As Grim bursts forth from the wagon, still a bit in a haze, he strikes out at the first thing that he sees... Unfortunately for Bry, that would be him. Grim launches toward the pyromaniacal tiefling and delivers a swift blow to the back of Bry's head with the butt of his staff. Bry staggers a bit and clutches the back of his head, Grim uses this opportunity to uppercut the tiefling's jaw and then deliver a swift kick to the sternum. Bry sails back onto a table and is rendered unconscious. He will likely be feeling that one for days.
The arrows fly into the swarm and Adanmar actually deftly skewers multiple bats in both swarms with them. ((BatS1 takes 5 piercing damage and BatS4 takes 3 piercing damage)) However, the swarm is difficult to pin down the precise attacks due to the shear amount of creatures. Adanmar gets the feeling that they'll need to take them out in large numbers to be effective.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Davmorn will assist Adanmar in clearing out the horde by casting Hand of Radiance on the first bat swarm and on George, as they are both within five feet of him. Holy fire erupts from the cleric's hands in a wave toward George and the swarm. ((George, make a Con save! Or 5 radiant damage at DC 15)) The swarm attempts to dodge the inferno, 9, but is caught in the flame. Several bats fall dead and bleached white to the floor.
Hand of Radiance!
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, S
Duration: Instantaneous
You raise your hand, and burning radiance erupts from it. Each creature of your choice that you can see within 5 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
George holds his own against the flames, but then the exhaustion sets in. George feels his consciousness fade in and out, until he ultimately falls unconscious on his feet. However, he stands even in sleep as proud barbarian
((What exhaustion would that be, exactly?))
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
((
Movement: To Bry
Action: nonlethal attack- 18. Damage- 5
Bonus action: flurry of blows-13. Damage-5. 7. Damage- 7 This one is a crit soooooo....what do i do? ))
Myron Craw- Isles of Famine
((A crit is double the damage dice + your mods. So it would be 2d4+4))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
As Grim bursts forth from the wagon, still a bit in a haze, he strikes out at the first thing that he sees... Unfortunately for Bry, that would be him. Grim launches toward the pyromaniacal tiefling and delivers a swift blow to the back of Bry's head with the butt of his staff. Bry staggers a bit and clutches the back of his head, Grim uses this opportunity to uppercut the tiefling's jaw and then deliver a swift kick to the sternum. Bry sails back onto a table and is rendered unconscious. He will likely be feeling that one for days.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
i have a quaterstaff btw
Myron Craw- Isles of Famine
((Sorry, monk had a shortsword in other campaign, got confuzzled))
Now Adanmar's turn!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((George die now.))
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
((To be fair, I'm a little scared of Grim myself now))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((Grim's catchphrase. "So, you've decided to fight me," he says a serious look coming across his face, "Well, your future looks a bit..grim." ))
Myron Craw- Isles of Famine
((*golf clapping*))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Adanmar left George to someone that cannot kill him and throw two arrows towards the bats ((Attack1: 19 damage 11 Attack2 Hoard Bracker 14, damage 7))
The arrows fly into the swarm and Adanmar actually deftly skewers multiple bats in both swarms with them. ((BatS1 takes 5 piercing damage and BatS4 takes 3 piercing damage)) However, the swarm is difficult to pin down the precise attacks due to the shear amount of creatures. Adanmar gets the feeling that they'll need to take them out in large numbers to be effective.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Davmorn will assist Adanmar in clearing out the horde by casting Hand of Radiance on the first bat swarm and on George, as they are both within five feet of him. Holy fire erupts from the cleric's hands in a wave toward George and the swarm. ((George, make a Con save! Or 5 radiant damage at DC 15)) The swarm attempts to dodge the inferno, 9, but is caught in the flame. Several bats fall dead and bleached white to the floor.
Hand of Radiance!
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, S
Duration: Instantaneous
You raise your hand, and burning radiance erupts from it. Each creature of your choice that you can see within 5 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
George have good Con. 24
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The first bat swarm will once again attempt to attack Adanmar, 24, dealing 6 piercing damage.
Elwarith is next to act!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
((Sorry, misread the spell. You are fine. Still at 1. George's turn!))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
George try one more time. 24
George finally hit! Adanmar take 19 damage.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)