Alden remains silent throughout the short trip. Upon seeing the church, Alden looks on it with a bit of sadness but says nothing.
Upon arrival at the Canary, Alden will not a thank you to Thalion and shakes the dwarven sailor's hand. "Thank you for your guiding us and sharing your knowledge."
Alden will enter the tavern and look for the Captain.
Its fair to say that most of you have been in your fair share of taverns in your lives. Some taverns are genuine places of community, allowing tradespeople or neighbors to gather together in a convivial atmosphere.
The Canary is not one of those taverns. The moment you enter the bar, your senses are assailed by stale beer, vomit, and a mix of metal, dirt, and body odor. This tavern seems to cater to the most degenerate, pathetic segments of Yellow Creek.
Looking around through the smoky bar, you only see one half-orc at the bar, with his back to the bar, pinned there by 4 Acolytes in dark blue robes that surround him.
"I told you, chaps! I-I-I- had nothing to do with that report. That was my worthless assistant, Petty Officer Brightaxe. If you just let me..."
Just as he says this, they all become aware of your presence and all eyes in the room turn towards you.
"I certainly hope you are the adventurers, ol' Flinty sent. Otherwise, you lot have very poor timing."
The head acolyte snarls at you. "Leave now, outsiders." He turns back to the half-orc, while the other three Acolytes advance towards you...
This post has potentially manipulated dice roll results.
At Alden's words, the three acolytes approaching you stop and look at each other, uncertainly.
The one that seems to be the leader lets go of the half-orc for a second and his face twists into a look of pure hate for the half-elf. "You dare question our authority? We represent the will of the people and your interference in our ways in not welcome!"
The half-orc uses this opportunity to slip out from against the bar and run for the back exit of the bar. "I am Graddor, and I am awfully sorry, but I am VERY very drunk and I doubt I will be much use to you in my current state. After you dispatch these wizard-botherers, I shall be happy to chat with you," he says, in his honeyed, upper-class accent, slurring his words as he streaks for the door.
The lead Acolyte watches him leave and turns back to you with a look that's half-surprised that the half-orc left you here and half rage that he escaped.
"What the hell are you waiting for? Kill them and drop their bodies into the mine!"
(Since that's such a good roll for Intimidate, we'll give the Acolytes disadvantage on their initiative)
The head Acolyte is hit by the magic stone square in the chest, but as the impact pushes back his robes, you see his leather armor absorbed most of the blow.
He looks at Grin in surprise. "You are a magic user? You are fighting for the wrong side, sister. We shall make you see the error of your ways."
This post has potentially manipulated dice roll results.
Thalion had been standing with the door open, peering outside to watch for any danger when, as usual, danger met them head on. He slings his bow off his shoulder and watches as a stone flies from Grin's hand toward the loud-mouthed acolyte.
"Are you here to banter or are you here to kill us?" he snidely remarks, right before loosing an arrow at the leather-clad leader, seeing him as more of a threat than his robe-wearing cronies.
THUNK! Thalion's aim is true and the arrow he shoots finds its target, striking the lead Acolyte in the shoulder. Your enemy jerks back briefly, then rights himself.
"Errgh," he grunts from the effort, breathing heavily, but saying nothing, snarling at the five of you.
This post has potentially manipulated dice roll results.
Yoric begins to play a few simple, quiet chords. “Go to sleep, go to sleep, go to sleep my dear babies!” Though it seems an odd time for a lullaby, Yoric’s words seem to sound overtop of everything with the power of them.
You see the three Acolytes look at one another and soon enough, two of them yawn and sigh, stretching out and then collapsing to the dirt floor of The Canary in a blissful, magical slumber.
The remaining conscious Acolyte looks back at her leader in shock, then tightens her grip on her club. Whatever they had expected when they attacked Captain Graddor, it was not this, and you can tell she is getting nervous.
(Alden still has his turn with Acolyte leader on deck)
(I don't think you get sneak attack this round -- none of your allies moved into melee range, and you don't have advantage on attacks against the conscious cultist. Its still a hit, though).
The female acolyte tries to dodge out of the way, but the flat edge of the short sword strikes her in the temple. She steps back, dazed, then shakes her head and glares at you.
Head Acolyte
Seeing two of his allies sound asleep and the third Acolyte take a blow to the head, his eyes narrow and he looks carefully between each of the you, finally deciding on Grin.
"Let the fires of Nuitari cleanse your soul, sister. And may you see the truth of our struggle."
Alden
Alden remains silent throughout the short trip. Upon seeing the church, Alden looks on it with a bit of sadness but says nothing.
Upon arrival at the Canary, Alden will not a thank you to Thalion and shakes the dwarven sailor's hand. "Thank you for your guiding us and sharing your knowledge."
Alden will enter the tavern and look for the Captain.
Its fair to say that most of you have been in your fair share of taverns in your lives. Some taverns are genuine places of community, allowing tradespeople or neighbors to gather together in a convivial atmosphere.
The Canary is not one of those taverns. The moment you enter the bar, your senses are assailed by stale beer, vomit, and a mix of metal, dirt, and body odor. This tavern seems to cater to the most degenerate, pathetic segments of Yellow Creek.
Looking around through the smoky bar, you only see one half-orc at the bar, with his back to the bar, pinned there by 4 Acolytes in dark blue robes that surround him.
