Amathile will cover rear guard. He frowns as he goes wondering why he didnt bring his horse. Then thinking it would have surely died from the creatures, then thinking how much he disliked all this tramping around, and finally cursing himself for his becoming softer.
As you climb the hills surrounding the cabin, the wind picks up to a steady howl that chills you to the bone. After a short hike you find yourselves overlooking Darkwater Pond, which has been frozen over with a thick sheet of navy blue ice lightly dusted with snow. Nearby you spy a small wooden shack with fishing tools visible even at this distance. As you peer in its direction, a hunched figure with a fishing rod becomes noticeable about 30ft. from the edge of the pond, sitting on the ice. The figure does not seem to have noticed you in any way as you approach, its gaze fixed upon the blackened depths of the water.
Jown Sno draws his sword and approaches the man. He says, "Excuse me sir, can we have a moment of your time? We are looking for our friend." He then describes Maximar to the man.
Clad in the rags of clothes torn by a night in the wilds, barefoot and grizzled, the figure is able to be seen as Maximar as you grow closer, a manic look of hunger and rage upon his bearded face. As you approach, his head snaps to you with such speed you are shocked his neck didn't break, and a rasping voice, barely recognizable as belonging to the hearty hunter you once knew, drifts across the frozen lake. "Ah! Friends. I knew the beast would be back. I've seen it in my dreams. It is good it is here. Its meat could feed an army for an entire campaign. Come now! Earn your share. We shall join in battle once more, as only we know how." Suddenly, a massive shadowy form erupts from beneath the ice, having been obscured by the darkness. As Maximar sails through the air laughing maniacally, the creature seizes him in a writing tentacle and pulls him beneath the water.
Fred will cast armor of agathys at level 8 gaining 40 temp hp. He will stay close to Jown Sno (for the aura of protection). Within 10 feet if possible, but movement is async so this might be temporary.
CURRENT STATS OF INTEREST: HP 121, TEMP HP 40, ARCANE WARD 58
Jown parrots the others, "Lead on, friend."EDIT: Missed the last post.
Jown stays near the front as the party is being lead.
Sorumar will stay at the rear of the party, watching their backs.
Perception: 12
(Apparently he is lost in thought.)
Gilra will drop his antilife shell and will stay in middle of the party, providing pass without trace, giving +10 to stealth checks for everyone.
Amathile will cover rear guard. He frowns as he goes wondering why he didnt bring his horse. Then thinking it would have surely died from the creatures, then thinking how much he disliked all this tramping around, and finally cursing himself for his becoming softer.
As you climb the hills surrounding the cabin, the wind picks up to a steady howl that chills you to the bone. After a short hike you find yourselves overlooking Darkwater Pond, which has been frozen over with a thick sheet of navy blue ice lightly dusted with snow. Nearby you spy a small wooden shack with fishing tools visible even at this distance. As you peer in its direction, a hunched figure with a fishing rod becomes noticeable about 30ft. from the edge of the pond, sitting on the ice. The figure does not seem to have noticed you in any way as you approach, its gaze fixed upon the blackened depths of the water.
Jown Sno draws his sword and approaches the man. He says, "Excuse me sir, can we have a moment of your time? We are looking for our friend." He then describes Maximar to the man.
Clad in the rags of clothes torn by a night in the wilds, barefoot and grizzled, the figure is able to be seen as Maximar as you grow closer, a manic look of hunger and rage upon his bearded face. As you approach, his head snaps to you with such speed you are shocked his neck didn't break, and a rasping voice, barely recognizable as belonging to the hearty hunter you once knew, drifts across the frozen lake. "Ah! Friends. I knew the beast would be back. I've seen it in my dreams. It is good it is here. Its meat could feed an army for an entire campaign. Come now! Earn your share. We shall join in battle once more, as only we know how." Suddenly, a massive shadowy form erupts from beneath the ice, having been obscured by the darkness. As Maximar sails through the air laughing maniacally, the creature seizes him in a writing tentacle and pulls him beneath the water.
Everyone roll initiative.
Night Lurker ... Unable to parse dice roll.
Sorumar: 24
Qatyra: 23
Jown Sno oh oh oh oh oh: 4
Gilra initiative: 17
Gandolph: 4 Fred: 19
Lot's of stuff ...
Raist Initiative: 18
Initiative: 15 13
Initiative 23
Vaden: 23
Initiative order:
Sorumar ...
Qatyra ...
fred ...
Amathile ...
Six Coins ...
night lurker
Jown Sno
Gilra
Vaden
Raist
Gandolph
Those listed before the lurker can take their actions now. You can move up to the creature and attack it, the footing on the ice is not slippery.
The creature that has taken hold of Maximar is the Night Lurker, a manifestation of a Kraken slain by Maximar in his glory days.
Sorumar will charge forward with his spear, jabbing it over and over before spinning to bring the but across its face.
1. Attack: 31 Damage: 20
2. Attack: 25 Damage: 17
3. Attack: 28 Damage: 18
4. Attack: 24 Damage: 19
BA. Attack: 34 Damage: 18
[OOC: Well I don't like that picture one little bit. :) ]
Fred will cast armor of agathys at level 8 gaining 40 temp hp. He will stay close to Jown Sno (for the aura of protection). Within 10 feet if possible, but movement is async so this might be temporary.
CURRENT STATS OF INTEREST: HP 121, TEMP HP 40, ARCANE WARD 58
Lot's of stuff ...