Sam wakes in a sweat and rushes out onto the deck. He's not sure if he should speak of his nightmare or keep it to himself. Hopefully the fresh air will calm me down, he thinks. He surveys their new surroundings.
Torke wakes up in a fairly fine state; however, he already commits to memory of the dream itself, as he is pulled into the idea of what the mountain his dream surmounts to if he ever comes to find the snow-capped peak housing such an immensely powerful presence that Torke feels connected to. After taking in a few regulated breaths, he gets up from the bed, somewhat uncomfortable by the workings of it; yet he pulls himself into the underneath of the bed to grab his belongings with him as he leaves the room.
In the time before dawn, silk-cloth hangs from Torke's waist as a sort-of covering for the bottom half of his body while his chest is covered with a few coverings of leather and animal skins laced together in a way to protect the wearer from abnormal weather and some defense. His arms are somewhat naked, if only for the patches of snake scales that populates most of his shoulder to elbow on both arms. His fair-white skin glistens and is obvious to see while silk-white hair compliments his deep yellow oval pupils. Finally, a leather scabbard hangs from a rough-leather belt with some extra pouches, and a pack made of silk and leather is slung on his back.
Torke scans his surroundings to see both Anyll and Sam populating the area in a conversation and speaks bluntly. "Have both of you seen the speaker, as I see that we have now reached the area to dock. Are we to eat any-time soon?" the ball of his feet shifts around in some interest at the sight of where they, probably intrigued by the sight of land and what it brings to them.
This post has potentially manipulated dice roll results.
Anyllremains silent for a moment, his hand on his orb on his chain praying that is able to commit the dream to memory... Intelligence check: 4 Plus Guidance: 1
"Mine was... a stunning dream. Difficult to put to words; a stream of total cosmic beauty, a being so huge the mind could not grasps with colours I barely knew existed..." The half-elf blinks back to reality, humoured how quick he daydreamed, "let's gather up and have a look around. It'll be great to talk about this over a morning bite, eh?"
Prosinet comes up from below deck, wild eyed and shaking. "You all had a dream, mine was the most amazing, yet terrifying. There was, well, umm, everything. I think I need to eat, and maybe puke, and I don't know. Umm where is breakfast?
Rollback Post to RevisionRollBack
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
This post has potentially manipulated dice roll results.
Torke Aldrehas
Torke reveals a small smirk on his facial expression, yet he immediately steels that off and looks at the rest of the group in faked confusion, trying to bring his voice to sound in awe or unknowing. "I seem to lack this dream you all seem to refer to in the night, nonetheless, I find no problem in a skeptic-form of belief through dreaming; however, I do see we must look for the speaker for further required learnings and our food for the time." He walks along the deck of the ship to find the speaker while taking the time to focus via the crystal inlaid with his longsword, using it to bolster his ability to remember the dream clearly and commiting it to his mind for later remembrance.
Intelligence roll value— 13
Deception for his act in trying to act like he does not have a dream to share with the rest,
You all arrive topside to a fog laden river wood. On deck, you can all see barrels of tea, mugs, and a large crate of salted meat. There are unlit lanterns all around the ship. Over the sides, Thick green tendrils of knotted and widespread root systems coming from dense forest make up the majority. On the left, a thin river path narrow just enough for the ship to sail in leads through the only viable openings, and on the right, a small pier and a dock house.
At the dock house, a lantern illuminates the speaker. Nearby, the wizard is inscribing bright runic symbols upon the space in front of each crate and vehicle, lighting up the space briefly before settling into the air.
Sam, there is a heavy sense of dread coming from all around you. The only thing that seems even remotely safe are lighted areas.
Arophanis, you commit your dream to memory. You also perceive that Torke does not seem to experience dreams like you do, perhaps because he is a warlock.
Anyll, you notice several things after casting those spells. Magic has a curious way of being expended, and often it feels a certain way. Here, you can feel that when each spell ends, the energy is being drawn in a specific direction. While thinking of your dream, you also commit to memory that it is the same direction the end of a spell cast's magic goes.
Prosinet, you feel a heavy magical surge every time the wizard casts his magic. It is of a similar feel to the energy you saw moving in the observatory.
