Prosinet's fearful demeanor changes the second he begins to work, muttering to himself about reagents that could be used to intensify, or delay the poison.
Nature check for poison: 5
"Hmmm, most unusual, I have never seen anything like this before. My guess is a potent poison. You there, Torke is it? Lets see what we can do with it."
With some help, Prosinet manages to establish a consistent small magical flame hovering in the air and iron grate just above it. He places a pot over the grate and starts to boil water. He picks up the muscle, unsure of how to begin and looks into the water. Slowly sliding the muscle in, Prosinet begins to stir as the cart rolled away from the Swamp.
He refines it for a time, watching the water boil away and the muscle slowly start to shrink. As a grey liquid began to boil out of water, it eventually rendered a dark liquid out of a now completely deflated muscle. Passing the rivers final angle, and after many hours of anticipation, Prosinet heaves the muscle into the water and goes back to the liquid with a sigh of great relief.
He adds a layer of alcohol to the liquid and began to boil it further. After only 20 minutes, it turns into a black sludge, with the consistency of tar. Taking it off the fire, he looks over his notes and recognizes the liquid appears to have the qualities of a specific type of biologic venom. After it cools, he takes a pin prick of an amount and applies it to the tip of a small needle. He pricks his finger, and can't feel the needle. The tip of his finger stays stiff for nearly half an hour.
By the time the Gaurds are passed, Prosinet is absolutely sure he's crafted an extremely potent neurotoxin. It can be used for highly skilled medicine, and highly dexterous weaponry. (5 doses)
Sam enters the room, and as he does, the Speaker kind of leans off the door and lets it close on its own. He walks back into the fog towards the gate house as it begins to shut.
Sam notices that the mansion is dark, and there are no candles inside. A man is standing at the top of the stairs in front of him, 100 ft away, on the second story.
"Hmmm, this is fascinating , absolutely amazing, I meant the possibilities of the uses for this kind of neuro-toxin are endless, a numbing agent for surgery, or refining it even further as a new style healing potion, perhaps as a cream to help warriors feel less pain in battle. Yes, yes, most fascinating. And much further research to do. Oh my this is fascinating. Torke, thank you for your assistance." And he hands over two of the vials. "Here, use these as you may, but be careful.... On a side note, do you think we could get more? I have so many more questions...
Prosinet looks up from his work and see's the mansion for the first time, and reverts instantly back to his terrified self. "Oh goodness." he mumbles to himself as he follows the group
Quietly to Torke - I know what you mean. I'm just trying to keep alert and aware of my surroundings, though I dozed off for a bit when that thing in the lake was sneaking up on us. Notice how getting back to the City will be a bit challenging on our own?
Torke glances over to the Forest Gnome Prosinet with yellow oval pupils in their eyes, showing some gratitude for their aid, "Perhaps if we come into more contact with those tentacles, I may be able to take more. For the time being, work with what you have and we might benefit from your talents." Torke is encapsulated by his work, trying out his fitted green leather gloves on and interested to the properties it may ascertain.
He eventually pays attention to the Half-elf Arophanis, and understands the circumstance they may have gotten into while trying to softly reply in a tint of roughness on his tone, "Perhaps if it were not for your insight, Half-elf, I would not think twice of the idea that we can still double-back." Now moving his gaze to the swung-open doors, he enters with precaution, yet is intrigued by what comes next.
Looking up at the figure on the stairs FrostBite calls out. "Hello. We are here to meet the owner, Mr Wilcox. Our guide has just left so further instruction would be nice."
The lights come on, and nobody is standing at the top of the stairs. As the door shuts, a welcoming warmness fills the air.
Arophanis notices that this is the mansion from his dream, but there is no chair.
Many candles illuminate ornate woodwork. There are four doors in front of you, up the stairs, there's one on the left opening west, and two doors in front of you opening north. A door to the left of the stairs also opens north.
A voice calls out to you from behind the staircase, and a small gnome sized butler walks up to you."Mr. Wilcox is working at the moment, please follow me."
Following him inside the door to the left of the stairs, you find a hallway and go right. There are many doors, so many you don't notice it without focusing, but eventually go left, then right again. A locked door leads to stairs going up. You open the door facing west, and go down a short hallway before making a left.
