As the flame sees Blair approaching, you notice a sense of unease and a moment of hesitation. Just the sort of opening that she was looking for. Before the soldier could fall back on his routine, Blair was close to him and had handed him a slip of parchment. Curiosity is a powerful thing, and he and his partner can't help but be intrigued and read what you wrote on the slip. The female flame arches her eyebrow in disbelief, but the surprise is written over both their faces. "You know who's behind the Insight Park bombing, and you're willing to rat them out, but only to Flame Marysha Ardent?"
The woman quickly gives the other four fists currently searching a merchnat's cart a look, and they wave the merchant through and approach you, as she quickly pulls her male colleague aside. Ou can feel the tension, but so can the farmers behind you- none of them utter a word while the other two confer. After a couple of tense seconds, the male fist returns. "Come with us, the Flame's on rest at the moment, inside the Fort. But if what you're saying is true, I doubt she'd mind getting woken up. And if not, well, it's a short trip to the cells below..."
Blair, what do you do?
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Blair's visage doesn't waver when the young Fist would call her colleagues over. With a wry smile, her green eyes would look them each up and down, studying them from head to toe as they'd huddle. Any time one of them would look over at her, she'd do a little sway as she waited and lift a hand to give a little wiggle of her fingers for a wave. When they were done and she'd be addressed by a new face, she'd bat her eyelashes. The redhead's smile would only widen as she was informed of the Flame was on rest in the Fort. A delightful hum would leave her and her tongue would press against her top front teeth with playful excitement. "I have a few ideas on how to rouse her awake..." Blair would purr, confidently striding along with her natural sway and bounce. "And if she doesn't like it, she can punish me herself." She winks in response to the man's threat turned promise.
Murph, you hear Blair's usual confidence over the earpiece, as she purrs: "And if she doesn't like it, she can punish me herself." Knowing that she is placing herself in greater danger to ensure that the mission can succeed, you head back into the catacombs and briefly let the others know about the distraction not yet being in place.
Dart and Murph, what would you like to do?
Blair, you are led straight towards the fortress on top of Wyrm's Rock. Escorted by two guards, the others along your path quickly open any doors necessary and before long, you find yourself inside the central bridge level, looking up at the intricate architecture that does a good job at hiding the many murder holes. Before too long though, the two fists veer to the left and lead you up a narrow staircase. Going over the plans that you had gotten for Dagmar in your head, you figure that you're close to the armory, when you see a heavy oaken door at the end of the first set of stairs, to the left of you. The guards continue straight on though, up another flight of stairs to the very top of the fortress and into the soldier's quarters. You immediately know where you are by the loud snoring emmanating from the communal sleeping halls from those guards on rest and the washing rooms filled with uniforms and dirty laundry along the way. The two fists guide you along the corridors, until you're in the right wing of the upper floor. The snoring lessens and you realise that here, the rooms are smaller, probably laid out as single or double rooms, rather than the group halls you passed through. Before long, they halt before one of the doors and quickly rap against the frame:
"Flame Ardent, we have someone here who claims to have information regarding the bombing of last week!"
You hear some mumbles, shuffling and creaking of floorboards and cupboards, before about two minutes later, you see a still groggy and somewhat dishevelled Flame Ardent opening the door. Any semblance of fatigue is immediately stripped from her though as she recognises you standing between the guards and does her best to conceal her surprise: "Fist Cormul, please stand guard outside my chambers, whilst I question our informant here. Fist Lardori, return to your post."
As the two subordinates snap to attention and start to follow her orders, Blair is lead inside the chamber by the Flame. Once the door is closed and she hears the footsteps of the guards leave, she turns to you and whispers agitatedly: "What the hell are YOU doing here, of all places?! How did you even know that I ended up here, after the debacle on the ship? If anything, you're bad luck or worse... You better have something good, or I promise you'll regret risking my career by seeing me here!"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"I think she is being taken. No distraction yet. Do we wait, or make our move now?" Murph whispers. He still looks like a normal human. "Might as well give it a shot. Try to pretend we're relieving them, and either bluster past or subdue them. I might be able to put them to sleep, but it probably won't get all of them, and I won't have many more tricks up my sleeve. What do you think?"
