Umbriel will sip his wine and brood, considering their options. He didn't like the idea of local thugs terrorizing good people, but he also knew that the new members of his party were hired by a dwarf who was still missing. More than that, there was an article of great power out there that was being sought after by unknown entities, and if it fell into the wrong hands... Umbriel shuddered at the thought. As he did so, he gradually became aware of the conversation happening around him.
"Thank you, Mr. Stonehill. I think we'll all take rooms. By chance, would you be able to recommend someone in the area, a historian or other scholar? I'm very interested in the history of the region, and would like to speak to someone about a question I had. Also, as our little whistler here said, we'd like to know more about these Redbrands. Do they wear an identifying symbol?"
Whistler slides over a gold piece for a bottle of whiskey and polishes off the remaining waterskin to refill it with the bottle.
"I'm *whistles*, tell us about The Redbrands." Shit, he thought to himself, he forgot the voice word for his own name again.
Trilena looks at the Kenku: "Hello! The Redbrands are nasty, hoodlums, ruffians, murderers! We don't serve them here."
OOC: The remaining waterskin, lets count as 1 moderate drink, so that's two levels. Every new shot-sized gulp from the waterskin will be a strong drink.
OOC For the rest of the party: I'll post the variant drinking rules we are using tonight. It will be optional to use them, KappyTheLimey wants to give it a try for Whistler.
Umbriel will sip his wine and brood, considering their options. He didn't like the idea of local thugs terrorizing good people, but he also knew that the new members of his party were hired by a dwarf who was still missing. More than that, there was an article of great power out there that was being sought after by unknown entities, and if it fell into the wrong hands... Umbriel shuddered at the thought. As he did so, he gradually became aware of the conversation happening around him.
"Thank you, Mr. Stonehill. I think we'll all take rooms. By chance, would you be able to recommend someone in the area, a historian or other scholar? I'm very interested in the history of the region, and would like to speak to someone about a question I had. Also, as our little whistler here said, we'd like to know more about these Redbrands. Do they wear an identifying symbol?"
"That's great, we only have five rooms left, so that looks like it will work out just fine. As far as a scholar in the area, hmm..."
Toblen scratches his chin. "There's a couple of places, The Miner's Exchange. Halia Thornton runs that and keeps a lot of records of claims and such. Possibly the townmaster might know someone..."
At that, a nearby old grizzled man puts his drink down and speaks up. "Sister Garaele at the Shrine of Luck. She's an alcolyte. She just got back into town too. She left for a few days, and returned pretty beat up. Wounded and exhausted."
Toblen nods. "Yes, Sister Garaele is a good idea. As far as the Redbrands, they all wear red cloaks, and they frequent the Sleeping Giant tap house. To be honest, you can't miss them."
The woman sitting next to the old grizzled man at the bar overhears the talk of Redbrands and adds: "The Redbrands hassle every business in town, except for the Phandalin Miner's Exchange. They don't want trouble with Halia Thornton, who runs it."
Umbriel nods, and thanks the villagers for their suggestions, then turns to the group. "We have several things to consider. First, I believe that these Redbrands are enough of a problem in the community that it may require our intervention. Secondly, I'm certain that Lyngheid would want to find her cousin, but to do that, we'll either need to find his brothers, or locate Cragmaw Castle, or both. Third, we can probably get more supplies and information from the Miner's Exchange before we decide to act on either the first or the second thing. What say you?"
Freya, the woman nods, then at the mention of Cragmaw Castle: "Cragmaw Castle? I've never heard of that. But you should ask Daran Edermath, the orchard keeper. He may have heard of it on his adventures."
Just as Ireniana finishes speaking, Elsa comes out with a tray of dishes and drinks. "Follow me to the table, come right over here."and leads the party to a large table in the center of the room.
As you all follow Elsa to the table, you overhear bits and pieces from others eating and drinking at the Inn:
"...Orc raiders have been seen on the east end of Triboar Trail, according to the townmaster..."
"..That's what I heard, some sort of Giant trouble in Triboar..."
"No, we can't do that! Someone's got to take care of the Rebrands first..."
