Andrømeda moves 30ft foward, pulling a Javelin from the side of her pack as she does, an annoyed grumble on her lips at all of the enemies fleeing from her greataxe. With a grunt, she lobs the weapon at the ghoul in front of her(g11) Attack: 11 Damage: 7
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
This post has potentially manipulated dice roll results.
Sael moves south 5ft. and throws both handaxes at the Ghoul down the east(?) corridor.
Attack: 17 Damage: 8 Attack: 11 Damage: 2
Forgoing her extra attack, she turns to Andrømeda and using [Tooltip Not Found] gets her to finish off the other ((if she hasn't already...lol)).
((Andrømeda would add 1d8 to your reaction attack.))
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Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Andrømeda moves 30ft foward, pulling a Javelin from the side of her pack as she does, an annoyed grumble on her lips at all of the enemies fleeing from her greataxe. With a grunt, she lobs the weapon at the ghoul in front of her(g11) Attack: 11 Damage: 7
As Andrømeda walks forward, she pulls out her javelin and gives it a mighty throw. It whizzes past the ghoul just barely missing it.
Sael moves south 5ft. and throws both handaxes at the Ghoul down the east(?) corridor.
Attack: 17 Damage: 5 Attack: 25 Damage: 9
Forgoing her extra attack, she turns to Andrømeda and using [Tooltip Not Found] gets her to finish off the other ((if she hasn't already...lol)).
((Andrømeda would add 1d8 to your reaction attack.))
Sael, on the other hand, takes both of her hand-axes and throws them with everything she's got. They both plant themselves firmly in the ghouls chest, dropping him to the ground, permanently.
(Make sure you've removed the boomerang and both hand-axes from your inventory since you are currently no longer in possession of them.)
((Wouldn't Andrømeda go first with the reaction attack I induced?))
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Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Glad that they were able to separate this large group, Kwisatz continues to pick them focus them down one by one with another frost ray starting to the East, but trips over a stone and bumps his knee on the fall as his spell go wide.
((Wouldn't Andrømeda go first with the reaction attack I induced?))
Indeed. I must have missed that part - I apologise. So, Andrømeda would have a reaction attack before Kwiz's attack goes wide. Ultimately, considering the outcome of Kwiz's attack, it doesn't really matter. Lol.
But, yes Andrømeda can go ahead and take her reaction attack.
Updated Map - Round 5, Turn 2 - Kwisatz's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Glad to have such a capable group around him, Kwisatz moves down to a couple spaces East of andromeda, and shoots another frost ray East.
Attack: 16 Damage: 9
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
((Since the rolls didn't parse, I'll re-roll them. If yours come out, I'll give you whichever rolls are better.))
Kwisatz moves down and over a bit to attack at one of the two eastern ghouls (G12). Attack: 17 Damage: 15
Kwisatz's ray of frost hits the target square, causing a deadly chill climb all throughout the creature's body. It freeze's in place and dies.
Rush is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 5, Turn 3 - Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush moves just far enough East to get in range to cast toll the dead DC 15 Wis save or take 7
Paladin - warforged - orange
Rush moves over back towards the center of the room and casts toll the dead on the Ghoul to the South (?), Ghoul 11.
Ghoul DC15 WIS Save: 3
The sound of the bell tolls, and a dark necrosis takes effect on the skin of the Ghoul and Ghoul 11 takes 7 necrotic damage.
The ghouls go next. I'll post an updated map after I move them.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 5, Turn 16 - Andrømeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda moves 30ft foward, pulling a Javelin from the side of her pack as she does, an annoyed grumble on her lips at all of the enemies fleeing from her greataxe. With a grunt, she lobs the weapon at the ghoul in front of her(g11) Attack: 11 Damage: 7
Sael moves south 5ft. and throws both handaxes at the Ghoul down the east(?) corridor.
Attack: 17 Damage: 8 Attack: 11 Damage: 2
Forgoing her extra attack, she turns to Andrømeda and using [Tooltip Not Found] gets her to finish off the other ((if she hasn't already...lol)).
((Andrømeda would add 1d8 to your reaction attack.))
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
As Andrømeda walks forward, she pulls out her javelin and gives it a mighty throw. It whizzes past the ghoul just barely missing it.
Sael, on the other hand, takes both of her hand-axes and throws them with everything she's got. They both plant themselves firmly in the ghouls chest, dropping him to the ground, permanently.
(Make sure you've removed the boomerang and both hand-axes from your inventory since you are currently no longer in possession of them.)
Kwisatz is up. (Map update incoming...)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 6, Turn 2 - Kwisatz's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
((Wouldn't Andrømeda go first with the reaction attack I induced?))
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Glad that they were able to separate this large group, Kwisatz continues to pick them focus them down one by one with another frost ray starting to the East, but trips over a stone and bumps his knee on the fall as his spell go wide.
Attack: 8 Damage: 8 :(
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Indeed. I must have missed that part - I apologise. So, Andrømeda would have a reaction attack before Kwiz's attack goes wide. Ultimately, considering the outcome of Kwiz's attack, it doesn't really matter. Lol.
But, yes Andrømeda can go ahead and take her reaction attack.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
At Sael's direction, Andrømeda pulls another javelin and heaves it at the zombie in front of her once more. Attack: 13 Damage: 6
Andrømeda's chance at a reactionary attack thanks to Sael goes wide and misses. Kwisatz's attack missed, as well.
Rush is next. (No map update needed.)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
(Sorry, first days back at work we’re exhausting)
Rush continues his onslaught of toll the dead at the ghoul to the east
5 DC 15 Wis save
Paladin - warforged - orange
The ghoul to the east is dead. You do have LOS on the Ghoul to the south, though.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Then that’ll work!
Paladin - warforged - orange
Ghoul 11 DC 15 WIS save throw: 5
The dissonant sound of the bell tolls, but the ghoul is unaffected.
The ghouls go next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight