As Torke and Arophanis survey the outside of the hall, Proisenet is seen with Sam walking towards the boat. The Speaker is seen just before the boat checking a list.
((If you decide to get on the boat, you will leave at nightfall and travel mostly while you sleep.))
((If you stay in the hall, travel will take place while you're awake. ))
In the City, Frankie explains that the charges were technically true, but when he reports it to his superior he knows that official response is that the paperwork is simply in the mail, and no action is to be taken. Wilcox is a huge benefactor in the city and there isn't much official or unofficial that can be done to him. Seeing that the monk may have left, Frankie leaves in the same direction the other two are assumed to have left.
((If you choose to get in the driver's seat of the cart, you will go to the docks, and have to choose between a hall and the last boat out. If you get in the boat, you will travel mostly as you sleep.))
((If you choose to pursue Frankie, or stay in the hall, travel will happen while you're awake.))
Sam pauses next to the speaker. "What are you checking there?" He glances over at the list, but not invasively enough to seem like he's prying. "Should we get on the boat now?" He asks generally to both the speaker and to Proisenet.
This post has potentially manipulated dice roll results.
Torke Aldrehas
Torke steels his mind to focus for a moment, requiring to affirm himself that he is here, not to wander in a moment of wavering thinking, yet to see what this peculiar sight Mr. Wilcox has given these masters a chance to gaze upon. He makes a rough turn over towards the boat leaving behind Arophanis and comforting his grip on the longsword's sheathe while affixing his perception on the boat itself for any particular features that may come-off as not only mere design.
As Frankie walks away, FrostBite mulls over the limited information given to him. Having waited long enought for the rest of the group he makes his way to the front of the cart and climbed into the drivers seat. To nobody in particular he talks out loud, "In for a copper, in for a gold. Guess I am going to have to find out about this Wilcox myself and judge his actions."
Torke sees nothing abnormal about the boat, and the building is just an old hotel that's been renovated.
Arophanis looks at Torke checking around and heads onto the boat. He sees Sam talking with the Speaker, next to Proisenet's sleepy body.
The Speaker says calmly to Sam, "I'm checking a list of people and masterpieces. This hall has been rented for the next week in case any of you chose not to get on the boat. Should anyone fail to arrive on deck in the next hour or so, their works would be kept safe for them by our Wizard, Kif."
As the speaker says that, a robed man with a long beard is seen gently guiding a levitating crate off the boat, slowly moving it inside.
Leaving the city behind, Frostbite sat watching the dimming sunlight creep behind a distant forest. While the rolling hills were relatively calm, as he approached the trees, a sense of foreboding and danger seemed to constantly be near. It was silent, an unnerving stillness beneath a canopy of darkness and foliage. A short burst through the nightmare and the cart rolled passed the last tree as the docks came into view. In the twilight's dim, he can see candle lanterns being lit at a house close to a nearly empty port by a man in a robe.
As the cart comes to a stop nearby, Frostbite can see that the man was lighting the candles with magic. The same man then walked into the building and he could be seen staring into an enormous hourglass through the window.
Across from the building, the Speaker, Sam, and Proisenet are standing in front of the gangplank while Torke is seen wandering about the pier.
In a fruitless search from Torke's searching about, the Yuan-Ti moves themself into the boat; feeling the exhaustion betray their believed superior thinking. Torke stays silent, although he frequents to tapping his now unsheathed longsword on the crystallized flat of the bottom half of the blade itself while waiting for his patron's input on where to go next. He moves around the boat to look for sleeping quarters that would secure himself well yet looking to keep his balance from the feeling of overexerting his efforts throughout the day.
Walking over to the boat towards everyone else He calls over to Arophanis. "You might want to stay clear of the city for a while. You are now classified as a futugtive. The officer also informed me that they are also investigating this Wilcox." Directing his gaze at the Speaker he continues. "Is there anything we should know before meeting this guy?"
Arophanis - Fugitive still? :) o shucks, I aim to please, trouble just follows me around. <scuffs the ground with his foot> Thank you for the heads up Frostbite. Though I think I might be more worried if the coppers weren't looking for me. I think I should like to get onto the boat while the getting is good, though...
Umm a boat, are you sure that s a good idea, I mean, like, those things sink, and if we are, you know, like far from land, then maybe we could't get back, I'm not much of a swimmer, or a floater, or anything really. Oh boy oh boy oh boy..." And Prosinet just stares out over the water.
With everyone crossed over, a small meeting is called on deck of the boat. The Speaker explains that Wilcox is a very old man. So old, that the city nearby was built after he was already rich. In fact, Wilcox owns a solid majority of the land the buildings stand on.
