You both creep down the 20 foot hallway and find the torchlight coming from braziers in the corners of a vast room filled with long tables and benches. The tables still have a few giant-sized plates and mugs on them.
Umbriel, you catch sight of a pair of goblins hurrying north with their hands full of empty dishes.
Droop hisses as the goblins scurry away. "They saw us and left. Must not be interested in talking." And then he walks over to the nearest table and starts eating some of the leftovers.
The group gathers at the end of the second set of dining tables (right about at the 25 mark, below). The goblins were last spotted fleeing down the hall to the left. You feel the pull of the conch down the hall to the right. Umbriel's detect magic is pinging off of something down the little hall to the north.
"I want to take a quick look at something up here - go find the conch, I'll catch up." Umbriel goes to investigate the ping, but is mindful of where the group is headed.
Droop follows Umbriel as Umbriel chases the ping of his Detect Magic spell into a room well-lit with torches. A basalt table, its base sculpted to look like a fountain of black fire, stands in the middle of the room. Bare marble shelves jut from the walls at heights of 10 and 15 feet. Standing against the northwest wall is an iron golem with a rune-carved iron ingot embedded in its forehead. Through your spell, you can tell that this rune is the source of the magic detected. Make an Arcana check.
The rest of the party follows Baeshra towards the tug of the Conch. The short hallway T's off into a hallway to the north and hallway to the south. Make some Perception checks.
Ireniana, you don't hear anything coming from the norther doorway, but you are able to make out the faint sound of crying and weeping coming from the southern doors. And with that perception roll you are able to tell that it sounds like a young female giant that is crying.
The magical pull of the Conch is coming from the other side of the northern doors.
Baeshra quietly moves towards the northern door, mindful of the fact that they've just killed several giants, including, perhaps, the child of the one weeping in the south...
You both creep down the 20 foot hallway and find the torchlight coming from braziers in the corners of a vast room filled with long tables and benches. The tables still have a few giant-sized plates and mugs on them.
Umbriel, you catch sight of a pair of goblins hurrying north with their hands full of empty dishes.
Umbriel looks around - where's Droop?
Droop hisses as the goblins scurry away. "They saw us and left. Must not be interested in talking." And then he walks over to the nearest table and starts eating some of the leftovers.
Baeshra moves into the room, trying to guide himself by the sense of where the conch is.
Lyngheid gives up on the doors with a sigh and looks around for Nyx and heads over to keep her out of trouble, " Have fun climbing?"
Baeshra heads into the dining hall, feeling the pull of the conch to the north-east.
What's everyone else doing?
Umbriel comes back to Nyx and Lyngheid and says "I think Baeshra's got something up here - we should stick together."
Lynched nods and subtlety nudges Nyx in that direction by being an irresistable force....
The group gathers at the end of the second set of dining tables (right about at the 25 mark, below). The goblins were last spotted fleeing down the hall to the left. You feel the pull of the conch down the hall to the right. Umbriel's detect magic is pinging off of something down the little hall to the north.
" Where are we going? Magic Lads?"
"I want to take a quick look at something up here - go find the conch, I'll catch up." Umbriel goes to investigate the ping, but is mindful of where the group is headed.
After being pushed away from the statue and big gem, Nyx let's out an exasperated "You just said let's stick together!"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Droop follows Umbriel as Umbriel chases the ping of his Detect Magic spell into a room well-lit with torches. A basalt table, its base sculpted to look like a fountain of black fire, stands in the middle of the room. Bare marble shelves jut from the walls at heights of 10 and 15 feet. Standing against the northwest wall is an iron golem with a rune-carved iron ingot embedded in its forehead. Through your spell, you can tell that this rune is the source of the magic detected. Make an Arcana check.
The rest of the party follows Baeshra towards the tug of the Conch. The short hallway T's off into a hallway to the north and hallway to the south. Make some Perception checks.
Lyngheid Perception: 12
Nyx Perception : 7
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Ireniana Perception - 15
I have an intelligence of six, I know what I'm doing.
Ireniana, you don't hear anything coming from the norther doorway, but you are able to make out the faint sound of crying and weeping coming from the southern doors. And with that perception roll you are able to tell that it sounds like a young female giant that is crying.
The magical pull of the Conch is coming from the other side of the northern doors.
Baeshra quietly moves towards the northern door, mindful of the fact that they've just killed several giants, including, perhaps, the child of the one weeping in the south...
Umbriel's Arcana: 14
Umbriel stops in the doorway, and keeps Droop from entering. "Be careful, that looks like a guardian to me."
Lyngheid looks back and forth between Ireniana and Baeshra.