Once lead into the room, Blair would casually look around to take in her surroundings curious if anything stood out from the sounds of cupboards she heard. She herself was 'bugged', could the Ardent's room be watched as well?
The redhead would turn around to face Marysha when she'd start her line of questioning, expression without falter until the woman before her would spit 'bad luck or worse', that'd catch something at the back of her conscious. The boys probably think that too. Not her problem though, right? For a split second her eyes would flash a hint of insecurity before correcting.
When the Flame Ardent would finish off with her threat, Blair would simply look her up at down. A wry smile would perch itself upon her lips. If only her Flame really knew how lucky she actually was every time their paths crossed. Seeing Marysha flustered like this was like looking into a mirror inside herself. "Believe me when I say I'm just as surprised to see you." The sound of her boots would click the floor as the redhead would walk up her and exhale a bit of a longing sigh. "You and I both clearly could use a little unwinding," She'd reach out to begin adjusting the Flame's attire so that everything is straightened up. "and as much as I wish I was here for our regular appointment," Blair would finish brushing off and smoothing out Marysha so she'd be her professionally presented self. "We both have our day jobs, don't we?"
"Now," Green eyes would look up at her. "Those lackeys you're looking for, they're not in that line up." Blair would remain close and would brush some hair away from Marysha's face. "And the man responsible, I know him personally." She'd pause to let out a hint of a vulnerable sigh. "But haven't seen him since." With that she'd reach into the front of her leathers and pull out a piece of paper. Holding it between them, she'd say, "Find him, and you'll get what you're looking for."
Marysha Ardent raises her eyebrows. "Wait, you're saying Straightstick is behind the bombing? All because his ex is running her own operation in the district and the investigation around the bombing means that business in Brampton is down to a minimum for weeks... actually, that does make some kind of sense... Not surprising we couldn't get any information out of the resistance prisoners then, if the Faithless are behind this all. If this pans out into some actual evidence, I'll have you to thank for my promotion. I have a question though: Why come to me if you know Straightstick personally? Why sell him out? And I suppose asking for anything more tangible than your word for evidence is asking too much?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shortly after, Flame Marysha Ardent leaves her chambers and addresses the Fist left outside of her door. "Fist Cormul, inform Manips Darkale and Orlov to gather five Fists each and come here when they've done so. And tell the scribe to report to me immediately."
----------------------------------------------
Murph and Dart, as you're deciding how to go forward, you hear from the other side of the door: "Clint, Rhys, must be your lucky day. Orders from the manip, you're to report in to the arsenal for some new task. Clyde an' I will take over for you. When's the interrogation of our scribe 'ere scheduled for again?" The grunted reply follows shortly: "Dusk, we been waitin' for a while now. Grigor should've been down already."
You hear grumbling from the two and soon after can make out their heavy steps head up the stairs, while the two new guards settle in.
You get the sense that Blair's actions have changed a shift in the duty roster, but waiting around will likely mean that you're soon faced with three people down here, instead of the two guards.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“No sense waiting for another person to show up.You have any tricks up your sleeves Murph?” (Would it be possible to sneak up behind them and knock them out with a choke hold?)
Dart, you quickly approach the door and peer through the keyhole. From what you can see, it appears that the two guards have their backs turned to the door.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Murph stealth: 23 if we're in rocky terrain, advantage roll: 23
He readies himself to clap a hand over one of the guard's mouths once the door is open and Dart is ready, rubbing his hands together to charge up some static electricity (casting shocking grasp): 13 Damage: 3
Seeing that Murph is ready, I’ll slowly enter the room and quietly signal which guard I’m getting and which one Murph is to get. (Not sure what you would want for rolls if I’m grabbing someone unawares with the intent to choke them unconscious)
Murph and Dart, you both approach the guards, getting ready to strike.
