit dice, roll a separate time for each rest. Don't let it roll multiple dice for you because it won't add the bonus to each individual roll. For example, in the roll you just made, it says 4+1+8 when it should be 4+3 and 1+3 for two short rests. You also cooked, so it should really be 4+3+1 and 1+3+1 together.)
(This would still bring your total roll value to 13, but more accurately represent the full bonuses you receive)
(Also also, Torke's hit dice is +3, not +8. You're rolling with Cha on your sword because its channeling Hex Warrior but the sword itself does not have a hit bonus. Unlike other people, your sword is scaling with you. Also, absorbing the light from that other Ummertion did enhance it, and that will come into play as far as hit\damage as well soon.)
As you all come out of your rest, the sun is high in the sky and its probably noon. Wilcox is already awake, hook in the water, talking to the guard who that morning looked so much grumpier. There is a calmness to the day, you can see the village across the mighty river, and the water is gleaming bright.
Along the empty road, the wind blows, and the bridge stands ever strong.
Sam stands up, stretching his arms upward. "Oooooooh. That's the best sleep I've ever had that wasn't in a bed."
He shoves his things into his pack, eager to get moving across the bridge.
DM - Above & Below
Wilcox reels his catch in to find the line empty. Saddened, Wilcox hands several gold coins to the now laughing guard, expressing that he would have caught something if they hadn't been talking so loud but a deal is a deal.
He waves over to Sam, starting to walk up to him and the rest of the group. The guard returns to his post, a little happier, and richer.
FrostBite wakes from his deep sleep. He moves his large arms through full movements. Feeling more energy than the night before he collects his gear and joins Sam. "Anything happen while I slept?"
Wilcox makes his way up the hill, brushing the dirt from his clothes and welcomes Frostbite to the sunny afternoon. In a cheery tone not at all matching the content of the message,
"I hope you are ready for one hell of an ordeal."
He laughs, placing a hand on Frostbites shoulder, gesturing to the bright, cloudless, open blue sky,
"In about twenty minutes, there's going to be a storm that's going to make last night's look peaceful."
He leans in to whisper to Frostbite...
"When that happens, run to the bridge."
He motions back to Sam, to come up and observe the clear sky. He specifically mentions how unnaturally strong the sun feels and how perfectly clear it is.
"Have you ever seen sky or water so perfectly blue, or so crystal clear? So calm, that even the fish and birds gliding about do not search for food, for they are fully satisfied and calmly float about with the current, stuffed in peaceful bliss. I find it, at the very least, suspicious, if not, entirely unnatural..."
He pauses, then continues,
"For now, let's join the villagers. Perhaps they are making preparations."
He walked up to the Guard he was previously talking with, and they begin to chat about the suspicious nature of the fish. He argued that they were somehow enchanted, it was not only that they were scared of the speaking between them, but that the fish themselves had no interest in Wilcox's bait to begin with. If the guard knew so, he entered into that gamble in bad faith and Wilcox will not stand for it. The guard chuckles during his entire tirade, with a "are you done?" look on his face once Wilcox was indeed finished. Somewhat defeated, Wilcox crossed his arms, and walked up to the bridge to wait for everyone else.
Torke Aldrehas
[@Silvercoins Eyes only]
Ah, misinterpreted the bonuses on my part, sorry. I've reduced the bonus on the To Hit rolls manually, so it should be fine now. Aside from that, I'll be rolling separately with those dice rolls anytime we do short rests. Again, my apologies, hopefully it will not come up again.
Torke rises up from sitting near to the riverbank, returning to the party. He turns to look up to the sky, though it does not nearly catch his attention as the river did. Returning, he does not hear any of Mr. Wilcox's words, and stares at his partymates for an indication on where to go. Throughout this process, he seems to be less inclined to be alert; not usual to his behaviour, althought it quickly changes back to normal as Wilcox walks toward the bridge.
Waiting for his acquaintances to move along, Torke practices light swordplay with his blade, showing to be quite good with handling the longsword in performing cuts and thrusts, even performing some half-swording maneuvers while blocking practically thin air. Nonetheless, none of his movements or facial expression indicate him to be showing-off, the same cold and neutral facial expression as he practices.
Longsword To Hit: roll value- 13 Damage roll: 12 < Practice die for further rolls later on.
Eventually, he will make his way to the bridge without the assurance of where to head next, eyeing the guard cautiously with the blade carefully sheathed.
FrostBite looks to the sky not sure how the old man could predict a storm when the sky is so clear. He leans down to receive the whisper and just looks at him confused but nods along anyway.
Following him onto the bridge he looks around as Wilcox and the guard converse.
Perception 17
Frostbite observes Torke swinging his blade into the wind, and Wilcox getting upset that the guard got over on him.
Torke passes the guard, who pays him no mind, and comes to stand near Wilcox, who finally mentions all the metal Torke's been lugging around.
"I don't know when, but at some point you picked up a mighty large sack of coins or maybe wind chimes but that clinging metal has me intrigued. I distinctly remember not hearing that at my home, but do remember hearing that in the forest."
Torke,
...he doesn't know what it is. The sound, he's making guesses, but he has no idea what you are carrying or where it came from.
Torke Aldrehas
Torke sheathes the longsword as Mr. Wilcox speaks, paying attention to his words out of his own self-obligation. Once he completes his sentence, Torke replies in steadfastly speech, "I am also not aware of what this metal is," Torke sifts through his mind-palace to clear his focus, pausing mid-sentence to continue, "though, I believe I have found this metal in my homeland, as it was inherently a forest." Torke says, his tone depicting no wavering thought as he speaks. He does not lie directly, as he did find the metal per se, just as the blade he carries alongside, though he does not say any of it.
Nevertheless, Torke takes a short swig of his waterskin, stowing it back into hanging from his belt. He stretches his limbs, showing some muscles along with above-average flexibility and nimbleness. His scales glistens ever slightly from reflecting the sun's radiance back. Standing with upright reptilian feet, he seems to be in decent spirits as the day progresses forth for now.
With a slight hint of disbelief, and acceptance, Wilcox nods his head and thinks about it. He now knows that it is metal in the bag and that you found it in the forest, most likely at the Church. He stays a little quiet while waiting next to you for the others to come along.
As they do, you all cross the bridge into town. The current is flowing as smooth and easy as it ever was as the minutes ticked away. The guard shrunk into a small, nearly invisible figure at the far end as you walk into town.
All across there are market vendors selling various kinds of river goods. Fish, fruits, and different type of vine vegetables all line the healthily stocked carts. It would appear as if not a single person here believes Wilcox's prediction. In fact, it almost looks like they might be setting up for some kind of festival.
You can vaguely see the normal shops and stores behind them, some filled with things like rodent traps or a cheese-maker and some are places like the Apothecary down the street where the windows are darkened.
The sun is high, and the people walk passed the group with no mind, letting them look about freely.