None for me thanks...Eoni smirks as she strokes her new hide armour made of great shark scales. She then gives the Captain a little salute, before diving off the side of the ship and into the water below.
When she comes up for air, there’s a big grin on her face as she finds herself able to swim around with ease. In excitement, her form then transforms into that of a merfolk.
The sensation of inhaling and exhaling water is peculiar and takes time to adapt to but once everyone is comfortable you descend towards a blackened wreckage in the Stygian depths. The local fauna scatter as you arrive, the side of the ship has several large jagged rents in the sides that you could squeeze through into the ship interior. Acrobatics or athletics to get through
As you work your way deeper into the ship you realise that the only light is coming from Diomedes and that sections of the shipwreck appear to have been subsumed by a cavern system. Heading to where the captain quarters would be you see only a dark tunnel heading down, into the caves below.
The tunnel heads down for a 60 feet or so before turning at a right angle. Following it along you notice that it is starting to rise slightly. Miraculously the tunnel opens out into a cavern that has an underground pocket of air. Coming out of the water you stand on a rocky ledge dripping wetly onto the floor. The chamber heads back out of range of the light source
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Diomedes looks simultaneously both proud of his warforged physiology and a little sad at not being able to join in.
Rollo downs the potion....
None for me thanks... Eoni smirks as she strokes her new hide armour made of great shark scales. She then gives the Captain a little salute, before diving off the side of the ship and into the water below.
When she comes up for air, there’s a big grin on her face as she finds herself able to swim around with ease. In excitement, her form then transforms into that of a merfolk.
Ryder chugs his potion and winks to Qura before backflipping over the side and down into the sea below waiting for the other to join him
Leowin drinks the potion and hands the bottle back with a nod of thanks, before swinging his legs overboard and pushing off into the water below.
Diomedes straps all his belongings securely to him, steps off the side and promptly sinks like a stone.
Hmmm a fire dragon under water, not sure about this Draskan nether the less take the potion and drinks it
The sensation of inhaling and exhaling water is peculiar and takes time to adapt to but once everyone is comfortable you descend towards a blackened wreckage in the Stygian depths. The local fauna scatter as you arrive, the side of the ship has several large jagged rents in the sides that you could squeeze through into the ship interior.
Acrobatics or athletics to get through
Acrobatics 8
Athletics 12
Leowin slips through the jagged shards narrowly missing getting caught
Draskan isn’t able squeeze his bulk through unscathed taking 1 slashing damage from a light cut. His blood creating a small red cloud in the water
Acrobatics 9
Athletics - 15
Acrobatics 18
Eoni takes 2 Diomedes takes 1 And Rollo takes 1 Damage. Blood and warforged lubricant clouding in the water
Ryder acrobatics 10
Ryder skips through unscathed.
As you work your way deeper into the ship you realise that the only light is coming from Diomedes and that sections of the shipwreck appear to have been subsumed by a cavern system.
Heading to where the captain quarters would be you see only a dark tunnel heading down, into the caves below.
Diomedes embeds his bilgehook into a sturdy part of the hull and ties his rope rope to it to help him get back out of the cavern.
He leads the way, providing light for his better sighted companions and keeps an eye out for any potential danger
Perception - 22
The tunnel heads down for a 60 feet or so before turning at a right angle. Following it along you notice that it is starting to rise slightly. Miraculously the tunnel opens out into a cavern that has an underground pocket of air. Coming out of the water you stand on a rocky ledge dripping wetly onto the floor. The chamber heads back out of range of the light source