Prosinet notices that this is the hallway from his dream, but he is not alone.
Torke's pair of green eyes look around, in a stare of caution for his companions may require it. He often sweeps his hair back with a hand, now worn with a green-leather gloves from the leather skin of the tentacle of earlier. He seems to wait for a happening to arise, yet he is precarious to the notion of attacking a hostile creature if it comes into view.
While walking through the halls, Torke hears odd creaks and shifting about the walls and ceiling. There seems to be a faint laugh, but at a distance so far it seems impossible to perceive which direction or if its even really happening at all.
"That is not the most exciting of dreams. I dreamt of a Snow capped mountain. Life pulsed out of it and I flew towards the top. It will be the place I go to retire."
Arophanis notices an eerie presence from all around you. Its the creeping feeling of being watched mixed with a suspiciously faint but constant whisper. The halls have never been cleaned, the wood is old, and the candles never seem to burn lower.
Sam sees that Arophanis is telling the truth, at least in how familiar he seems to be with the environment.
The assistant opens the door to a room full of telescopes, and a tall, lengthy human with a waxed and thick black beard, slicked back hair and deep brown eyes turned from his notebook. He looked towards you, but said nothing.
Arophanis sees that the book is some kind of star chart, but the man catches him looking at it.
The man's face turns to a slight frown as he observes you all. His posture is very straight, and his dress is quiet formal.
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Sam nods politely to The Speaker as he walks past him and into the room.
Perception: 7
DM - Above & Below
Prosinet's fearful demeanor changes the second he begins to work, muttering to himself about reagents that could be used to intensify, or delay the poison.
Nature check for poison: 5
"Hmmm, most unusual, I have never seen anything like this before. My guess is a potent poison. You there, Torke is it? Lets see what we can do with it."
Crafting poison (w advantage due to "Help") 23
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
With some help, Prosinet manages to establish a consistent small magical flame hovering in the air and iron grate just above it. He places a pot over the grate and starts to boil water. He picks up the muscle, unsure of how to begin and looks into the water. Slowly sliding the muscle in, Prosinet begins to stir as the cart rolled away from the Swamp.
He refines it for a time, watching the water boil away and the muscle slowly start to shrink. As a grey liquid began to boil out of water, it eventually rendered a dark liquid out of a now completely deflated muscle. Passing the rivers final angle, and after many hours of anticipation, Prosinet heaves the muscle into the water and goes back to the liquid with a sigh of great relief.
He adds a layer of alcohol to the liquid and began to boil it further. After only 20 minutes, it turns into a black sludge, with the consistency of tar. Taking it off the fire, he looks over his notes and recognizes the liquid appears to have the qualities of a specific type of biologic venom. After it cools, he takes a pin prick of an amount and applies it to the tip of a small needle. He pricks his finger, and can't feel the needle. The tip of his finger stays stiff for nearly half an hour.
By the time the Gaurds are passed, Prosinet is absolutely sure he's crafted an extremely potent neurotoxin. It can be used for highly skilled medicine, and highly dexterous weaponry. (5 doses)
Sam enters the room, and as he does, the Speaker kind of leans off the door and lets it close on its own. He walks back into the fog towards the gate house as it begins to shut.
Sam notices that the mansion is dark, and there are no candles inside. A man is standing at the top of the stairs in front of him, 100 ft away, on the second story.
"Hmmm, this is fascinating , absolutely amazing, I meant the possibilities of the uses for this kind of neuro-toxin are endless, a numbing agent for surgery, or refining it even further as a new style healing potion, perhaps as a cream to help warriors feel less pain in battle. Yes, yes, most fascinating. And much further research to do. Oh my this is fascinating. Torke, thank you for your assistance." And he hands over two of the vials. "Here, use these as you may, but be careful.... On a side note, do you think we could get more? I have so many more questions...
Prosinet looks up from his work and see's the mansion for the first time, and reverts instantly back to his terrified self. "Oh goodness." he mumbles to himself as he follows the group
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
FrostBite follows Sam into the building giving the speaker a nod of appreaciation. The dragonborn wonders if they were going to see the speaker again.