Assuming the rest of the meal is uneventful, Umbriel will spend a total of two gp for his wine, food, and room, with anything left over as a tip for the staff. He will retire to his chamber, and meditate for four hours on the nature of mortality while trying to keep his inner demons at bay.
(ooc: happy to pick up first thing in the morning and head to the Miner's Exchange for a mule and any information about Cragmaw or why the Redbrands don't mess with the proprietor)
Lyngheid approaches the center of town looking for the only temple. She is surprised to find just a small shrine made of stones. It looks to be taken from the nearby ruins.
A young elven woman comes out of the house next to the shrine:
"Oh, hello. Are you visiting the Shrine of Luck?"
" Well, in a way. I was hoping to borrow a prayer room for a spell, The Mother and the Lady have no quarrels so I didnae think she'd mind. But tis more a shrine than a temple...."
"Yes, the Shrine is all we have for now, but the Lady welcomes you to pray at it. I'm Sister Garaele, I'll join you!"
Sister Garaele starts to bend down to sit on her knees, but groans, and switches legs, then makes it to the ground, kneeling before the shrine. "Sorry, my leg is still a bit wounded."
" You poor dear, Let me have a look at that."
Lyngheid placed a hand on the wound, " Hopefully this will help."
" By the Grace of the Mother and the Luck of the Lady."
Lyngheid placed a hand on the wound, " Hopefully this will help."
" By the Grace of the Mother and the Luck of the Lady."
" So how did you do this to yourself?"
OOC:
Cure Wounds: 8
"Thank you sweety! I could have healed myself, but I chose not to, to remind me of my foibles."
"Well, I was tasked with a delicate mission. My superiors wanted me to find out about something from a banshee named Agatha. I found her lair, but she never appeared for me. I ran into some trouble on the way, hence the leg."
A thoughtful look comes over Sister Garaele's face.
"I don't suppose you might want to try something for me?"
"I think, if you bring Agatha this jeweled silver comb" Sister Garaele pulls a beautiful, ornate comb out of a pouch on her side "that Agatha might appear for you and yo ucould persuade her to tell what she knows about the location of this spell book that belonged to a legendary mage named Bowgentle."
"Do you have some friends who could accompany you, in case more vile creatures are encountered on the way? If you could get this answer for me, I can give you three potions of healing."
OOC: If you pray at the shrine for an hour, roll a Religion check.
Alright, the party enjoys a nice meal and drinks, Lyngheid joins them halfway through the meal, and then they head off to bed. Lyngheid and Rosie are sharing a room per previous conversation.
A long rest is had, and the 8th of Flamerule dawns clear and bright.
Breakfast is had as well (another 3 silver), and the party heads to the Miner's Exchange.
At the Miner's Exchange, you are greeted by a human woman:
"Good morning, I'm Halia Thornton. Proprietor of this here establishment. What can I do for you this morning?"
OOC: Lyngheid is a little behind at the Shrine of Luck, but that's OK, continue to post Lyngheid's conversation with Sister Garaele and then anything you might say to the group at dinner the previous night.
Baeshra will move forward, “I was looking to purchase a good pack mule if you have one available. We were also hoping to look at your map of claims if possible. We heard of a place near Cragmaw Castle we should try, but wanted to make sure it wasn’t already claimed by anyone. Are you familiar with the area around the castle?”
Halia looks Baeshra up and down, a calculating look coming over her face.
"A pack mule we can do. We've got one or two. A map of claims, maybe. But I can tell you right now there is no Cragmaw Castle on it, I don't know where it is. The Cragmaw's are a goblin tribe near here. I've heard that the Redbrands have a goblin minion serving them, maybe the goblin might know?"
Halia looks the whole group over, still cunning and calculating and then gives a smile, those with a passive Insight of 12 or more can tell it is one of those fake smiles, with the lips tight together.
"You know, the Redbrands are a real problem for the town. They loiter around the Sleeping Giant tap house, and have a base under Tresendar Manor. If you can eliminate the Redbrand leader, they call him Glasstaff, and bring me any correspondence found in Glasstaff's quarters, I'll pay you 100 gold pieces."