Torke, you have deep sense of this energy that you saw in the dream. Depending on what kind of character you have, it is either deeply malicious, or you're sole purpose of being. Everyone suspects that warlocks don't have dreams, or at the very least that this particular one doesn't.
FrostBite wakes from the dream and starts his morning routine of exercises to get his blood pumping. The dream does not bother him as he assumes it is his mind aggreeing with his current decision to leave the confines of the arena and explore the world. He had never thought about where he may end his time in this world but the idea of starting a family in the snow tip mountains made sense. Isolated, barren and penty of resorces to sculpt with.
Hearing the number of footsteps on the upper decks he surmises that everyone must be awake and heads up to the deck.
Sam will take a few hesitant steps toward the dock house. "Are our things nearby?" He asks to no one in particular. His eyes scan around for his sword.
Torke makes his way into the deck proper and takes an ample amount of salted meat, drawing a symbol of a snake eye on the deck itself with his longsword before scarfing it down. He ignores the tea for awhile, and only begins to drink once the salt starts to settle into his mouth. He is somewhat unfamiliar of the taste, yet is still basking in the open feeling of the sun. He keeps his eyes to his food, not paying much attention the rest as he feeds.
After roughly 12 minutes, he trudges along to the dock house to meet the Speaker and wizard if they are still there, strolling to understand his dream and the presence that fulfills his views and understandings; he values what must be learned and understood, rather than an unsettling feeling of presence as he calmly walks to the dockhouse.
As you each make your way across the rickety pier towards the dock house, a purple energy fills out the frames of a shadowy doorway at the ship. At the same time, the wizard near the carts enters a similar portal in front of him, instantly appearing through the first. The boat then slowly sails out down the river, away from the opening you entered through towards the other.
At the dock house, you see one bedroom combined with a kitchen through a small door. There's a box with some paperwork on it, and a wooden chair with a lantern hanging on the door post. The speaker is well aware of you coming across and has been watching you all since your first steps off the boat.
He addresses you all in a welcoming tone, "I hope you've all slept well, the masterpieces have been secured, and these carts warded for protection. They will pull themselves towards Mr. Wilcox's estate by evening. I heavily suggest you stay vigilant through the journey, we're only going to stop once, and there are many dangerous things on the way."
You all board the carts, and they roll towards the forest, far away from the dock house and river. As you do, Frostbite and Torke...
(Pick one, do not roll all two\three.)
Frostbite wonders about the land and its environment, (Roll: Nature or History)
Torke wonders about the power in the mountain, (Roll: Arcane or Religion or History)
As they do, the speaker shows you all to the small path that leads through the forest. Within the forest you hear small creakings and the constant sound of dripping water. In the dim light of early morning you are sure you see eyes staring at you from all angles as the carts roll along.
Frostbite recognizes this land as a fresh water swamp. You are clearly far away from the coast, and are probably heading inland. You recognize that natural predators, prey in the immediate area are small and medium beasts. You see various herbs and mushrooms throughout the vines and see fish swimming in much of the pooled waters.
For what its worth, you also see various footprints, but its a swamp and you're moving too fast to really see what they might be coming from in the cart.
"As a suggestion, it may be in everyones best interest to keep all arms and legs in the cart at all times."
Peering over the side he looks at the wheels hoping that the magic used makes sure they do not break an axel. This does not seem like the best place to have to get out.
Getting comfortable, FrostBite keeps an eye out for anything following them through the swamp.
(Perception 10 )
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Sam wakes in a sweat and rushes out onto the deck. He's not sure if he should speak of his nightmare or keep it to himself. Hopefully the fresh air will calm me down, he thinks. He surveys their new surroundings.
DM - Above & Below
Anyll is refreshed and alive. Even recalling his dream gives him goosebumps. Using a few spell casts to freshen himself up, he's out of his room to look around.
If he sees Sam, he speaks to him, "Morning Sam. Where we off to? Something to eat, I hope!"
Sam musters a smile. "Aye, I could use a bite to eat. Not feeling so hot after last night. Had a strange dream that woke me up."
