Andrømeda would know, based on both the smell and the taste that she would suffer from food poisoning, more than likely, if she were to drink this stuff.
Shrugging in disappointment at the spoiled spirits, she boogied her way back through the room, passing the still full mug to one of the skeletons with a friendly, "Cheers," and makes her way to the door on the opposite side, looking to her friends. "Should vi see vhat lay beyond this madness?"
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Kwisatz nods to Andrømeda, following along, ready to be through the room. While passing any chatting skeletons, he also tries to listen to any chatting skeletons to see if there is anything he understands.
All they are doing, really, is going through the motions of speech and partying. Their jaw bones are moving making their teeth clatter together, but no words are spoken.
As the party makes their way through the small room like a cha-cha line, opening the door on the other side and exiting, you find yourselves at a 3-way intersection.
Andrømeda stands in the intersection where she spotted the trail to get a better view of what the hallways look like (which, admittedly, it doesn't open up a whole lot):
Andrømeda begins to move down the tunnel, following the blood trail, all traces of the earlier levity gone from her face as she moves, at ease but still ready for a fight.
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Andrømedabegins to move down winding hallway, with the rest of the party following closely behind. After only 40 or 50 feet of travel, again, using Rush'sLight to illuminate the path before you, you stop about 10' in front of the next door. The door is ajar and the path of gore leads right inside. Only about 5' or 10' inside of another fairly small room. The room is filled with the sounds of crunching as you see a ghoul haunched over with its back to you, eating what looks to be two freshly dead humans. You can also hear the sounds of music coming from the room, and floating, almost aimlessly in the room is a wraith. The wraith seems to be completely ignoring the ghoul.
This post has potentially manipulated dice roll results.
Rush hits the ghoul dead on, causing 13 points of radiant damage. The ghoul is knocked forward, off-balance for a second, and then turns very quickly to see what the source of pain and danger were, spotting the group. You also see that the wraith is intrigued by the commotion and takes notice of the group, as well.
This post has potentially manipulated dice roll results.
The ghoul, quickly realizing there are interlopers, rushes through the 15' between it and Andrømedaand lashes out with its claws.
Attack: 8 Damage: 9
The slashing attack of the ghoul's claws cut Andrømeda on the left leg.
Next is the wraith...
The wraith floats towards the fight, but instead of coming down the same hallway that the ghoul did, the wraith disappears into the wall inside of the room and the emerges from the section of wall right next to Rush.
The wraith will attempt to hit Rush with Life Drain:
Attack: 15 Damage: 24
Rush can feel a wave of necrosis attempting to set in, but through his faith, he shrugs it off, taking zero damage.
This post has potentially manipulated dice roll results.
Andrømeda looks at the Ghoul in front of her for a second after it claws her leg, before she swings her greataxe in a wide sweeping blow from her right to her left.(reckless, great weapon master) Attack: 18 Damage: 17
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
In her anger (not rage, right?), even in such a confined space, Andrømeda is able to put all of her might into this swing and cleaves the ghoul in two. It's dead.
This post has potentially manipulated dice roll results.
Following through on the strike, Andrømeda shifts her grip, bringing the axe up and then down at the Wraith that had struck at Rush Attack: 8 Damage: 18 after which she moved into the room, near the corpses, in an attempt to clear the narrow hallway for her allies.
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Since it's been a day, I'll go ahead and say that Sael is going to hold her action for a more opportune time to attack the wraith. Right now, she could attack, but in these close quarters and with the wraith being up by Rush, she doesn't want to risk hurting anyone else.
Andrømeda would know, based on both the smell and the taste that she would suffer from food poisoning, more than likely, if she were to drink this stuff.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Shrugging in disappointment at the spoiled spirits, she boogied her way back through the room, passing the still full mug to one of the skeletons with a friendly, "Cheers," and makes her way to the door on the opposite side, looking to her friends. "Should vi see vhat lay beyond this madness?"
Kwisatz nods to Andrømeda, following along, ready to be through the room. While passing any chatting skeletons, he also tries to listen to any chatting skeletons to see if there is anything he understands.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
All they are doing, really, is going through the motions of speech and partying. Their jaw bones are moving making their teeth clatter together, but no words are spoken.
As the party makes their way through the small room like a cha-cha line, opening the door on the other side and exiting, you find yourselves at a 3-way intersection.
Survival Checks:
For Andrømeda and Sael:
Andrømeda and Sael notice that there is a trail of blood. Some relatively recently dead bloody mess has been dragged from left (west) to right (east).
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Dir vas something or someone pulled through here," Andrømeda says, pointing out the bloodtrail, "going det vay." She points down the eastern passage.
Kwisatz lets Andromeda pass by saying "If any are left alive we should follow then!"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Andrømeda stands in the intersection where she spotted the trail to get a better view of what the hallways look like (which, admittedly, it doesn't open up a whole lot):
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda begins to move down the tunnel, following the blood trail, all traces of the earlier levity gone from her face as she moves, at ease but still ready for a fight.
Andrømeda begins to move down winding hallway, with the rest of the party following closely behind. After only 40 or 50 feet of travel, again, using Rush's Light to illuminate the path before you, you stop about 10' in front of the next door. The door is ajar and the path of gore leads right inside. Only about 5' or 10' inside of another fairly small room. The room is filled with the sounds of crunching as you see a ghoul haunched over with its back to you, eating what looks to be two freshly dead humans. You can also hear the sounds of music coming from the room, and floating, almost aimlessly in the room is a wraith. The wraith seems to be completely ignoring the ghoul.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush isn’t going to let that happen. He whispers a plea to his goddess and casts guiding bolt on the ghoul.
Attack: 12 Damage: 13
Paladin - warforged - orange
Rush hits the ghoul dead on, causing 13 points of radiant damage. The ghoul is knocked forward, off-balance for a second, and then turns very quickly to see what the source of pain and danger were, spotting the group. You also see that the wraith is intrigued by the commotion and takes notice of the group, as well.
Initiative for everyone!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Initiative Order:
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
The ghoul, quickly realizing there are interlopers, rushes through the 15' between it and Andrømeda and lashes out with its claws.
The slashing attack of the ghoul's claws cut Andrømeda on the left leg.
Next is the wraith...
The wraith floats towards the fight, but instead of coming down the same hallway that the ghoul did, the wraith disappears into the wall inside of the room and the emerges from the section of wall right next to Rush.
The wraith will attempt to hit Rush with Life Drain:
Rush can feel a wave of necrosis attempting to set in, but through his faith, he shrugs it off, taking zero damage.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 1, Turn 3 - Beginning of Andrømeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda looks at the Ghoul in front of her for a second after it claws her leg, before she swings her greataxe in a wide sweeping blow from her right to her left.(reckless, great weapon master) Attack: 18 Damage: 17
In her anger (not rage, right?), even in such a confined space, Andrømeda is able to put all of her might into this swing and cleaves the ghoul in two. It's dead.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Following through on the strike, Andrømeda shifts her grip, bringing the axe up and then down at the Wraith that had struck at Rush Attack: 8 Damage: 18 after which she moved into the room, near the corpses, in an attempt to clear the narrow hallway for her allies.
Andrømeda's first strike not being as successful as the first one, she moves into the room, her greataxe at the ready.
Now, it is Sael's turn!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 1, Turn 4 - Beginning of Sael's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Since it's been a day, I'll go ahead and say that Sael is going to hold her action for a more opportune time to attack the wraith. Right now, she could attack, but in these close quarters and with the wraith being up by Rush, she doesn't want to risk hurting anyone else.
Kwisatz is up!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight