Grimgor thinks he has found a trail leading inland, says its paved not mud, that’s probably our best bet at finding whatever it was that Lhazaar hid on this island. Rest up and I’ll send your group with him in the morning and see what you can find.
The next morning you meet up with Bjorn and head off along the trail and into the jungle. The days passes uneventfully, the going slows down in places where the jungle has reclaimed the paved road. It slowly starts to rise in altitude, the mountain or dormant volcano that is the centrepiece of this island starting to appear in breaks in the foliage. As night falls Grimgor calls a halt and you start to set up camp for the night.
In the darkest part for the night, the campfire is burning on low embers, Draskan and Diomedes are both up, Draskans military training unable to let him rest without pulling a shift on watch. Over the crackle of the firewood they both hear a shuffling, groaning sound, and harder to hear the raspy giggling of two beings in the tree tops.
The globe ascends casting light about it, the light reflecting from a lair of glowing red eyes in the trees. The giggles stop and become a snarl and the light reveals the faces of two vampire spawn. Below groaning through the underbrush are the vampires undead thralls. The Emerald Claw sends it’s regards!
Leowin, roused from sleep by the light of Diomedes' driftglobe, jumps to his feet, his hands finding the handle of his rapier as he moves to and strikes towards the nearest zombie.
Rapier Attack: 13 Damage: 21
Having struck, Leowin moves away from the light, hoping to hide in the shadows
Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.
Diomedes stands and places his right hand on his shield, walking toward the undead horrors as he speaks with grave purpose
Abominations! When the last spark of life has been extinguished, it is only for the gods to rekindle that flame. You do not belong among the living. Be gone!
Grimgor thinks he has found a trail leading inland, says its paved not mud, that’s probably our best bet at finding whatever it was that Lhazaar hid on this island. Rest up and I’ll send your group with him in the morning and see what you can find.
The next morning you meet up with Bjorn and head off along the trail and into the jungle. The days passes uneventfully, the going slows down in places where the jungle has reclaimed the paved road. It slowly starts to rise in altitude, the mountain or dormant volcano that is the centrepiece of this island starting to appear in breaks in the foliage. As night falls Grimgor calls a halt and you start to set up camp for the night.
Perception - 13
Watch perception 19
In the darkest part for the night, the campfire is burning on low embers, Draskan and Diomedes are both up, Draskans military training unable to let him rest without pulling a shift on watch. Over the crackle of the firewood they both hear a shuffling, groaning sound, and harder to hear the raspy giggling of two beings in the tree tops.
Diomedes pulls the driftglobe from his satchel and holds it in his palm
Blaze like the sun
Then
Rise
It floats up into the treetops toward where he heard the sounds
The globe ascends casting light about it, the light reflecting from a lair of glowing red eyes in the trees. The giggles stop and become a snarl and the light reveals the faces of two vampire spawn. Below groaning through the underbrush are the vampires undead thralls.
The Emerald Claw sends it’s regards!
Ogre Skeletons 5
Ash Zombies -1
Vampire Spawn 11
Grimgor 8
Deathlock wights 13
Initiative 2
Initiative 18
Initiative 10
Initiative 19
Initiative - 17
Leowin, roused from sleep by the light of Diomedes' driftglobe, jumps to his feet, his hands finding the handle of his rapier as he moves to and strikes towards the nearest zombie.
Rapier Attack: 13 Damage: 21
Having struck, Leowin moves away from the light, hoping to hide in the shadows
Stealth 15
Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.
Undead fortitude save DC 26: 4
The rapier smashes through the skull of the zombie, deactivating the animating magic in a puff of ash that costs Leowin
Con save 15
Holding his breath Leowin is able to avoid the worst if the ash cloud as he slips into the shadows
Diomedes stands and places his right hand on his shield, walking toward the undead horrors as he speaks with grave purpose
Abominations! When the last spark of life has been extinguished, it is only for the gods to rekindle that flame. You do not belong among the living. Be gone!
Turn undead - DC13 wis save all in 30ft
Zombie 3
Vampires : 20 20
wight : 16
skeletons : 2 13 1