As he does so, the boat pushes off the docks. A light but consistent breeze pushing the sails into the moonlit harbor.
The speaker continues to talk about Wilcox's past. You hear mention of his artistic talent, business savvy, and path to prosperity through metal refining.
As the boat leaves the harbor, the lights from the port hall begin to dim out if sight. Clouds then roll over the moon that was illuminating the forest, leaving the fading candles alone in a sea of shadow.
The speaker finishes his speech, and shows you each to your rooms. He explains that the ship will arrive at Wilcoxs before sunrise.
((There are several things in each room. Each individual's masterpiece is well secured. A window, bed and small dresser line the walls. After you go to sleep, make a constitution save.))
This post has potentially manipulated dice roll results.
Arophanis goes below, happy for some privacy. He prepares and sends the following message -> Background checks please on Constable Frankie Thurston, and "Mr Wilcox" elderly wealthy gentleman. Also look again into the Speaker's tax records. Is what I did still a forgery if is really behind on his taxes?
Torkelistens to the best of his ability, somewhat still awake during the meeting. He manages to bring his way into one of the rooms, saving his last conscious self to reconvene with the patron in his longsword, crossing his legs on the bed and tossing some of his belongings underneath the bed itself. He then drifts off into sleep in the middle of his wait, falling into a misty fog of rest...
This post has potentially manipulated dice roll results.
Prosinet heads below, needing to be led the whole way, shaking like a leaf in a string wind and startling and jumping at every sound and shift in the ship.
Sam walks around the deck of the boat for a bit, staring out at the horizons. When he realizes everyone else has gone to their quarters, he heads to his room and quickly falls asleep.
This post has potentially manipulated dice roll results.
Anyllenjoys the solitude, thinking to himself how his life has changed and finally broken through as his eyelids grow heavy and keen to drift into tomorrow...
Anyll, you see a great cosmic being come from beneath the waters of a small pool in a glade of dense forest. It is a water elemental in the shape of a man with a reptilian face. It tells you of a great power that you'll soon be acquainted with, and to be ready to see great things. You look up and see an open sky turn to night, and a great wave of energy and color passes your gaze. Its wide enough to cover a third of what you can see, and takes nearly an hour to fully cross. (Full Restore, Advantage on your next roll)
Frostbite, you see a great mountain in the distance and are flying towards it. In what seems like an eternity, you finally make your way to the side, and upon placing a hand on it, you feel life within. You look up and see an snow-capped peak, and you start to ascend. (Full Restore, Advantage on next roll)
Torke, you see the same thing as Frostbite, but you recognize what is inside the mountain as something divine. Its impossibly powerfully presence leaves you in awe, and you feel a connection deep within to its force. You look up and see a snow-capped peak, and you start to ascend. (Full Restore, Advantage on next roll)
Arophanis, you see a fantastic mansion of immense proportion before you. The greenery is trimmed in the shapes of exotic animals as you make your way up marble stairs. The solid doors stand four times your size, and you push them open to a dark hall. As you enter, the door closes behind you and in the dim light you can see a set of stairs leading up, then left or right. There are doors lining the walls of the first and second floor. In the center of the room, at the base of the stairs is an empty chair. (Restore Hp)
Prosinet, you see yourself walking through the hallways of a mansion and stop at a door. You walk in, and Its some kind of observatory, but only small telescopes, and no opening to the outside. As you wander closer, you see arcane symbols marked on each, and after you look through one, half of the room opens into a celestial expanse. You look away from the scope, and the space is still open, gazing into infinity, you feel a cosmic presence lurking in the stars. (Restore Hp)
Sam, you see a black void. A figure slowly comes into view, but you are unable to fully recognize its shape. A shadowy form stands before you, and you freeze. Two eyes, the size of doors and a sickly yellow of acid mixed with egg yolk open snakelike and you hear screams. (Disadvantage on your next roll)
You all wake up at the end of your dream, somehow at the same time. From the window, you can each see that it isn't quiet morning yet, but you're clearly docked, and from the amount of trees, and lack of sand, you can tell you probably aren't on a beach.
(Some Game Mechanics, just in case)
(Full Restore: All Hp, Spell Slots, etc returned to Max)
(Advantage: roll twice, take the best roll.)
(Disadvantage: roll twice, take the worst roll)
Rollback Post to RevisionRollBack
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As Torke and Arophanis survey the outside of the hall, Proisenet is seen with Sam walking towards the boat. The Speaker is seen just before the boat checking a list.
((If you decide to get on the boat, you will leave at nightfall and travel mostly while you sleep.))
