We're gonna go with everyone gets one muligan. We'll go with your hit and 6 damage you already posted. Go ahead and do a practice run of the same thing after this post.
Well done, that' a hit and a miss! As the Drow finishes loading his pistol, he drops a packet he was using while reloading.
As the packet hits the ground it explodes doing 1 damage to the Drow, Herald, and Gajimi. (Track your damage on your DNDBeyond sheet, I think Cloud and the Drow were the only ones taking damage until now)
The Drow continues his movement, casting a spell just before jumping to the taller building next door. His jump almost seems like he floats up to the roof before dropping out of sight below the roofline next door.
Edit: All that BOOM and only 1 damage? D&D explosions always let me down.
Not with regular movement, maybe with a Dash action. You have enough jump distance to clear the gap without a roll, but it's a moderate difficulty(DC 15) to not fall when you hit the wall. If you make that you can Dash as an action to make it to the top.
This post has potentially manipulated dice roll results.
Ouch! You fall down to ground level taking 3 damage (hope I type that right, have to do it manually on my phone) (I didn't, had to fix on my computer before it would roll)
You still have an Action if you wish, that was just your movement.
Next up is Aust, someone poke him in case he doesn't know.
New map expanded a bit to open up options, probably won't do too much more expansion until Chase rules come into play. All depends on what happens I guess.
The Drow turns to flee, getting swung at by both Gajimi and Herald, drops a bag that goes boom, and floats up to a higher building to hide. (typing this part made me think he just did a stupid rocket jump)
Gajimi ran after him but failed to keep himself on the next building, now prone in the alley
Adam is surveying the situation as the bad guy moves out of sight.
Aust is amazed at the Drow rocket jump and prepares himself for counterattack.
Herald jumps to the next building in a classic flanking maneuver, and is ready to toss a dagger at the enemy.
The Drunk half elf is still lying prone in the street from the initial attack.
And the DMs map making skills are not improving, but they are expanding.
It appears the first tab is mainly for ability checks and the second tab does all your combat stuff. However, the damage shown is so wrong.
5
That's better. The roller gave me 5 damage with sneak attack.
Now does the roll change because I edited the post?.....
Didn't change, but I did forget to put a point of damage in there so the total damage is 6.
But why did you roll to attack twice?
The format I did for Darvin's turn seems to work. Calling out the dice and modifiers, and making each on their own line. Keeps it clear that way.
Oh those tabs! I didn't even see those, I did both as basic rolls.
Example for the same roll:
1d20+4 13
2d6+2 10
Kind of annoying to not see the roll till you post though.
Testing a roll for something much later: 55
Agreed. It's very annoying. I rolled twice thinking it was attack then damage. Turns out the combat tab does it all.
Do you want me to reroll to get a non test/learning type roll?
We're gonna go with everyone gets one muligan. We'll go with your hit and 6 damage you already posted. Go ahead and do a practice run of the same thing after this post.
I will do an Opportunity Attack and i still have Shillelagh on my Quarter staff
To hit: Attack: 6 Damage: 4
Well done, that' a hit and a miss! As the Drow finishes loading his pistol, he drops a packet he was using while reloading.
As the packet hits the ground it explodes doing 1 damage to the Drow, Herald, and Gajimi. (Track your damage on your DNDBeyond sheet, I think Cloud and the Drow were the only ones taking damage until now)
The Drow continues his movement, casting a spell just before jumping to the taller building next door. His jump almost seems like he floats up to the roof before dropping out of sight below the roofline next door.
Edit: All that BOOM and only 1 damage? D&D explosions always let me down.
Gajimi's turn now. The bad guy ran off and seemingly floated up to a taller building and hid.
I'll post the Initiative order whenever someone new goes so we don't have to keep backtracking to see who is next.
Darvin
Cloud - Unconscious
Drow enemy
Gajimi
Adam
Aust
Herald
Prone drunk elf npc - status unknown
Can I make it to the top of the building the bad guy is on
Not with regular movement, maybe with a Dash action. You have enough jump distance to clear the gap without a roll, but it's a moderate difficulty(DC 15) to not fall when you hit the wall. If you make that you can Dash as an action to make it to the top.
The Drow used "something else" to do it.
i will jump to the other building the bad guy is on
The roll:1
Ouch! You fall down to ground level taking 3 damage (hope I type that right, have to do it manually on my phone) (I didn't, had to fix on my computer before it would roll)
You still have an Action if you wish, that was just your movement.
I cast cure wounds on myself
Healed: 8
Alrighty, Adam is up next. I'll get an updated map posted tomorrow a little after noon.
Initiative order:
Darvin
Cloud - Unconscious
Drow enemy
Gajimi
Adam
Aust
Herald
Prone drunk elf npc - status unknown
I'm in talks about Adam's turn, no phone allowed on him off and on.
Direct quote from him:
"take the whole round to access the situation then plan on following the target at a distance if the team mate and other elf can't be saved"
Next up is Aust, someone poke him in case he doesn't know.
New map expanded a bit to open up options, probably won't do too much more expansion until Chase rules come into play. All depends on what happens I guess.
Ok it's been 2 days, Aust is taking the Dodge action unless he comes back before the Drow takes a turn.
Herald you're up!
Round 3 Summary:
Darvin climbs up and E-blasts the Drow
Cloud remains unconscious
The Drow turns to flee, getting swung at by both Gajimi and Herald, drops a bag that goes boom, and floats up to a higher building to hide. (typing this part made me think he just did a stupid rocket jump)
Gajimi ran after him but failed to keep himself on the next building, now prone in the alley
Adam is surveying the situation as the bad guy moves out of sight.
Aust is amazed at the Drow rocket jump and prepares himself for counterattack.
Herald jumps to the next building in a classic flanking maneuver, and is ready to toss a dagger at the enemy.
The Drunk half elf is still lying prone in the street from the initial attack.
And the DMs map making skills are not improving, but they are expanding.
Okay, round 4 commences:
Darvin takes the Dodge action,
Cloud remains unconscious,
The Drow took his turn,
Gajimi you're up next!