This post has potentially manipulated dice roll results.
OK, got it! The surprisingly resilient goblin finally succumbs as Org's dart catches it in the neck. It drops to the bridge, dart and handaxe still embedded in it's body.
The goblins are up!
As the first goblin falls, another goblin rushes past and takes a shot at Org with it's shortbow: Attack: 6. The arrow whizzes past Org and sinks into the creek. The goblin dives to the deck of the bridge as a third goblins pops out onto the bridge. The third goblin shouts back to where it came from, and those of you that speak goblin hear:
[spoiler]Faster![/spoiler]
And then it takes a shot at Org: Attack: 23. It's panicked shot thuds into the pathway between Org's legs. This goblin then dives to the deck of the bridge as well.
OOC: The rest of the party is up for their Round 1 turns. The two goblins on the bridge are in 3/4 cover.
On her turn, Helgrid will look up quickly at the rock face and mutter to herself "There's got to be a better way of getting up there." She will move as far as she can into the cave, around the corner to the right to see if there's another way up.
Ooc, that little path to the north-west on the map before the bridge, does that go anywhere, or is it just an alcove? Also, ruling question, can I cast shillelagh on my torch?
Ooc, that little path to the north-west on the map before the bridge, does that go anywhere, or is it just an alcove? Also, ruling question, can I cast shillelagh on my torch?
From what you have seen it looks like it goes up, with a narrow shelf along the side that you might be able to walk on. The whole thing is difficult terrain.
Tildenn: Tildenn dashes out of the kennel at the sounds of battle and runs up the creek until he sees the goblins on the bridge. Unfortunately, in his haste he drops his bow, which gets wet and throws his aim off (your next attack with the bow will have a -1 to the attack roll, so +4 instead of +5).
Baeshra: You splash across the stream into what appears to be a passage choked with rubble and steep escarpments (difficult terrain). As you inch your way onto the fragile ledge between the tow escarpments, it gives way. Make a Dexterity saving throw of 10 as you tumble back to the bottom. On a fail, you take 4 bludgeoning damage, on a pass you take half of that.
Helgrid: The plucky dwarf dashes underneath the bridge, her short but stout legs powering her heavily armored body up the winding steps. As she turns the final corner, thwack, thwack! Two goblins above her unleash arrows that they must have been holding at the ready. G4 Attack: 14 G5 Attack: 16 Both shots bounce off her chain mail covered chest, no harm done. You've got 5 feet of movement left, do you want to go one more square forward up the stairs or one square back around the corner, out of view of the goblins guarding the passage, though still in view of the goblins on the bridge?
Lyngheid: The clever dwarf backs down the passageway as she watches her rock that shines pretty bright for a rock sails high over the front members of the parties heads, it looks as if it will land on the bridge, it was certainly thrown high enough, but it is just a few feet too short and begins to fall down, missing the bridge.
Round 2:
Gialine's magic hand grabs Lyngheid's illuminated rock just as it falls and raises it up and over the goblins on the bridge. The bridge area and passageway is now well lit with a floating, glowing rock and light from a magically enhanced torch coming out of the western passageway.
Helgrid will not shirk her duty to her Clan or her compatriots! She moves forward the extra five feet and engages G4 and G5. On her turn in Round 2, she'll take an angry swing at G4 - Attack: 14 Damage: 10
OK Org will throw a dart: Same to hit & damage
OK, got it!
The surprisingly resilient goblin finally succumbs as Org's dart catches it in the neck. It drops to the bridge, dart and handaxe still embedded in it's body.
The goblins are up!
As the first goblin falls, another goblin rushes past and takes a shot at Org with it's shortbow: Attack: 6. The arrow whizzes past Org and sinks into the creek. The goblin dives to the deck of the bridge as a third goblins pops out onto the bridge.
The third goblin shouts back to where it came from, and those of you that speak goblin hear:
[spoiler]Faster![/spoiler]
And then it takes a shot at Org: Attack: 23. It's panicked shot thuds into the pathway between Org's legs. This goblin then dives to the deck of the bridge as well.
OOC: The rest of the party is up for their Round 1 turns. The two goblins on the bridge are in 3/4 cover.
On her turn, Helgrid will look up quickly at the rock face and mutter to herself "There's got to be a better way of getting up there." She will move as far as she can into the cave, around the corner to the right to see if there's another way up.
