Blowing straight through the false wall Epony appears in a form of throne room showered by splinters. There are two bandits lurking on the opposite side of the chamber by what appears to be the main entrance. Atop a dias stand two humanoids, their rodent features so pronounced that there is no mistaking them for shifters, these are most definitely were-rats. They spin around and the crash and see a warhorse at the sprint
This post has potentially manipulated dice roll results.
The wererat hisses in pain as it pulls the silvered bolt out of its shoulder. It runs towards Rollo firing its hand crossbow as it does so. Attack: 7 Damage: 3
Setting his eyes on the nearest wererat, Leowin moves forward, his blades appearing in his hands as he brings them down in a slashing movement before disappearing back into the shadows at the rear of the group
The dagger plunged into the wererat but any damage it’s caused appears to have been nullified or regenerated. The silvered blade of the rapier however scores a telling blow. 4
The rat hisses in pain. It takes the disengage action as a bonus before crossing the distance between it and Rollo attacking with its sword and it’s fangs. Attack: 22 Damage: Unable to parse dice roll.
Attack: 23 Damage: 5
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Blowing straight through the false wall Epony appears in a form of throne room showered by splinters. There are two bandits lurking on the opposite side of the chamber by what appears to be the main entrance. Atop a dias stand two humanoids, their rodent features so pronounced that there is no mistaking them for shifters, these are most definitely were-rats. They spin around and the crash and see a warhorse at the sprint
Initiative 13
Bandits 13
wererats 17
Initiative - 16
Initiative 21
Initiative 3
Initiative 9
Rollo aims at the nearest were-rat
Attack: 27 Damage: 6
The wererat hisses in pain as it pulls the silvered bolt out of its shoulder. It runs towards Rollo firing its hand crossbow as it does so.
Attack: 7 Damage: 3
the second one attacks the horse in front of it
Attack: 23 Damage: 6
Attack: 20 Damage: 7
Diomedes strikes out with his mace at the shifter that ran toward Rollo, after closing down any remaining distance
Attack: 15 Damage: 3
The mace glances from the creatures shoulder, unable to land a telling blow.
The two bandits lurking y the front doors both fire at Diomedes before trying to slip into the shadows around the chamber.
Attack: 17 Damage: 5
Attack: 9 Damage: 8
sneak attack 3
Stealth 14
Setting his eyes on the nearest wererat, Leowin moves forward, his blades appearing in his hands as he brings them down in a slashing movement before disappearing back into the shadows at the rear of the group
Dagger Attack: 15 Damage: 6
Rapier Attack: 19 Damage: 13
Stealth 14
The dagger plunged into the wererat but any damage it’s caused appears to have been nullified or regenerated. The silvered blade of the rapier however scores a telling blow.
4
Draskan charges at the closest wererat swing his maul as he does
Attack: 6 Damage: 5
Eoni whinnies as she charges at a wererat, kicking with her hooves.
Hooves Attack: 14 Damage: 13
The hooves land but do not discernible damage to the wererat
Rollo aims again at the were rat
Attack: 27 Damage: 8
The rat hisses in pain. It takes the disengage action as a bonus before crossing the distance between it and Rollo attacking with its sword and it’s fangs.
Attack: 22 Damage: Unable to parse dice roll.
Attack: 23 Damage: 5