-------------------
A flaming ball on the thin chain whirls past, shortly followed by the other gnomes' twirling blades, before the third does a full flip over the first flame twirling gnome. Their sweat from the exertion and the heat of the flaming balls heating up the small room is starting to smudge their makeup, but you can tell that they beam with pride, and it fills your heart with a warm feeling to see that. As they land, hands outstretched, the assembled uards erupt in loud cheers, before the room goes to a quiet hush, as the attention is drawn to the improvised velvet curtain at the end of the messhall. Blair, you've waited for this moment. You silently count the heartbeats, let the tension rise. it's time to give them all a show they won't forget any time soon...
Please describe your performance.
-------------------------------- You blink, wincing at the throbbing pain of your swollen left eye, as you are awakened by the slumping sound and the groan of pain outside your door. That's... unusual. Normally, the groans come from the cells next to you, but that sounded like it came from the hallway. You tense, and wiggle the bolt, holding your wrists shackled to the wall free of the crumbling cement. It's been three days, or maybe a week since last they came to interrogate you, and you've been keeping busy working your chains free in the meantime. Parker, what do you do as you hear hushed whispers at the other side of your cell door?
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The manacles bite into the skin around your wrists, but compared to what the guards dish out, the sting feels positively refreshing, particularly when after a short while, the pin holding the shackles in place gives, as you wrench yourself free from the wall. Your hands are still shackled and you've definitely seen better days, but the chain in your hands could just as easily become a weapon, and at least you're free to move around the cell now...
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
To post a comment, please login or register a new account.
As the flame sees Blair approaching, you notice a sense of unease and a moment of hesitation. Just the sort of opening that she was looking for. Before the soldier could fall back on his routine, Blair was close to him and had handed him a slip of parchment. Curiosity is a powerful thing, and he and his partner can't help but be intrigued and read what you wrote on the slip. The female flame arches her eyebrow in disbelief, but the surprise is written over both their faces. "You know who's behind the Insight Park bombing, and you're willing to rat them out, but only to Flame Marysha Ardent?"
The woman quickly gives the other four fists currently searching a merchnat's cart a look, and they wave the merchant through and approach you, as she quickly pulls her male colleague aside. Ou can feel the tension, but so can the farmers behind you- none of them utter a word while the other two confer. After a couple of tense seconds, the male fist returns. "Come with us, the Flame's on rest at the moment, inside the Fort. But if what you're saying is true, I doubt she'd mind getting woken up. And if not, well, it's a short trip to the cells below..."
Blair, what do you do?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(Does Murph hear any of that over the earpiece?)
Blair's visage doesn't waver when the young Fist would call her colleagues over. With a wry smile, her green eyes would look them each up and down, studying them from head to toe as they'd huddle. Any time one of them would look over at her, she'd do a little sway as she waited and lift a hand to give a little wiggle of her fingers for a wave. When they were done and she'd be addressed by a new face, she'd bat her eyelashes. The redhead's smile would only widen as she was informed of the Flame was on rest in the Fort. A delightful hum would leave her and her tongue would press against her top front teeth with playful excitement. "I have a few ideas on how to rouse her awake..." Blair would purr, confidently striding along with her natural sway and bounce. "And if she doesn't like it, she can punish me herself." She winks in response to the man's threat turned promise.
just an unstable unicorn.
Murph, you hear Blair's usual confidence over the earpiece, as she purrs: "And if she doesn't like it, she can punish me herself." Knowing that she is placing herself in greater danger to ensure that the mission can succeed, you head back into the catacombs and briefly let the others know about the distraction not yet being in place.
Dart and Murph, what would you like to do?