((If you stay in the hall, travel will take place while you're awake. ))
In the City, Frankie explains that the charges were technically true, but when he reports it to his superior he knows that official response is that the paperwork is simply in the mail, and no action is to be taken. Wilcox is a huge benefactor in the city and there isn't much official or unofficial that can be done to him. Seeing that the monk may have left, Frankie leaves in the same direction the other two are assumed to have left.
((If you choose to get in the driver's seat of the cart, you will go to the docks, and have to choose between a hall and the last boat out. If you get in the boat, you will travel mostly as you sleep.))
((If you choose to pursue Frankie, or stay in the hall, travel will happen while you're awake.))
Sam pauses next to the speaker. "What are you checking there?" He glances over at the list, but not invasively enough to seem like he's prying. "Should we get on the boat now?" He asks generally to both the speaker and to Proisenet.
DM - Above & Below
Torke Aldrehas
Torke steels his mind to focus for a moment, requiring to affirm himself that he is here, not to wander in a moment of wavering thinking, yet to see what this peculiar sight Mr. Wilcox has given these masters a chance to gaze upon. He makes a rough turn over towards the boat leaving behind Arophanis and comforting his grip on the longsword's sheathe while affixing his perception on the boat itself for any particular features that may come-off as not only mere design.
perception: roll value — 18
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
As Frankie walks away, FrostBite mulls over the limited information given to him. Having waited long enought for the rest of the group he makes his way to the front of the cart and climbed into the drivers seat. To nobody in particular he talks out loud, "In for a copper, in for a gold. Guess I am going to have to find out about this Wilcox myself and judge his actions."
Arophanis also heads for the boat, feeling sleepy.
Torke sees nothing abnormal about the boat, and the building is just an old hotel that's been renovated.
Arophanis looks at Torke checking around and heads onto the boat. He sees Sam talking with the Speaker, next to Proisenet's sleepy body.
The Speaker says calmly to Sam, "I'm checking a list of people and masterpieces. This hall has been rented for the next week in case any of you chose not to get on the boat. Should anyone fail to arrive on deck in the next hour or so, their works would be kept safe for them by our Wizard, Kif."
As the speaker says that, a robed man with a long beard is seen gently guiding a levitating crate off the boat, slowly moving it inside.
Leaving the city behind, Frostbite sat watching the dimming sunlight creep behind a distant forest. While the rolling hills were relatively calm, as he approached the trees, a sense of foreboding and danger seemed to constantly be near. It was silent, an unnerving stillness beneath a canopy of darkness and foliage. A short burst through the nightmare and the cart rolled passed the last tree as the docks came into view. In the twilight's dim, he can see candle lanterns being lit at a house close to a nearly empty port by a man in a robe.
As the cart comes to a stop nearby, Frostbite can see that the man was lighting the candles with magic. The same man then walked into the building and he could be seen staring into an enormous hourglass through the window.
Across from the building, the Speaker, Sam, and Proisenet are standing in front of the gangplank while Torke is seen wandering about the pier.
Torke Aldrehas
In a fruitless search from Torke's searching about, the Yuan-Ti moves themself into the boat; feeling the exhaustion betray their believed superior thinking. Torke stays silent, although he frequents to tapping his now unsheathed longsword on the crystallized flat of the bottom half of the blade itself while waiting for his patron's input on where to go next. He moves around the boat to look for sleeping quarters that would secure himself well yet looking to keep his balance from the feeling of overexerting his efforts throughout the day.
Constitution - roll value: 16
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
Walking over to the boat towards everyone else He calls over to Arophanis. "You might want to stay clear of the city for a while. You are now classified as a futugtive. The officer also informed me that they are also investigating this Wilcox." Directing his gaze at the Speaker he continues. "Is there anything we should know before meeting this guy?"
Arophanis - Fugitive still? :) o shucks, I aim to please, trouble just follows me around. <scuffs the ground with his foot> Thank you for the heads up Frostbite. Though I think I might be more worried if the coppers weren't looking for me. I think I should like to get onto the boat while the getting is good, though...
Umm a boat, are you sure that s a good idea, I mean, like, those things sink, and if we are, you know, like far from land, then maybe we could't get back, I'm not much of a swimmer, or a floater, or anything really. Oh boy oh boy oh boy..." And Prosinet just stares out over the water.
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
"Ha!" Sam laughs and slaps Prosinet on the back. "We'll be fine. If anything happens, I'm an excellent swimmer."
DM - Above & Below
No worries Prosinet. This boat looks solid, we won't have anything to worry about.
Arophanis decides then and there to help Prosinet find his Happy Place.