Ooc, that little path to the north-west on the map before the bridge, does that go anywhere, or is it just an alcove?
Also, ruling question, can I cast shillelagh on my torch?
Damage: 3
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From what you have seen it looks like it goes up, with a narrow shelf along the side that you might be able to walk on. The whole thing is difficult terrain.
And yes, you can cast shillelagh on your torch.
Lyngheid glanced up ahead and grimaced, " This is a shooting gallery, pull back and reassess!"
She picked up a stone cast Light on it then threw it up towards the goblins.
She then moved back towards the cave entrance as quickly as possible.( Full Movement).
OOC:
Athletics to see how far she can throw the stone: 10
Held action: If Lyngheid cannot aim with the stone she throws, Gialine will use Mage Hand to hold the Stone Light above the Goblins.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Very clever, take an inspiration if you don't have one already!
Are you saying that as your Round 2 action you will cast Mage Hand to hold the Stone Light up, if need be?
OCC: Yes.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Baeshra will activate shillelagh on his torch and dash up that little path to the ledge.
Tildenn jumps into the creek, drawing his bow, and moves forwards until he can shoot at the goblins standing on the bridge.
Attack: 6 Damage: 5
fumble table roll -> 24
Tildenn: Tildenn dashes out of the kennel at the sounds of battle and runs up the creek until he sees the goblins on the bridge. Unfortunately, in his haste he drops his bow, which gets wet and throws his aim off (your next attack with the bow will have a -1 to the attack roll, so +4 instead of +5).
Baeshra: You splash across the stream into what appears to be a passage choked with rubble and steep escarpments (difficult terrain). As you inch your way onto the fragile ledge between the tow escarpments, it gives way. Make a Dexterity saving throw of 10 as you tumble back to the bottom. On a fail, you take 4 bludgeoning damage, on a pass you take half of that.
Helgrid: The plucky dwarf dashes underneath the bridge, her short but stout legs powering her heavily armored body up the winding steps. As she turns the final corner, thwack, thwack! Two goblins above her unleash arrows that they must have been holding at the ready.
G4 Attack: 14
G5 Attack: 16
Both shots bounce off her chain mail covered chest, no harm done.
You've got 5 feet of movement left, do you want to go one more square forward up the stairs or one square back around the corner, out of view of the goblins guarding the passage, though still in view of the goblins on the bridge?
Lyngheid: The clever dwarf backs down the passageway as she watches her rock that shines pretty bright for a rock sails high over the front members of the parties heads, it looks as if it will land on the bridge, it was certainly thrown high enough, but it is just a few feet too short and begins to fall down, missing the bridge.
Round 2:
Gialine's magic hand grabs Lyngheid's illuminated rock just as it falls and raises it up and over the goblins on the bridge. The bridge area and passageway is now well lit with a floating, glowing rock and light from a magically enhanced torch coming out of the western passageway.
Round 2 Initiative:
Ireniana (Al_the_bard): 23
Elia (KestrelRae): 19
Org (leapingmountain): 19
Gialine (KappyTheLimey): 18Goblin: 18
Tildenn (Smendrick): 13
Baeshra (Ismenow): 7
Lyngheid (Damian_May): 5
xHelgrid (Gorthmorg): 6
Ireniana, Elia, and Org are up, then the goblins. Helgrid, you can still decide what to do with your last 5 feet of movement from round 1.
Edit: Woops! Forgot to not add text above a dice roll. Replacing them with what I remember they were originally.
Baeshra dex save: 3
Ouch!
Helgrid will not shirk her duty to her Clan or her compatriots! She moves forward the extra five feet and engages G4 and G5. On her turn in Round 2, she'll take an angry swing at G4 - Attack: 14 Damage: 10
Ireniana is going to move toward Helgrid. She'll take all of her movement to get there.
I have an intelligence of six, I know what I'm doing.
ooc: my apologies for posting out of turn, my next post will be after 10pm cdt
Go! Follow Helgrid to the North!
Another arrow at Goblin 2 Attack: 24 Damage: 8
Org
Org will attempt to hit G2 with a dart.
Hit: 14
Damage: 5
After which he will move forward attempting to catch up with Helgrid.