"Thank you, Halia. This is exactly what we were hoping to learn. In eliminating the Redbrands we can do the town a service and also further our own goals, so long as we capture that goblin alive." Umbriel turns and gives a slightly dark smile to the group. "How does everyone feel about starting a fight?"
Baeshra will slide over the 8 gold, "I salvaged the bit, bridle and saddle from my previous mule, so I'm good there, thank you." He'll head out and strap his things onto the new mule, waiting for his allies to come out.
Umbriel will sip his wine and brood, considering their options. He didn't like the idea of local thugs terrorizing good people, but he also knew that the new members of his party were hired by a dwarf who was still missing. More than that, there was an article of great power out there that was being sought after by unknown entities, and if it fell into the wrong hands... Umbriel shuddered at the thought. As he did so, he gradually became aware of the conversation happening around him.
"Thank you, Mr. Stonehill. I think we'll all take rooms. By chance, would you be able to recommend someone in the area, a historian or other scholar? I'm very interested in the history of the region, and would like to speak to someone about a question I had. Also, as our little whistler here said, we'd like to know more about these Redbrands. Do they wear an identifying symbol?"
Trilena looks at the Kenku: "Hello! The Redbrands are nasty, hoodlums, ruffians, murderers! We don't serve them here."
OOC: The remaining waterskin, lets count as 1 moderate drink, so that's two levels. Every new shot-sized gulp from the waterskin will be a strong drink.
OOC For the rest of the party: I'll post the variant drinking rules we are using tonight. It will be optional to use them, KappyTheLimey wants to give it a try for Whistler.
"That's great, we only have five rooms left, so that looks like it will work out just fine. As far as a scholar in the area, hmm..."
Toblen scratches his chin. "There's a couple of places, The Miner's Exchange. Halia Thornton runs that and keeps a lot of records of claims and such. Possibly the townmaster might know someone..."
At that, a nearby old grizzled man puts his drink down and speaks up. "Sister Garaele at the Shrine of Luck. She's an alcolyte. She just got back into town too. She left for a few days, and returned pretty beat up. Wounded and exhausted."
Toblen nods. "Yes, Sister Garaele is a good idea. As far as the Redbrands, they all wear red cloaks, and they frequent the Sleeping Giant tap house. To be honest, you can't miss them."
The woman sitting next to the old grizzled man at the bar overhears the talk of Redbrands and adds: "The Redbrands hassle every business in town, except for the Phandalin Miner's Exchange. They don't want trouble with Halia Thornton, who runs it."
Umbriel nods, and thanks the villagers for their suggestions, then turns to the group. "We have several things to consider. First, I believe that these Redbrands are enough of a problem in the community that it may require our intervention. Secondly, I'm certain that Lyngheid would want to find her cousin, but to do that, we'll either need to find his brothers, or locate Cragmaw Castle, or both. Third, we can probably get more supplies and information from the Miner's Exchange before we decide to act on either the first or the second thing. What say you?"
Ireniana nods. "I'm more interested in taking down these Redbrands, but you are right. We do need information and supplies first."
I have an intelligence of six, I know what I'm doing.
Freya, the woman nods, then at the mention of Cragmaw Castle: "Cragmaw Castle? I've never heard of that. But you should ask Daran Edermath, the orchard keeper. He may have heard of it on his adventures."
Just as Ireniana finishes speaking, Elsa comes out with a tray of dishes and drinks. "Follow me to the table, come right over here." and leads the party to a large table in the center of the room.
As you all follow Elsa to the table, you overhear bits and pieces from others eating and drinking at the Inn:
"...Orc raiders have been seen on the east end of Triboar Trail, according to the townmaster..."
"..That's what I heard, some sort of Giant trouble in Triboar..."
"No, we can't do that! Someone's got to take care of the Rebrands first..."
Assuming the rest of the meal is uneventful, Umbriel will spend a total of two gp for his wine, food, and room, with anything left over as a tip for the staff. He will retire to his chamber, and meditate for four hours on the nature of mortality while trying to keep his inner demons at bay.
