Edit: Oops, missed that all three are at disadvantage: 18
BA: Searing Smite-
Casting Time:
1 bonus action
Range/Area:
Self
Components:
V
Duration:
Concentration, up to 1 minute
Attack/Save:
CON 13
Source:
PHB, pg. 274
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
Edit: Oops, missed that all three are at disadvantage: 18
BA: Searing Smite-
Casting Time:
1 bonus action
Range/Area:
Self
Components:
V
Duration:
Concentration, up to 1 minute
Attack/Save:
CON 13
Source:
PHB, pg. 274
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
(If lightbringer is still lit up, it is magical light not created by spell, so should work, right?)
Edit: Oops, missed that all three are at disadvantage: 18
BA: Searing Smite-
Casting Time:
1 bonus action
Range/Area:
Self
Components:
V
Duration:
Concentration, up to 1 minute
Attack/Save:
CON 13
Source:
PHB, pg. 274
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
(If lightbringer is still lit up, it is magical light not created by spell, so should work, right?)
This post has potentially manipulated dice roll results.
End of Round 8:
Baeshra summons another flame elemental and it wallops the earth elemental with a solid blow!
Ireniana swings where she best remembers the Yakfolk to be and lands both hits!
Whistler can see about half of the Yakfolk Warrior and lands both attacks. Owlbear, however can not, so it's just a straight roll, but both of Owlbear's attacks manage to land too!
Round 9:
The Earth Elemental hisses at the new target in front of him and tries to smash it: 12, 26 and both hit, doing 24 bludgeoning damage.
The Yakfolk Warrior next to Ireniana swings blindly at her: 9, 9, but misses in the dark!
The Yakfolk Warrior next to Owlbear tries to hit Owlbear in the dark: 15, 17, and both miss!
The Yakfolk Warrior to the North steps out of the darkness, giving Owlbear an AoO at disadvantage(), and steps around Whistler before attacking the Kenku: 26, 13, the first attack lands, doing 11 slashing damage, and the second attack is a crit! It does 32 slashing damage.
The naked moon elf female replies back: "7 or 8 besides the chief!" and then she charges at the Earth Elemental with her bloody pottery shards in hand. The naked moon elf males gulp and follow. Attacks: 16, 19, 8 and one of them manages to land a solid enough hit to do 3 points of damage.
Summary: - Whistler takes 10 slashing (halved to 5) and 33 slashing (halved to 16) damage. - Owlbear gets an AoO at disadvantage() on the Yakfolk Warrior.
The party is up! Lyngheid, there is now a Yakfolk Warrior that you can see, do you want to redo your turn or keep it? Lightbringer will indeed penetrate the darkness spell, right now it's only illuminating Ireniana, from behind.
This post has potentially manipulated dice roll results.
Umbriel focuses his attention on the closest yakfolk warrior in the darkness, and grins as the creature swings blindly. He'll throw two Eldritch Blasts at him:
Umbriel's blasts take that one out. You can't see it, but you are close enough that you can hear the Yakfolk Warrior fall. Do you want to move to the one behind you and attack it, or go into the darkness and take those swings?
Umbriel's blasts take that one out. You can't see it, but you are close enough that you can hear the Yakfolk Warrior fall. Do you want to move to the one behind you and attack it, or go into the darkness and take those swings?
I'll go to the one behind me and attack. Do I need to make new rolls or can I keep those?
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Umbriel finishes off one of the wounded Yakfolk Warriors in the dark.
Nyx TBD
Baeshra casts his Wither and Bloom spell, Earth Elemental Con Save: 23 Yakfolk Warrior: 9. His Flame Elemental attacks the Earth Elemental, but is unable to damage it!
Ireniana jumps over to the Yakfolk she can see and swings landing both attacks!
Whistler can't see Owlbear in the darkness, but steps in anyway, provoking an opportunity attack: 23 and takes 17 slashing damage and starts swinging: 8. Owlbear can smell the Yakfolk and attacks, landing two hits!
Round 10:
The Yakfolk Warrior next to Ireniana and Lyngheid swings at disadvantage at Ireniana: 9 and Lyngheid: 8, but misses!
27
The Earth Elemental swings at the Flame Elemental: 26, 10 and hits once doing 15 bludgeoning damage.
This post has potentially manipulated dice roll results.
Umbriel slides along the wall about 20 feet, keeping an eye on the yakfolk warrior in the darkness. When Owlbear and Whistler aren't in the way, Umbriel will send two more Eldritch Blasts at the blinded warrior.
This post has potentially manipulated dice roll results.
Baeshra snarls a word in draconic at Ireniana before circling south and sending his elemental north to flank this walking stone, swinging with staff and flame.
Seeing her duplicity had no effect Lyngheid moves around to the only Yakfolk warrior she can see and takes a swing.
She raised Lighbringer and it rippled with flames as she swung it at the warrior.
Action: Lighbringer- Attack: 15 Damage: 11 + Searing Smite 4 + Smite 9
Edit: Oops, missed that all three are at disadvantage: 18
BA: Searing Smite-
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
(If lightbringer is still lit up, it is magical light not created by spell, so should work, right?)
( No idea)
End of Round 8:
Baeshra summons another flame elemental and it wallops the earth elemental with a solid blow!
Ireniana swings where she best remembers the Yakfolk to be and lands both hits!
Whistler can see about half of the Yakfolk Warrior and lands both attacks. Owlbear, however can not, so it's just a straight roll, but both of Owlbear's attacks manage to land too!
Round 9:
The Earth Elemental hisses at the new target in front of him and tries to smash it: 12, 26 and both hit, doing 24 bludgeoning damage.
The Yakfolk Warrior next to Ireniana swings blindly at her: 9, 9, but misses in the dark!
The Yakfolk Warrior next to Owlbear tries to hit Owlbear in the dark: 15, 17, and both miss!
The Yakfolk Warrior to the North steps out of the darkness, giving Owlbear an AoO at disadvantage(), and steps around Whistler before attacking the Kenku: 26, 13, the first attack lands, doing 11 slashing damage, and the second attack is a crit! It does 32 slashing damage.
The naked
moon elf female replies back: "7 or 8 besides the chief!" and then she charges at the Earth Elemental with her bloody pottery shards in hand. The naked moon elf males gulp and follow. Attacks: 16, 19, 8 and one of them manages to land a solid enough hit to do 3 points of damage.
Summary:
- Whistler takes 10 slashing (halved to 5) and 33 slashing (halved to 16) damage.
- Owlbear gets an AoO at disadvantage() on the Yakfolk Warrior.
The party is up! Lyngheid, there is now a Yakfolk Warrior that you can see, do you want to redo your turn or keep it? Lightbringer will indeed penetrate the darkness spell, right now it's only illuminating Ireniana, from behind.
Ireniana continues to swing at the Yak warrior.
Attack: 16 Damage: 12
Attack: 9 Damage: 14
Giant's Might - 4
I have an intelligence of six, I know what I'm doing.
Umbriel focuses his attention on the closest yakfolk warrior in the darkness, and grins as the creature swings blindly. He'll throw two Eldritch Blasts at him:
Attack: 16 Damage: 10
Attack: 16 Damage: 8
Umbriel's blasts take that one out. You can't see it, but you are close enough that you can hear the Yakfolk Warrior fall. Do you want to move to the one behind you and attack it, or go into the darkness and take those swings?
I'll go to the one behind me and attack. Do I need to make new rolls or can I keep those?
I have an intelligence of six, I know what I'm doing.
( Keep it)
Yes, keep it. Since it's not at disadvantage(), the critical hit stays!
Sweet. Due to the slasher feat, all of their attacks have disadvantage until Ireniana's next turn.
I have an intelligence of six, I know what I'm doing.
<Waiting on Baeshra, Whistler, and Nyx>
Whistler and Owlbear move to flank and engage a new target.
GWM Attack: 15 Damage: 20
GWM Attack: 11 Damage: 23
Bonus Action GWM Attack: 13 Damage: 24
AoO Beak Attack: 10 Damage: 8
Beak Attack: 27 Damage: 19
Claw Attack: 23 Damage: 16
Reaction Spirit Shield for Whistler: 6
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Baeshra conjures pain and aid again as his elemental flails at the other elemental.
Wither and Bloom 12 necrotic dc 15 con save for half for the elemental and the nearer warrior and regaining health himself. 12
Elemental attacks
Attack: 27 Damage: 24
Attack: 22 Damage: 10
Round 9 Continued:
Umbriel finishes off one of the wounded Yakfolk Warriors in the dark.
Nyx TBD
Baeshra casts his Wither and Bloom spell, Earth Elemental Con Save: 23 Yakfolk Warrior: 9. His Flame Elemental attacks the Earth Elemental, but is unable to damage it!
Ireniana jumps over to the Yakfolk she can see and swings landing both attacks!
Whistler can't see Owlbear in the darkness, but steps in anyway, provoking an opportunity attack: 23 and takes 17 slashing damage and starts swinging: 8. Owlbear can smell the Yakfolk and attacks, landing two hits!
Round 10:
The Yakfolk
Warrior next to Ireniana and Lyngheid swings at disadvantage at Ireniana: 9 and Lyngheid: 8, but misses!
2 7
The Earth Elemental swings at the Flame Elemental: 26, 10 and hits once doing 15 bludgeoning damage.
Summary:
- Whistler takes 17 slashing, halved to 8.
- Baeshra's Flame Elemental takes 15 bludgeoning damage.
The party is up!
Round 10 Initiative:
Yakfolk: 22
Droop: 21
Moon-Elves: 20
Lyngheid: 19
Umbriel: 18
Nyx: 17
Baeshra: 17
Ireniana: 13
Whistler: 6
Umbriel slides along the wall about 20 feet, keeping an eye on the yakfolk warrior in the darkness. When Owlbear and Whistler aren't in the way, Umbriel will send two more Eldritch Blasts at the blinded warrior.
Attack: 9 Damage: 10
Attack: 10 Damage: 10
OCC: Nyx attacks the Yakfolk in front of her.
Rapier Attack: 14 Damage: 13
Hand Crossbow Attack: 14 Damage: 5
Sneak if applicable 11
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Ireniana continues to attack the Yak Warrior close to her.
Attack: 26 Damage: 13
Attack: 13 Damage: 10
3 - Giant's Might.
I have an intelligence of six, I know what I'm doing.
Baeshra snarls a word in draconic at Ireniana before circling south and sending his elemental north to flank this walking stone, swinging with staff and flame.
Healing Word 5 for Ireniana
Baeshra attack: Attack: 16 Damage: 8 magical bludgeoning.
Fire elemental
Attack: 24 Damage: 14
Attack: 20 Damage: 18 fire damage
OCC: Forgot round nine
Rapier Attack: 10 Damage: 4
Hand Crossbow Attack: 25 Damage: 6
Sneak Attack Damage 9
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder