"Well then,"Umbriel says. "Let's rest here for an hour, if we can, and then see about those cultists, yes? At the very least, that will give us a place to stay tonight. Reidoth, how far is Cragmaw Castle from here, anyway?"
(So long as no one has anything else they'd like to do at Reidoth's place...)
Umbriel picks himself up and says "Droop, are you ready? We'll need to be sneaky, so no unnecessary chatter." Umbriel then starts heading in the direction of the cultist's hideout, skirting the buildings. He stays away from suspected Twig Blights, and tries to maneuver into a position where he can see the comings and goings of any cultists without making his presence known.
This post has potentially manipulated dice roll results.
Before leaving, Baeshra would pull Umbriel aside, “Do you think it would be alright to leave Droop here with the horse, mule and cart? That way they will all be out of danger when we go looking for a fight with cultists and talk with a dragon.”
Before leaving, Baeshra would pull Umbriel aside, “Do you think it would be alright to leave Droop here with the horse, mule and cart? That way they will all be out of danger when we go looking for a fight with cultists and talk with a dragon.”
(Hit dice roll for short rest: 5
In a whisper back to Baeshra: "Yes, that's actually probably best. I'm not sure Reidoth is telling us everything, so I'm not entirely certain I trust him - but as long as Droop stays and watches over the horse and cart, I think you're right."
Droop overhears Umbriel and Baeshra: "Yes! Droop is helpfull. Will stay here with old man and definitely not eat horse! Yes!"
After their short rest, the party stows some things on the cart, tops off their water and ammo and gears up for battle. Then they head out looking for the cultists.
As you were discussing the plan with Reidoth he drew a map of the area for you and pointed out what most of the buildings were, where the Cultists were and mentioned to stay out of the Ruined Store, as that's where the giant spiders live. And then he pointed out where the dragon lives.
The group, now freshly rested and geared for a fight, leaves Droop with the horse and mule and Reidoth.
You walk through town, following the map provided by Reidoth. You head psat the Ruined Store, around the Herbalist Shop, and approach the building where Reidoth mentioned the Cultists were holed up.
This small farmhouse appears to be just another empty home at first glance. However, all the doors are shut and windows shuttered.
This post has potentially manipulated dice roll results.
Umbriel takes note of the Herbalist shop, remembering that woman Mirna said there would be a necklace hidden there. As the group approaches the building, Umbriel would like to see if there are any footprints or other signs of how many cultists there might be in the building. Perception: 22
Umbriel turns and whispers to the group. "I'd like to meditate with a roof over my head tonight, so blocking the doors and burning it to the ground isn't an option. In addition, it would be wise to figure out what they're up to in an abandoned town, if they're acolytes of the dragon or whatnot. Should we kick in the door? Should we lure them out? I could always just go knock on the door, and if they open it I can use a spell to disorient them while everyone else rushes in. Also, all we have to go on is Reidoth's description - should we just incapacitate them in lieu of killing them outright? What do you think?"
"Well then," Umbriel says. "Let's rest here for an hour, if we can, and then see about those cultists, yes? At the very least, that will give us a place to stay tonight. Reidoth, how far is Cragmaw Castle from here, anyway?"
Rosie chimes in: "Sounds great! Better than hurting the poor bushes. Even if they are evil."
Reidoth replies: "Yes, finish up lunch, take a rest. Cragmaw Castle...let me show you. Do you have a map?"
Reidoth takes your map and adds Cragmaw Castle to it.
OOC:
I'll do that tonight, but it's about 20 miles from the Cragmaw Hideout.
After lunch and a short rest, Umbriel asks Reidoth to point the way toward the cultist camp. (I'm guessing it's about mid afternoon, now?)
Reidoth points the way and provides directions through town, describing where he's seen the giant spiders, the cultists and where the dragon is.
OOC:
Yes, mid-afternoon now.
(So long as no one has anything else they'd like to do at Reidoth's place...)
Umbriel picks himself up and says "Droop, are you ready? We'll need to be sneaky, so no unnecessary chatter." Umbriel then starts heading in the direction of the cultist's hideout, skirting the buildings. He stays away from suspected Twig Blights, and tries to maneuver into a position where he can see the comings and goings of any cultists without making his presence known.
Before leaving, Baeshra would pull Umbriel aside, “Do you think it would be alright to leave Droop here with the horse, mule and cart? That way they will all be out of danger when we go looking for a fight with cultists and talk with a dragon.”
(Hit dice roll for short rest: 5
In a whisper back to Baeshra: "Yes, that's actually probably best. I'm not sure Reidoth is telling us everything, so I'm not entirely certain I trust him - but as long as Droop stays and watches over the horse and cart, I think you're right."
" Cultists. Just concentrate on the people....don't think about the dragon....", Lyngheid muttered to herself as she headed off with the others.
HD: 8
Ireniana goes to sit for her rest.
HD for Rest - 11
I have an intelligence of six, I know what I'm doing.
"Dragon?" Whistler mimics, shaking his firewater skin to make sure he isn't drunk.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Droop overhears Umbriel and Baeshra: "Yes! Droop is helpfull. Will stay here with old man and definitely not eat horse! Yes!"
After their short rest, the party stows some things on the cart, tops off their water and ammo and gears up for battle. Then they head out looking for the cultists.
Reidoth has gone over the map you provided and drawn the location of Cragmaw Castle on it.
As you were discussing the plan with Reidoth he drew a map of the area for you and pointed out what most of the buildings were, where the Cultists were and mentioned to stay out of the Ruined Store, as that's where the giant spiders live. And then he pointed out where the dragon lives.
The group, now freshly rested and geared for a fight, leaves Droop with the horse and mule and Reidoth.
You walk through town, following the map provided by Reidoth. You head psat the Ruined Store, around the Herbalist Shop, and approach the building where Reidoth mentioned the Cultists were holed up.
This small farmhouse appears to be just another empty home at first glance. However, all the doors are shut and windows shuttered.
Umbriel takes note of the Herbalist shop, remembering that woman Mirna said there would be a necklace hidden there. As the group approaches the building, Umbriel would like to see if there are any footprints or other signs of how many cultists there might be in the building. Perception: 22
From the tracks and other sign you estimate there to be at least a half dozen, maybe more.
You don't hear any sounds coming from the building.
Umbriel turns and whispers to the group. "I'd like to meditate with a roof over my head tonight, so blocking the doors and burning it to the ground isn't an option. In addition, it would be wise to figure out what they're up to in an abandoned town, if they're acolytes of the dragon or whatnot. Should we kick in the door? Should we lure them out? I could always just go knock on the door, and if they open it I can use a spell to disorient them while everyone else rushes in. Also, all we have to go on is Reidoth's description - should we just incapacitate them in lieu of killing them outright? What do you think?"
Rosie nods. "Yes, no reason to kill something unnecessarily."
Baeshra nods, "I will check the back, make sure there isn't a second entrance."
(On mobile at work, will roll tonight)
No need to roll. You see a backdoor, and it is also shut tight and the few windows are shuttered back here as well.