I forgot to roll the Stealth check for the Drow, he's noisy enough that those close to his building heard some scrambling around up top, and some seagull fly away noisily!
Bonus action, sheath short sword, free action, bite the dagger (prepared to spit it out if a fall occurs...) run up the wall and grab to climb the rest of the way to the roof. May or may not need a dash action (eaten by sheathing?)
Can I make it and the roller thingy is apparently not an option while mobile...
The only Bonus Actions your character has listed is two weapon fighting and second wind, none of those have to do with object interaction without a feat.
3 objects held in 2 hands. You can sheath one of them as a free action, spend an action sheath a second one, or drop any number of them as a free action.
The DC to cling to the wall after your jump with one free hand is 15(same thing Gajimi tried), make that and you can climb up at half speed. Less than one free hand(trying to "run" up the wall) is much harder!
And yeah, the dice roller is a pain on mobile. Still works if you know exactly what to type in. I can switch over to my computer and roll it with your modifiers if you need me to.
We will try what you said. Drop a short sword to the ground, not on the roof.i will still need to retrieve that unless gajimi can reclaim it for me....
As a heads up, you would need a 10 foot running start to make that jump without an Athletics roll next round(if you tried the jump this round your movement would end halfway across the gap, then fall down 30ft)
(since Herald has nothing left but movement that is out of sight of the new guy)
Arthur, you're out and about late at night in the Dock Ward for whatever reason. You hear an explosion and run to find out what is going on, hearing another explosion before you arrive.
You come across a half-elf lying in the middle of the road of a surprisingly we'll lit street(for the Dock Ward) He appears to be bleeding out from a massive neck wound, and a bloody scimitar lies next to him.
I'm thinking lay on hands will be the best course of action right now. ( now to see how the dice roller works if there is one on this ). I'll kick the scimitar out of his reach for my own protection b4 I do a lay on hands bc idk if this is a friend or a foe .
I forgot to roll the Stealth check for the Drow, he's noisy enough that those close to his building heard some scrambling around up top, and some seagull fly away noisily!
I wild shape into a panther and start climb up the building the drow is on
All right, Panther-jimi climbs up the sheer building face to about 10feet from the top.
Adam's turn next.
Adam dashes up to try and work his Obviator skills on the Drow, but can't catch sight of him.
Aust is up next(if he ever answers)
If Aust doesn't act by 1pm local time he'll be taking the Dodge action.
Then it will be Herald's turn.
Herald had a 13 hour day at work yesterday, we'll definitely wait for his turn.
Bonus action, sheath short sword, free action, bite the dagger (prepared to spit it out if a fall occurs...) run up the wall and grab to climb the rest of the way to the roof. May or may not need a dash action (eaten by sheathing?)
Can I make it and the roller thingy is apparently not an option while mobile...
The only Bonus Actions your character has listed is two weapon fighting and second wind, none of those have to do with object interaction without a feat.
3 objects held in 2 hands. You can sheath one of them as a free action, spend an action sheath a second one, or drop any number of them as a free action.
The DC to cling to the wall after your jump with one free hand is 15(same thing Gajimi tried), make that and you can climb up at half speed. Less than one free hand(trying to "run" up the wall) is much harder!
And yeah, the dice roller is a pain on mobile. Still works if you know exactly what to type in. I can switch over to my computer and roll it with your modifiers if you need me to.
We will try what you said. Drop a short sword to the ground, not on the roof.i will still need to retrieve that unless gajimi can reclaim it for me....
All right, sheathe a sword, run over, jump the gap, drop a sword on the way over, and grab on to the building:
Athletics check to grab hold of the building: 7
Success! You grab on and haul yourself up to 5 feet from the top.
And you still have an action if you wanted to Dash?
Dash
You scramble the 5 feet onto the top and see the Drow in the Dim Light on the next building, you still have 20 feet of movement left.
As a heads up, you would need a 10 foot running start to make that jump without an Athletics roll next round(if you tried the jump this round your movement would end halfway across the gap, then fall down 30ft)
Before I get stuck at work, here is a map for the new guy on the scene (can't do these maps at work). He'll take his turn after Herald
(since Herald has nothing left but movement that is out of sight of the new guy)
Arthur, you're out and about late at night in the Dock Ward for whatever reason. You hear an explosion and run to find out what is going on, hearing another explosion before you arrive.
You come across a half-elf lying in the middle of the road of a surprisingly we'll lit street(for the Dock Ward) He appears to be bleeding out from a massive neck wound, and a bloody scimitar lies next to him.
You're up Arthur, and welcome to Waterdeep!
I go up to the bloodied H/E & see what I can do to heal him / her
I'm thinking lay on hands will be the best course of action right now. ( now to see how the dice roller works if there is one on this ). I'll kick the scimitar out of his reach for my own protection b4 I do a lay on hands bc idk if this is a friend or a foe .
He's alive, but he's barely hanging on.
You have two healing options as a Paladin...
Or a DC10 Medicine check to stabilize him.