Insight on the speaker (Is he making an excuse to leave them and never return) 7
Quietly to Torke - I know what you mean. I'm just trying to keep alert and aware of my surroundings, though I dozed off for a bit when that thing in the lake was sneaking up on us. Notice how getting back to the City will be a bit challenging on our own?
Frostbite catches the door closing as the speaker is now almost cloaked in fog. It happened so fast, Frostbite has no idea why the Speaker is going.
Torke and Arophanis quietly discuss outside the door and watch the speaker disappear.
inside, Frostbite sees the same figure that Sam does up some stairs, its dark.
Torke Aldrehas
Torke glances over to the Forest Gnome Prosinet with yellow oval pupils in their eyes, showing some gratitude for their aid, "Perhaps if we come into more contact with those tentacles, I may be able to take more. For the time being, work with what you have and we might benefit from your talents." Torke is encapsulated by his work, trying out his fitted green leather gloves on and interested to the properties it may ascertain.
He eventually pays attention to the Half-elf Arophanis, and understands the circumstance they may have gotten into while trying to softly reply in a tint of roughness on his tone, "Perhaps if it were not for your insight, Half-elf, I would not think twice of the idea that we can still double-back." Now moving his gaze to the swung-open doors, he enters with precaution, yet is intrigued by what comes next.
Arophanis follows, moving to Torke's left as he enters, weapons not drawn, yet...
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
Looking up at the figure on the stairs FrostBite calls out. "Hello. We are here to meet the owner, Mr Wilcox. Our guide has just left so further instruction would be nice."
The lights come on, and nobody is standing at the top of the stairs. As the door shuts, a welcoming warmness fills the air.
Arophanis notices that this is the mansion from his dream, but there is no chair.
Many candles illuminate ornate woodwork. There are four doors in front of you, up the stairs, there's one on the left opening west, and two doors in front of you opening north. A door to the left of the stairs also opens north.
A voice calls out to you from behind the staircase, and a small gnome sized butler walks up to you. "Mr. Wilcox is working at the moment, please follow me."
Following him inside the door to the left of the stairs, you find a hallway and go right. There are many doors, so many you don't notice it without focusing, but eventually go left, then right again. A locked door leads to stairs going up. You open the door facing west, and go down a short hallway before making a left.
Prosinet notices that this is the hallway from his dream, but he is not alone.
Torke Aldrehas
Torke's pair of green eyes look around, in a stare of caution for his companions may require it. He often sweeps his hair back with a hand, now worn with a green-leather gloves from the leather skin of the tentacle of earlier. He seems to wait for a happening to arise, yet he is precarious to the notion of attacking a hostile creature if it comes into view.
perception— roll value: 8
While walking through the halls, Torke hears odd creaks and shifting about the walls and ceiling. There seems to be a faint laugh, but at a distance so far it seems impossible to perceive which direction or if its even really happening at all.
This is creepy. This is the mansion from my dream last night.
Perception 8
"Wait...you've dreamed of this place?" Sam pauses and looks around suspiciously. "Are you sure? Exactly this place?"
Perception: 18
DM - Above & Below
Same, same, this hallways I have seen before.
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
"That is not the most exciting of dreams. I dreamt of a Snow capped mountain. Life pulsed out of it and I flew towards the top. It will be the place I go to retire."
Torke? How about I take a peak around the corner?
Stealth 22
Perception 10
Arophanis notices an eerie presence from all around you. Its the creeping feeling of being watched mixed with a suspiciously faint but constant whisper. The halls have never been cleaned, the wood is old, and the candles never seem to burn lower.
Sam sees that Arophanis is telling the truth, at least in how familiar he seems to be with the environment.
The assistant opens the door to a room full of telescopes, and a tall, lengthy human with a waxed and thick black beard, slicked back hair and deep brown eyes turned from his notebook. He looked towards you, but said nothing.
Arophanis sees that the book is some kind of star chart, but the man catches him looking at it.
The man's face turns to a slight frown as he observes you all. His posture is very straight, and his dress is quiet formal.