As you all draw closer to the wharf, you see the source of the smoke, a familiar looking giant longship. Baeshra, and Umbriel, you notice several Frost Giant corpses floating in the frigid water. A group of guards stands at the entrance to the docks, turning onlookers away.
"The show's over folks, go back home, nothing to see here!"
Through further conversation with the people gathered around you are able to find out that the ship sailed into the harbor about 8 hours ago, full of flames and smoke. It rammed several ships that were already in port and sunk them. A handful of Frost Giants tried to attack the town but were repelled by the guards and wizards of the Hosttower of the Arcane.
"If I recall, they were fairly inebriated," Umbriel says. "At least through our actions the locals likely had an easier time of it. Let's see if our airship has been seen in the vicinity."
If you don't have a way to contact Deselphine, you can make Perception checks to look for your airship, or Investigation checks to ask around if anyone has seen an airship recently.
With no airship in sight, Umbriel says "We still need to get to Yartar to investigate that gambling chip. We can ask around to see if there's a wizard or an organization willing to teleport us there, or we can buy horses- for transportation, not food," he says, with a quick glance toward Droop.
" Who wants to sink another ship?" Lyngheid says excitedly as she starts off towards the docks.
Make Perception checks as you approach the docks.
Lyngheid perception- 18
Baeshra frowns as he looks towards the ship, "Maybe it is the one we encountered earlier and set on fire?"
Perception: 12
Umbriel's gaze darkens. "Whether it is or not, either way we are likely to run into some very irritable giants - be on your guard."
Perception: 12
As you all draw closer to the wharf, you see the source of the smoke, a familiar looking giant longship. Baeshra, and Umbriel, you notice several Frost Giant corpses floating in the frigid water. A group of guards stands at the entrance to the docks, turning onlookers away.
"The show's over folks, go back home, nothing to see here!"
Through further conversation with the people gathered around you are able to find out that the ship sailed into the harbor about 8 hours ago, full of flames and smoke. It rammed several ships that were already in port and sunk them. A handful of Frost Giants tried to attack the town but were repelled by the guards and wizards of the Hosttower of the Arcane.
Lyngheid rubs her temples, " I would have expected this from Hill Giants.......but this was just stupid on a whole other level."
" Forces halved, ship massively damaged........do you go home? No, Lets go attack a city full of wizards!"
" Morons."
"If I recall, they were fairly inebriated," Umbriel says. "At least through our actions the locals likely had an easier time of it. Let's see if our airship has been seen in the vicinity."
"Either way, less for us to deal with. But it could have scarred our airship off, all the smoke, fire and commotion."
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
If you don't have a way to contact Deselphine, you can make Perception checks to look for your airship, or Investigation checks to ask around if anyone has seen an airship recently.
Lyngheid finds a vantage point and looks for the airship- perception: 12
Baeshra perception: 20
Baeshra shrugs, "On the other hand, maybe the reason they came here at all was to take a new ship because theirs was on fire."
You aren't able to see any airships in the area.
"Seeing who they are, would they hide away from town somewhere?"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Anyone can make an Investigation check to see if the airship has been around.
OCC: Investigation 10
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Umbriel starts asking around as well. Investigation: 18
That's teamwork!
The two of you are unable to find any information about recent airship visits to the town.
(Hah!)
With no airship in sight, Umbriel says "We still need to get to Yartar to investigate that gambling chip. We can ask around to see if there's a wizard or an organization willing to teleport us there, or we can buy horses- for transportation, not food," he says, with a quick glance toward Droop.
" Looks like theres a ton of wizards here judging by the architecture and the dead giants."
She flagged down a passing guard, " Oy! Where would we find wizards do you think?"