Baeshra, back in his lizard form, shakes his head, "I can help us stay quiet, and there are likely still some guards down there, the more of us down there the quicker we can overwhelm then and be back out. I say we all go."
OK, marching order for down the tunnels, and someone make a survival check, not to see if you make it, but to see how many wrong turns you take before retracing your steps back down through the mines to the fire giant's forge area.
It takes a little less than an hour to wind back down through the mine tunnels and arrive back at the ore depository. The charred remains of barrels and crates litter the floor after your hasty retreat from the last time you were here. The bucket chain, now standing still, passes through gaps in the eastern and western walls, dangling iron buckets full of ore, or waiting to be filled.
The walkway overlooking the lava chimneys is to the west, and there's a small gap between the buckets and the wall where the bucket chain passes through to the east.
Umbriel periodically casts Detect Magic, hoping for pings from the conch. If nothing registers, he'll use the Rod of the Vonindod to guide the group towards the largest chunks of adamantine in the hopes the conch isn't far off.
(He will explain what he's doing to the group, of course)
Umbriel periodically casts Detect Magic, hoping for pings from the conch. If nothing registers, he'll use the Rod of the Vonindod to guide the group towards the largest chunks of adamantine in the hopes the conch isn't far off.
(He will explain what he's doing to the group, of course)
Your Detect Magic spell doesn't pick up anything new, but you do know that it is blocked by 1 foot of stone, so it is likely not able to read anything beyond the rocky walls of the room you are in.
The Rod of the Vonindod picks up strong Adamantine signals coming from past the bucket passageway to the east.
Droop looks forlornly at the large double door entryway to the mines below. "Droop misses his bow and tools and ball bearings."
Ireniana turns to everyone. "Droop, I can give you some arrows, but my longbow is too big for you. Anyone have a shortbow?"
I have an intelligence of six, I know what I'm doing.
"I could do it bit I can't see in the dark. Once I'm doing in the chambers it should be fine..."
"I only have my hand crossbow, no extras."
OCC: Kestrell, was it just the tunnel down that was in darkness? The rooms / forge was lite?
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Baeshra, back in his lizard form, shakes his head, "I can help us stay quiet, and there are likely still some guards down there, the more of us down there the quicker we can overwhelm then and be back out. I say we all go."
Umbriel nods. "Let's go."
Correct!
OK, marching order for down the tunnels, and someone make a survival check, not to see if you make it, but to see how many wrong turns you take before retracing your steps back down through the mines to the fire giant's forge area.
Baeshra takes the lead with someone with darkvision, guiding and listening for sounds ahead of them.
Survival: 17
Perception: 16
Ireniana will take the rear and look over our shoulders in case anyone is following us.
I have an intelligence of six, I know what I'm doing.
Lyngheid reluctantly goes along with them, with grave misgivings and many glances back.
Umbriel assists Baeshra with his Eyes of the Dark, quietly guiding him along with 120 ft range darkvision.
It takes a little less than an hour to wind back down through the mine tunnels and arrive back at the ore depository. The charred remains of barrels and crates litter the floor after your hasty retreat from the last time you were here. The bucket chain, now standing still, passes through gaps in the eastern and western walls, dangling iron buckets full of ore, or waiting to be filled.
The walkway overlooking the lava chimneys is to the west, and there's a small gap between the buckets and the wall where the bucket chain passes through to the east.
Baeshra turns to Umbriel, "Follow the buckets?"
"Is your magic giving us a direction Umbriel?"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Umbriel periodically casts Detect Magic, hoping for pings from the conch. If nothing registers, he'll use the Rod of the Vonindod to guide the group towards the largest chunks of adamantine in the hopes the conch isn't far off.
(He will explain what he's doing to the group, of course)
Lyngheid did her best to keep up with the rest of the group.
Ireniana does her best to keep up as well.
I have an intelligence of six, I know what I'm doing.
Your Detect Magic spell doesn't pick up anything new, but you do know that it is blocked by 1 foot of stone, so it is likely not able to read anything beyond the rocky walls of the room you are in.
The Rod of the Vonindod picks up strong Adamantine signals coming from past the bucket passageway to the east.
" Which way?", Lyngheid hissed.
Umbriel checks the Rod, and says "I think our best bet is following this for now - east, through there."
Baeshra moves ahead in the indicated direction.