With everyone crossed over, a small meeting is called on deck of the boat. The Speaker explains that Wilcox is a very old man. So old, that the city nearby was built after he was already rich. In fact, Wilcox owns a solid majority of the land the buildings stand on.
As he does so, the boat pushes off the docks. A light but consistent breeze pushing the sails into the moonlit harbor.
The speaker continues to talk about Wilcox's past. You hear mention of his artistic talent, business savvy, and path to prosperity through metal refining.
As the boat leaves the harbor, the lights from the port hall begin to dim out if sight. Clouds then roll over the moon that was illuminating the forest, leaving the fading candles alone in a sea of shadow.
The speaker finishes his speech, and shows you each to your rooms. He explains that the ship will arrive at Wilcoxs before sunrise.
((There are several things in each room. Each individual's masterpiece is well secured. A window, bed and small dresser line the walls. After you go to sleep, make a constitution save.))
FrostBite Con Save20
Arophanis goes below, happy for some privacy. He prepares and sends the following message -> Background checks please on Constable Frankie Thurston, and "Mr Wilcox" elderly wealthy gentleman. Also look again into the Speaker's tax records. Is what I did still a forgery if is really behind on his taxes?
And settles in for the night. CON 9
Torke Aldrehas
Torke listens to the best of his ability, somewhat still awake during the meeting. He manages to bring his way into one of the rooms, saving his last conscious self to reconvene with the patron in his longsword, crossing his legs on the bed and tossing some of his belongings underneath the bed itself. He then drifts off into sleep in the middle of his wait, falling into a misty fog of rest...
Constitution save: 20
Prosinet heads below, needing to be led the whole way, shaking like a leaf in a string wind and startling and jumping at every sound and shift in the ship.
Con save 13
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
Sam walks around the deck of the boat for a bit, staring out at the horizons. When he realizes everyone else has gone to their quarters, he heads to his room and quickly falls asleep.
CON save: 8
DM - Above & Below
Anyll enjoys the solitude, thinking to himself how his life has changed and finally broken through as his eyelids grow heavy and keen to drift into tomorrow...
CON Saving Throw: 18
Anyll, you see a great cosmic being come from beneath the waters of a small pool in a glade of dense forest. It is a water elemental in the shape of a man with a reptilian face. It tells you of a great power that you'll soon be acquainted with, and to be ready to see great things. You look up and see an open sky turn to night, and a great wave of energy and color passes your gaze. Its wide enough to cover a third of what you can see, and takes nearly an hour to fully cross. (Full Restore, Advantage on your next roll)
Frostbite, you see a great mountain in the distance and are flying towards it. In what seems like an eternity, you finally make your way to the side, and upon placing a hand on it, you feel life within. You look up and see an snow-capped peak, and you start to ascend. (Full Restore, Advantage on next roll)
Torke, you see the same thing as Frostbite, but you recognize what is inside the mountain as something divine. Its impossibly powerfully presence leaves you in awe, and you feel a connection deep within to its force. You look up and see a snow-capped peak, and you start to ascend. (Full Restore, Advantage on next roll)
Arophanis, you see a fantastic mansion of immense proportion before you. The greenery is trimmed in the shapes of exotic animals as you make your way up marble stairs. The solid doors stand four times your size, and you push them open to a dark hall. As you enter, the door closes behind you and in the dim light you can see a set of stairs leading up, then left or right. There are doors lining the walls of the first and second floor. In the center of the room, at the base of the stairs is an empty chair. (Restore Hp)
Prosinet, you see yourself walking through the hallways of a mansion and stop at a door. You walk in, and Its some kind of observatory, but only small telescopes, and no opening to the outside. As you wander closer, you see arcane symbols marked on each, and after you look through one, half of the room opens into a celestial expanse. You look away from the scope, and the space is still open, gazing into infinity, you feel a cosmic presence lurking in the stars. (Restore Hp)
Sam, you see a black void. A figure slowly comes into view, but you are unable to fully recognize its shape. A shadowy form stands before you, and you freeze. Two eyes, the size of doors and a sickly yellow of acid mixed with egg yolk open snakelike and you hear screams. (Disadvantage on your next roll)
You all wake up at the end of your dream, somehow at the same time. From the window, you can each see that it isn't quiet morning yet, but you're clearly docked, and from the amount of trees, and lack of sand, you can tell you probably aren't on a beach.
(Some Game Mechanics, just in case)
(Full Restore: All Hp, Spell Slots, etc returned to Max)
(Advantage: roll twice, take the best roll.)
(Disadvantage: roll twice, take the worst roll)