DM - Above & Below
Torke Aldrehas
Torke wakes up in a fairly fine state; however, he already commits to memory of the dream itself, as he is pulled into the idea of what the mountain his dream surmounts to if he ever comes to find the snow-capped peak housing such an immensely powerful presence that Torke feels connected to. After taking in a few regulated breaths, he gets up from the bed, somewhat uncomfortable by the workings of it; yet he pulls himself into the underneath of the bed to grab his belongings with him as he leaves the room.
In the time before dawn, silk-cloth hangs from Torke's waist as a sort-of covering for the bottom half of his body while his chest is covered with a few coverings of leather and animal skins laced together in a way to protect the wearer from abnormal weather and some defense. His arms are somewhat naked, if only for the patches of snake scales that populates most of his shoulder to elbow on both arms. His fair-white skin glistens and is obvious to see while silk-white hair compliments his deep yellow oval pupils. Finally, a leather scabbard hangs from a rough-leather belt with some extra pouches, and a pack made of silk and leather is slung on his back.
Torke scans his surroundings to see both Anyll and Sam populating the area in a conversation and speaks bluntly. "Have both of you seen the speaker, as I see that we have now reached the area to dock. Are we to eat any-time soon?" the ball of his feet shifts around in some interest at the sight of where they, probably intrigued by the sight of land and what it brings to them.
Arophanis wakes up and does his morning stretches, feeling much better than he has in some time, thinking about his dream...
Intelligence - to commit the dream to memory - 13
He finishes up, checks his gear, puts his pack on, and sets forth looking for his companions and some food -
I had a dream, too, of a big mansion with lots of doors in the hallways....
Anyll remains silent for a moment, his hand on his orb on his chain praying that is able to commit the dream to memory...
Intelligence check: 4
Plus Guidance: 1
"Mine was... a stunning dream. Difficult to put to words; a stream of total cosmic beauty, a being so huge the mind could not grasps with colours I barely knew existed..." The half-elf blinks back to reality, humoured how quick he daydreamed, "let's gather up and have a look around. It'll be great to talk about this over a morning bite, eh?"
Prosinet comes up from below deck, wild eyed and shaking. "You all had a dream, mine was the most amazing, yet terrifying. There was, well, umm, everything. I think I need to eat, and maybe puke, and I don't know. Umm where is breakfast?
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
Torke Aldrehas
Torke reveals a small smirk on his facial expression, yet he immediately steels that off and looks at the rest of the group in faked confusion, trying to bring his voice to sound in awe or unknowing. "I seem to lack this dream you all seem to refer to in the night, nonetheless, I find no problem in a skeptic-form of belief through dreaming; however, I do see we must look for the speaker for further required learnings and our food for the time." He walks along the deck of the ship to find the speaker while taking the time to focus via the crystal inlaid with his longsword, using it to bolster his ability to remember the dream clearly and commiting it to his mind for later remembrance.
Intelligence roll value— 13
Deception for his act in trying to act like he does not have a dream to share with the rest,
deception roll value— 25
Perception 17, and Insight 18 trying to puzzle out why the Yuan Ti had no special dream?
You all arrive topside to a fog laden river wood. On deck, you can all see barrels of tea, mugs, and a large crate of salted meat. There are unlit lanterns all around the ship. Over the sides, Thick green tendrils of knotted and widespread root systems coming from dense forest make up the majority. On the left, a thin river path narrow just enough for the ship to sail in leads through the only viable openings, and on the right, a small pier and a dock house.
At the dock house, a lantern illuminates the speaker. Nearby, the wizard is inscribing bright runic symbols upon the space in front of each crate and vehicle, lighting up the space briefly before settling into the air.
Sam, there is a heavy sense of dread coming from all around you. The only thing that seems even remotely safe are lighted areas.
Arophanis, you commit your dream to memory. You also perceive that Torke does not seem to experience dreams like you do, perhaps because he is a warlock.
Anyll, you notice several things after casting those spells. Magic has a curious way of being expended, and often it feels a certain way. Here, you can feel that when each spell ends, the energy is being drawn in a specific direction. While thinking of your dream, you also commit to memory that it is the same direction the end of a spell cast's magic goes.
