This post has potentially manipulated dice roll results.
The First attack hits Z7, Z7 Con Save: 10. Fail! Z7 is down! The next two attacks hit Z8, but the Zombie shrugs them off, focused on the bird in front of him.
Z8 attack on Whistler: 22. Hit! Whistler gets bludgeoned for 7 (not halved).
"Abominations. We should probably burn the bodies to be sure. Those bushes we fought would make good kindling, I believe." Umbriel will brush the ash off his sleeves, and go carefully into the inn, looking for any more zombies at first, then looking around generally for clues as to what happened here. Perception: 4
Lyngheid will start building a bonfire out of their former enemies, and will heal anyone who comes to her.
Droop helps Lyngheid pile the zombies and bushes together. "Nasty meat. Not good for eating!"
Lyngheid gets a nice sized fire going. The smell of burning flesh is a welcome relief from the smell of the rotten zombies.
Anyone else that is looking in the buildings, specify which building and make a perception check. Use advantage if someone is going along and helping you. Rosie will help someone.
Umbriel and Rosie poke into the cottages to the south. They look as though they might have been the homes of prosperous shopkeepers or well-off farmers. All that remains are collapsed walls and piles of debris. After poking around the piles for a good 15 minutes, you find one of the flagstones on the floor seems loose. You manage to pry it up and find an old chest among the roots of the tree growing up through the house.
Baeshra patrols down the road into town a little ways. He comes to a fork and decides to start circling back west around the cottages where Rosie and Umbriel are making noise digging through piles of debris.
Just south of the house where Rosie and Umbriel are making a bunch of noise you see a small house that appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
To the south east of that house is a ruin that looks like it might once have been a farmhouse, but is now half swallowed by a dense thicket, with trees growing up through its ruined foundation.
You continue your perimeter patrol and end up just below the first house that you all originally came to.
Umbriel and Rosie will take the chest out of the house, to the middle of the road between the houses, and show it to the group. "I'd like to find out what's in this chest, but I would also like very much not to be poisoned. Can anyone check to see if it's trapped?"
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Lyngheid manages to clear the ash out of her eyes and smashes the rotting clothes off of Z4.
Ireniana swings the bird of prey sword at Z4 and drives it to it's knees. Z4 Con Save: 20. Fail! Z4 is down!
Whistler gets a solid blow in on Z8.
With Z4 out of the way Umbriel turns to Z7 and tries to finish it off. Z7 Con Save: 23. Success! Z7 manages to hang in there.
Two Zombies left, can Dino-Baeshra finish them off?
Baeshra/dino moves to flank z7 and z8 with Whistler and attacks, trying to finish this foul tasting things off.
Attack: 16 Damage: 3
Attack: 14 Damage: 7
Attack: 20 Damage: 5
The First attack hits Z7, Z7 Con Save: 10. Fail! Z7 is down! The next two attacks hit Z8, but the Zombie shrugs them off, focused on the bird in front of him.
Z8 attack on Whistler: 22. Hit! Whistler gets bludgeoned for 7 (not halved).
Alright, the party is up again, only Z8 is left!
Umbriel will try to get an Eldritch Blast in from where he's standing (or at least moving toward a clear shot) to take Z8 out. Attack: 15 Damage: 12
The magical blast flares from Umbriel and smashes into the Zombie. Z8 Con Save: 17. Unbelievably the Zombie manages to withstand the onslaught!
Spitting out a chunk of rotting flesh, Baeshra/dino savages it again.
Attack: 24 Damage: 7
Attack: 20 Damage: 7
Attack: 17 Damage: 5
More flesh flies as Baeshra attacks the Zombie again. Z8 First Con Save: 20. Success!
Second Con save: 10.
The zombie finally crumbles underneath Baeshra's dinosaur claws.
Rosie looks around, "Phew! Does anyone need immediate healing?"
What does the party do now? There are several unexplored buildings, and the road leading into the rest of the town.
Baeshra/dino will start to check the building the zombies came from.
"Abominations. We should probably burn the bodies to be sure. Those bushes we fought would make good kindling, I believe." Umbriel will brush the ash off his sleeves, and go carefully into the inn, looking for any more zombies at first, then looking around generally for clues as to what happened here. Perception: 4
Lyngheid will start building a bonfire out of their former enemies, and will heal anyone who comes to her.
Perception for Baeshra: 19.
Baeshra, you pick up the faint smell of yeast still in the air, but the big vats are empty and the ale is long gong.
Neither you nor Umbriel see any more signs of Zombies.
Ash and dust cover all of the tables, bar and the few chairs that remain intact.
You don't find much of anything else.
Droop helps Lyngheid pile the zombies and bushes together. "Nasty meat. Not good for eating!"
Lyngheid gets a nice sized fire going. The smell of burning flesh is a welcome relief from the smell of the rotten zombies.
Anyone else that is looking in the buildings, specify which building and make a perception check. Use advantage if someone is going along and helping you. Rosie will help someone.
Baeshra will patrol the edge of the town and keep watch while the others check the buildings.
Perception: 10
Where are you patrolling?
Umbriel will ask Rosie to help him take a look in the building directly to the south of the inn. Strength check with Rosie's help to open the door: 13
Perception (with Rosie's help): 18
Umbriel and Rosie poke into the cottages to the south. They look as though they might have been the homes of prosperous shopkeepers or well-off farmers. All that remains are collapsed walls and piles of debris. After poking around the piles for a good 15 minutes, you find one of the flagstones on the floor seems loose. You manage to pry it up and find an old chest among the roots of the tree growing up through the house.
East and south then around west behind the southern cabins.
Baeshra patrols down the road into town a little ways. He comes to a fork and decides to start circling back west around the cottages where Rosie and Umbriel are making noise digging through piles of debris.
Just south of the house where Rosie and Umbriel are making a bunch of noise you see a small house that appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
To the south east of that house is a ruin that looks like it might once have been a farmhouse, but is now half swallowed by a dense thicket, with trees growing up through its ruined foundation.
You continue your perimeter patrol and end up just below the first house that you all originally came to.
Baeshra will revert forms and let the others know what he saw.
Umbriel and Rosie will take the chest out of the house, to the middle of the road between the houses, and show it to the group. "I'd like to find out what's in this chest, but I would also like very much not to be poisoned. Can anyone check to see if it's trapped?"