"I told you, chaps! I-I-I- had nothing to do with that report. That was my worthless assistant, Petty Officer Brightaxe. If you just let me..."
Just as he says this, they all become aware of your presence and all eyes in the room turn towards you.
"I certainly hope you are the adventurers, ol' Flinty sent. Otherwise, you lot have very poor timing."
The head acolyte snarls at you. "Leave now, outsiders." He turns back to the half-orc, while the other three Acolytes advance towards you...
(Roll Initiative, please :) )
( Let's go! )
Thalion Initiative: 16
Yoric Initiative 22
Paladin - warforged - orange
Alden
Alden steps forward "We are." he states flatly.
"And you priest, should not presume you have authority in anything but the hearts and minds of the people."
Intimidate: 22
Alden;s attention turns back to the person that stated "ol' flinty" and says: I presume you are Captain Graddor. We should talk."
"I beg to differ boyo, I'd say we have great timing," Nevlav says as he pushes forward swinging the door of a shield from his back.
Initiative: 17
At Alden's words, the three acolytes approaching you stop and look at each other, uncertainly.
The one that seems to be the leader lets go of the half-orc for a second and his face twists into a look of pure hate for the half-elf. "You dare question our authority? We represent the will of the people and your interference in our ways in not welcome!"
The half-orc uses this opportunity to slip out from against the bar and run for the back exit of the bar. "I am Graddor, and I am awfully sorry, but I am VERY very drunk and I doubt I will be much use to you in my current state. After you dispatch these wizard-botherers, I shall be happy to chat with you," he says, in his honeyed, upper-class accent, slurring his words as he streaks for the door.
The lead Acolyte watches him leave and turns back to you with a look that's half-surprised that the half-orc left you here and half rage that he escaped.
"What the hell are you waiting for? Kill them and drop their bodies into the mine!"
(Since that's such a good roll for Intimidate, we'll give the Acolytes disadvantage on their initiative)
Acolytes - 13 (all going together)
Acolyte leader - 3
Alden
Initiative: 19
Grin Initiative: 20
Initiative Order (I'll explain how I like to run combat in the OOC thread)
Yoric
Grin
Alden
Thalion
Acolyte Leader
Nevlav
Acolytes 1 - 3
Grin will use get bonus action to cast magic stone, and attack the leader.
Attack: 10 Damage: 9
The head Acolyte is hit by the magic stone square in the chest, but as the impact pushes back his robes, you see his leather armor absorbed most of the blow.
He looks at Grin in surprise. "You are a magic user? You are fighting for the wrong side, sister. We shall make you see the error of your ways."
"Me way be nunya bizz ness boy, get ye runnen before ya be dyin' speak de Bondye"
Thalion had been standing with the door open, peering outside to watch for any danger when, as usual, danger met them head on. He slings his bow off his shoulder and watches as a stone flies from Grin's hand toward the loud-mouthed acolyte.
"Are you here to banter or are you here to kill us?" he snidely remarks, right before loosing an arrow at the leather-clad leader, seeing him as more of a threat than his robe-wearing cronies.
Ranged Attack (Longbow): 24 Damage: 7
THUNK! Thalion's aim is true and the arrow he shoots finds its target, striking the lead Acolyte in the shoulder. Your enemy jerks back briefly, then rights himself.
"Errgh," he grunts from the effort, breathing heavily, but saying nothing, snarling at the five of you.
Yoric begins to play a few simple, quiet chords. “Go to sleep, go to sleep, go to sleep my dear babies!” Though it seems an odd time for a lullaby, Yoric’s words seem to sound overtop of everything with the power of them.
He casts sleep, centered on the three acolytes.
24
He then picks up the tempo and the music turns a bit more intense, as he stares at Nevlav intensely. (Inspiration)
Paladin - warforged - orange
You see the three Acolytes look at one another and soon enough, two of them yawn and sigh, stretching out and then collapsing to the dirt floor of The Canary in a blissful, magical slumber.
The remaining conscious Acolyte looks back at her leader in shock, then tightens her grip on her club. Whatever they had expected when they attacked Captain Graddor, it was not this, and you can tell she is getting nervous.
(Alden still has his turn with Acolyte leader on deck)
Alden
"Damn it all" Alden exclaims, "I didn't want to have to kill these folks but"
Alden will focus on the female Acolyte. Alden will use his short sword and strike her with the flat of it, trying to do bludgeon damage.
Hit: 24
Damage: 7
(And I think I can add my sneak attack damage?-first time playing a rogue :D)
Sneak Attack +2
(I don't think you get sneak attack this round -- none of your allies moved into melee range, and you don't have advantage on attacks against the conscious cultist. Its still a hit, though).
The female acolyte tries to dodge out of the way, but the flat edge of the short sword strikes her in the temple. She steps back, dazed, then shakes her head and glares at you.
Head Acolyte
Seeing two of his allies sound asleep and the third Acolyte take a blow to the head, his eyes narrow and he looks carefully between each of the you, finally deciding on Grin.
"Let the fires of Nuitari cleanse your soul, sister. And may you see the truth of our struggle."
He then points at Grin and casts Sacred Flame
(Grin make a DEX Save of DC 12) Damage: 6 on a failed save. No damage on a successful save.
Grin Dex save 14