Prosinet, you feel a heavy magical surge every time the wizard casts his magic. It is of a similar feel to the energy you saw moving in the observatory.
Torke, you have deep sense of this energy that you saw in the dream. Depending on what kind of character you have, it is either deeply malicious, or you're sole purpose of being. Everyone suspects that warlocks don't have dreams, or at the very least that this particular one doesn't.
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
FrostBite wakes from the dream and starts his morning routine of exercises to get his blood pumping. The dream does not bother him as he assumes it is his mind aggreeing with his current decision to leave the confines of the arena and explore the world. He had never thought about where he may end his time in this world but the idea of starting a family in the snow tip mountains made sense. Isolated, barren and penty of resorces to sculpt with.
Hearing the number of footsteps on the upper decks he surmises that everyone must be awake and heads up to the deck.
Sam will take a few hesitant steps toward the dock house. "Are our things nearby?" He asks to no one in particular. His eyes scan around for his sword.
DM - Above & Below
Torke Aldrehas
Torke makes his way into the deck proper and takes an ample amount of salted meat, drawing a symbol of a snake eye on the deck itself with his longsword before scarfing it down. He ignores the tea for awhile, and only begins to drink once the salt starts to settle into his mouth. He is somewhat unfamiliar of the taste, yet is still basking in the open feeling of the sun. He keeps his eyes to his food, not paying much attention the rest as he feeds.
After roughly 12 minutes, he trudges along to the dock house to meet the Speaker and wizard if they are still there, strolling to understand his dream and the presence that fulfills his views and understandings; he values what must be learned and understood, rather than an unsettling feeling of presence as he calmly walks to the dockhouse.
A house with lots of doors....indicating changes and opportunities coming forth, new freedom or possibly imprisonment....
Chomp chew nibble quaff
Bit salty, but not bad...
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
FrostBite joins some of the others at the food and picks at it. "This place looks quite dismal. Does any body know where we are?"
As you each make your way across the rickety pier towards the dock house, a purple energy fills out the frames of a shadowy doorway at the ship. At the same time, the wizard near the carts enters a similar portal in front of him, instantly appearing through the first. The boat then slowly sails out down the river, away from the opening you entered through towards the other.
At the dock house, you see one bedroom combined with a kitchen through a small door. There's a box with some paperwork on it, and a wooden chair with a lantern hanging on the door post. The speaker is well aware of you coming across and has been watching you all since your first steps off the boat.
He addresses you all in a welcoming tone, "I hope you've all slept well, the masterpieces have been secured, and these carts warded for protection. They will pull themselves towards Mr. Wilcox's estate by evening. I heavily suggest you stay vigilant through the journey, we're only going to stop once, and there are many dangerous things on the way."
You all board the carts, and they roll towards the forest, far away from the dock house and river. As you do, Frostbite and Torke...
(Pick one, do not roll all two\three.)
Frostbite wonders about the land and its environment, (Roll: Nature or History)
Torke wonders about the power in the mountain, (Roll: Arcane or Religion or History)
As they do, the speaker shows you all to the small path that leads through the forest. Within the forest you hear small creakings and the constant sound of dripping water. In the dim light of early morning you are sure you see eyes staring at you from all angles as the carts roll along.
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
Following everyone down the pier, FrostBite continues to take in the suroundings.
(Nature Check 21 )
(Sorry Rolled that wrong. Try that again. 20 )
Frostbite recognizes this land as a fresh water swamp. You are clearly far away from the coast, and are probably heading inland. You recognize that natural predators, prey in the immediate area are small and medium beasts. You see various herbs and mushrooms throughout the vines and see fish swimming in much of the pooled waters.
For what its worth, you also see various footprints, but its a swamp and you're moving too fast to really see what they might be coming from in the cart.
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
"As a suggestion, it may be in everyones best interest to keep all arms and legs in the cart at all times."
Peering over the side he looks at the wheels hoping that the magic used makes sure they do not break an axel. This does not seem like the best place to have to get out.
Getting comfortable, FrostBite keeps an eye out for anything following them through the swamp.
(Perception 10 )