(ooc: happy to pick up first thing in the morning and head to the Miner's Exchange for a mule and any information about Cragmaw or why the Redbrands don't mess with the proprietor)
" You poor dear, Let me have a look at that."
Lyngheid placed a hand on the wound, " Hopefully this will help."
" By the Grace of the Mother and the Luck of the Lady."
" So how did you do this to yourself?"
OOC:
Cure Wounds: 7
Baeshra will pay his 1 gold for room, meal, and tip, and then also head to bed.
(Good to go for morning.)
"Thank you sweety! I could have healed myself, but I chose not to, to remind me of my foibles."
"Well, I was tasked with a delicate mission. My superiors wanted me to find out about something from a banshee named Agatha. I found her lair, but she never appeared for me. I ran into some trouble on the way, hence the leg."
A thoughtful look comes over Sister Garaele's face.
"I don't suppose you might want to try something for me?"
"I think, if you bring Agatha this jeweled silver comb" Sister Garaele pulls a beautiful, ornate comb out of a pouch on her side "that Agatha might appear for you and yo ucould persuade her to tell what she knows about the location of this spell book that belonged to a legendary mage named Bowgentle."
"Do you have some friends who could accompany you, in case more vile creatures are encountered on the way? If you could get this answer for me, I can give you three potions of healing."
OOC: If you pray at the shrine for an hour, roll a Religion check.
Alright, the party enjoys a nice meal and drinks, Lyngheid joins them halfway through the meal, and then they head off to bed. Lyngheid and Rosie are sharing a room per previous conversation.
A long rest is had, and the 8th of Flamerule dawns clear and bright.
Breakfast is had as well (another 3 silver), and the party heads to the Miner's Exchange.
At the Miner's Exchange, you are greeted by a human woman:
"Good morning, I'm Halia Thornton. Proprietor of this here establishment. What can I do for you this morning?"
OOC: Lyngheid is a little behind at the Shrine of Luck, but that's OK, continue to post Lyngheid's conversation with Sister Garaele and then anything you might say to the group at dinner the previous night.
Baeshra will move forward, “I was looking to purchase a good pack mule if you have one available. We were also hoping to look at your map of claims if possible. We heard of a place near Cragmaw Castle we should try, but wanted to make sure it wasn’t already claimed by anyone. Are you familiar with the area around the castle?”
Halia looks Baeshra up and down, a calculating look coming over her face.
"A pack mule we can do. We've got one or two. A map of claims, maybe. But I can tell you right now there is no Cragmaw Castle on it, I don't know where it is. The Cragmaw's are a goblin tribe near here. I've heard that the Redbrands have a goblin minion serving them, maybe the goblin might know?"
Halia looks the whole group over, still cunning and calculating and then gives a smile, those with a passive Insight of 12 or more can tell it is one of those fake smiles, with the lips tight together.
"You know, the Redbrands are a real problem for the town. They loiter around the Sleeping Giant tap house, and have a base under Tresendar Manor. If you can eliminate the Redbrand leader, they call him Glasstaff, and bring me any correspondence found in Glasstaff's quarters, I'll pay you 100 gold pieces."
Baeshra will look to the others before responding.
"Thank you, Halia. This is exactly what we were hoping to learn. In eliminating the Redbrands we can do the town a service and also further our own goals, so long as we capture that goblin alive." Umbriel turns and gives a slightly dark smile to the group. "How does everyone feel about starting a fight?"
Ireniana cracks her knuckles. "I'm always up for a fight."
I have an intelligence of six, I know what I'm doing.
Baeshra will nod, "Just let me get that mule first and load some of this gear onto it. All this extra stuff weighs almost as much as I do."
"That's 8 gold pieces for the mule, 2 gold for the bit and bridle and 5 gold for the pack saddle."
Halia heaves the saddle, bit and bridle up on the counter. "The mules are out back, you go ahead and pick one."
Baeshra will slide over the 8 gold, "I salvaged the bit, bridle and saddle from my previous mule, so I'm good there, thank you." He'll head out and strap his things onto the new mule, waiting for his allies to come out.
"That sounds ominous...good luck!"
Alright, the mule is saddled up, equipment cross loaded. Where does the party go now?