Blair, you are led straight towards the fortress on top of Wyrm's Rock. Escorted by two guards, the others along your path quickly open any doors necessary and before long, you find yourself inside the central bridge level, looking up at the intricate architecture that does a good job at hiding the many murder holes. Before too long though, the two fists veer to the left and lead you up a narrow staircase. Going over the plans that you had gotten for Dagmar in your head, you figure that you're close to the armory, when you see a heavy oaken door at the end of the first set of stairs, to the left of you. The guards continue straight on though, up another flight of stairs to the very top of the fortress and into the soldier's quarters. You immediately know where you are by the loud snoring emmanating from the communal sleeping halls from those guards on rest and the washing rooms filled with uniforms and dirty laundry along the way. The two fists guide you along the corridors, until you're in the right wing of the upper floor. The snoring lessens and you realise that here, the rooms are smaller, probably laid out as single or double rooms, rather than the group halls you passed through. Before long, they halt before one of the doors and quickly rap against the frame:
"Flame Ardent, we have someone here who claims to have information regarding the bombing of last week!"
You hear some mumbles, shuffling and creaking of floorboards and cupboards, before about two minutes later, you see a still groggy and somewhat dishevelled Flame Ardent opening the door. Any semblance of fatigue is immediately stripped from her though as she recognises you standing between the guards and does her best to conceal her surprise: "Fist Cormul, please stand guard outside my chambers, whilst I question our informant here. Fist Lardori, return to your post."
As the two subordinates snap to attention and start to follow her orders, Blair is lead inside the chamber by the Flame. Once the door is closed and she hears the footsteps of the guards leave, she turns to you and whispers agitatedly: "What the hell are YOU doing here, of all places?! How did you even know that I ended up here, after the debacle on the ship? If anything, you're bad luck or worse... You better have something good, or I promise you'll regret risking my career by seeing me here!"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(In case it adds anything before I post...)
Insight: 20
just an unstable unicorn.
"I think she is being taken. No distraction yet. Do we wait, or make our move now?" Murph whispers. He still looks like a normal human. "Might as well give it a shot. Try to pretend we're relieving them, and either bluster past or subdue them. I might be able to put them to sleep, but it probably won't get all of them, and I won't have many more tricks up my sleeve. What do you think?"
Once lead into the room, Blair would casually look around to take in her surroundings curious if anything stood out from the sounds of cupboards she heard. She herself was 'bugged', could the Ardent's room be watched as well?
The redhead would turn around to face Marysha when she'd start her line of questioning, expression without falter until the woman before her would spit 'bad luck or worse', that'd catch something at the back of her conscious. The boys probably think that too. Not her problem though, right? For a split second her eyes would flash a hint of insecurity before correcting.
When the Flame Ardent would finish off with her threat, Blair would simply look her up at down. A wry smile would perch itself upon her lips. If only her Flame really knew how lucky she actually was every time their paths crossed. Seeing Marysha flustered like this was like looking into a mirror inside herself. "Believe me when I say I'm just as surprised to see you." The sound of her boots would click the floor as the redhead would walk up her and exhale a bit of a longing sigh. "You and I both clearly could use a little unwinding," She'd reach out to begin adjusting the Flame's attire so that everything is straightened up. "and as much as I wish I was here for our regular appointment," Blair would finish brushing off and smoothing out Marysha so she'd be her professionally presented self. "We both have our day jobs, don't we?"
"Now," Green eyes would look up at her. "Those lackeys you're looking for, they're not in that line up." Blair would remain close and would brush some hair away from Marysha's face. "And the man responsible, I know him personally." She'd pause to let out a hint of a vulnerable sigh. "But haven't seen him since." With that she'd reach into the front of her leathers and pull out a piece of paper. Holding it between them, she'd say, "Find him, and you'll get what you're looking for."
just an unstable unicorn.
“All this thinking is hurting my head.” I say irritably rubbing my forehead. “I’ll follow your lead Murph.”
Marysha Ardent raises her eyebrows. "Wait, you're saying Straightstick is behind the bombing? All because his ex is running her own operation in the district and the investigation around the bombing means that business in Brampton is down to a minimum for weeks... actually, that does make some kind of sense... Not surprising we couldn't get any information out of the resistance prisoners then, if the Faithless are behind this all. If this pans out into some actual evidence, I'll have you to thank for my promotion. I have a question though: Why come to me if you know Straightstick personally? Why sell him out? And I suppose asking for anything more tangible than your word for evidence is asking too much?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shortly after, Flame Marysha Ardent leaves her chambers and addresses the Fist left outside of her door. "Fist Cormul, inform Manips Darkale and Orlov to gather five Fists each and come here when they've done so. And tell the scribe to report to me immediately."
----------------------------------------------
Murph and Dart, as you're deciding how to go forward, you hear from the other side of the door: "Clint, Rhys, must be your lucky day. Orders from the manip, you're to report in to the arsenal for some new task. Clyde an' I will take over for you. When's the interrogation of our scribe 'ere scheduled for again?" The grunted reply follows shortly: "Dusk, we been waitin' for a while now. Grigor should've been down already."
You hear grumbling from the two and soon after can make out their heavy steps head up the stairs, while the two new guards settle in.
You get the sense that Blair's actions have changed a shift in the duty roster, but waiting around will likely mean that you're soon faced with three people down here, instead of the two guards.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“No sense waiting for another person to show up.You have any tricks up your sleeves Murph?” (Would it be possible to sneak up behind them and knock them out with a choke hold?)
Dart, you quickly approach the door and peer through the keyhole. From what you can see, it appears that the two guards have their backs turned to the door.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
I attempt to quietly open the door, just enough to get a better look into the next room. Hoping it isn’t a creaky door.
Stealth: 23
Murph stealth: 23 if we're in rocky terrain, advantage roll: 23
He readies himself to clap a hand over one of the guard's mouths once the door is open and Dart is ready, rubbing his hands together to charge up some static electricity (casting shocking grasp): 13 Damage: 3
Seeing that Murph is ready, I’ll slowly enter the room and quietly signal which guard I’m getting and which one Murph is to get. (Not sure what you would want for rolls if I’m grabbing someone unawares with the intent to choke them unconscious)
Murph and Dart, you both approach the guards, getting ready to strike.
-------------------
A flaming ball on the thin chain whirls past, shortly followed by the other gnomes' twirling blades, before the third does a full flip over the first flame twirling gnome. Their sweat from the exertion and the heat of the flaming balls heating up the small room is starting to smudge their makeup, but you can tell that they beam with pride, and it fills your heart with a warm feeling to see that. As they land, hands outstretched, the assembled uards erupt in loud cheers, before the room goes to a quiet hush, as the attention is drawn to the improvised velvet curtain at the end of the messhall. Blair, you've waited for this moment. You silently count the heartbeats, let the tension rise. it's time to give them all a show they won't forget any time soon...
Please describe your performance.
--------------------------------
You blink, wincing at the throbbing pain of your swollen left eye, as you are awakened by the slumping sound and the groan of pain outside your door. That's... unusual. Normally, the groans come from the cells next to you, but that sounded like it came from the hallway. You tense, and wiggle the bolt, holding your wrists shackled to the wall free of the crumbling cement. It's been three days, or maybe a week since last they came to interrogate you, and you've been keeping busy working your chains free in the meantime. Parker, what do you do as you hear hushed whispers at the other side of your cell door?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
h h hello. cough. is is somebody there??
Then in a lower tone talking to himself
getting your hopes up again parker. Theres no one for you
he continues to try and free his hands
Laissez les bons temps rouler
Strength check. W/disadvantage. 16
Red due to forgetting disadvantage
Laissez les bons temps rouler
The manacles bite into the skin around your wrists, but compared to what the guards dish out, the sting feels positively refreshing, particularly when after a short while, the pin holding the shackles in place gives, as you wrench yourself free from the wall. Your hands are still shackled and you've definitely seen better days, but the chain in your hands could just as easily become a weapon, and at least you're free to move around the cell now...
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms