This post has potentially manipulated dice roll results.
Umbriel's eyes dart around, as he tries to identify targets from among the quick stabby little buggers. "They're quick, but they can't outrun their own shadows!"
He'll cast Magic Missile at third level, summoning five shadowy darts of force energy and sends one dart at each of the enemies he knows are there:
(going clockwise) Stompy boots: 3 force damage QSLB 1: 4 force damage QSLB 2: 3 force damage QSLB 3: 5 force damage QSLB 4: 4 force damage
The top most Quick and Stabby can't escape the breath weapon and goes down!
Umbriel sends a magic missile into Stompy, and he can see the two Quick and Stabby's on the port side, so hits each of them with two missiles for 7 damage each!
Round 3:
Lyngheid does a bunch of healing, even sparing some for Baeshra's Dragon!
Droop pops his head over the side and sends an arrow at each of the Stabbies: 19, 7; 29, 7.
Suddenly, a frozen-blue skinned old woman with skulls adorning her old robes floats in from just beyond the starboard side on a bent and gnarly staff, cackling: "Well, well, what do we have here? Someone wandered into the wrong part of the woods, didn't they?" She steps onto the ship next to Lyngheid, and Lyngheid, you can feel the cold radiating off of her as she gets close. Then she bares her teeth and snarls as she bends down to the corpse of the crew who was on watch and starts feasting on the body in a flurry of teeth and jaws."
Everyone make a DC15 Wisdom Save, or be Frightened and Incapacitated for 1 minute (with a saving throw at the end of each of your turns).
This post has potentially manipulated dice roll results.
Droop's arrow took out one of the Quick and Stabby's, the remaining Quick and Stabby on the port side rushes in and attacks Lyngheid: 18, damage 7, 17, damage 8, 12, damage 9.
The Quick & Stabby on the starboard side rushes in and attacks the Dragon again, this time not leaving: 12, damage 7; 21, damage 7; 26, damage 7
Iron boots raises his sickle and slashes at the dragon as well: 18, damage: Unable to parse dice roll., damage: Unable to parse dice roll., damage: [roll]2d4+4[/roll;
Deselphine and crew shout in fear and move to get away, unable to take actions or reactions.
Summary: - Everyone make a DC15 Wisdom Save, or be Frightened & Incapacitated for 1 minute (with a saving throw at the end of each of your turns). - Lyngheid takes two hits for a total of 18 damage. - Baeshra's Dragon takes 1 hit for 10 damage, and a 2nd for 9 slashing damage.
The party is up for Round 3, Nyx you still have your Round 2 turn!
Unable to act Lyngheid stays where she is glaring at the.........Hag?
Make a Nature check to see what you know about this creature.
Round 3 continued:
Oh no, Lyngheid and Umbriel are [Tooltip Not Found] and Incapacitated. You can still take bonus actions and movement though.
Baeshra freezes in horror for an instant at the sight of the creature feasting on the body, but just barely manages to shake it off, realizing what needs to be done and shifting into giant attack mode. He claws and scratches at the creature, but dangling half on and off the ship it is hard for him to get a good hit in, all of his attacks miss!
Baeshra's dragon is another story, maneuvering into position and setting Baeshra up for flanking on the next turn, but giving Quick and Stabby an AoO ( 27, damage: 9) then landing two quick attacks and breathing out a cloud of force. Dex Save: 11
Umbriel has a bonus action and make a DC 15 Wis save at the end of your turn to end the effect.
Nyx: Waiting for her Wis save and Round 3 turn.
Lyngheid: You have a bonus action and movement, and then make a DC 15 Wis save at the end of your turn to end the effect.
(6 including the dragon?)
( Baeshra, Droop, Nyx, Umbriel, Lyngheid, Dragon)
Umbriel's eyes dart around, as he tries to identify targets from among the quick stabby little buggers. "They're quick, but they can't outrun their own shadows!"
He'll cast Magic Missile at third level, summoning five shadowy darts of force energy and sends one dart at each of the enemies he knows are there:
(going clockwise)
Stompy boots: 3 force damage
QSLB 1: 4 force damage
QSLB 2: 3 force damage
QSLB 3: 5 force damage
QSLB 4: 4 force damage
(DM, if any of the QSLBs are outside Umbriel's line of sight, he'll just send all the bolts at critters he can see)
Round 2 Continued:
Baeshra does the Wither and Bloom, Con Saves: 6, 6, 9.
Then the dragon goes to town, missing the red heavy boots creature, with both attacks, before unleashing it's breath weapon. Dex Saves: 12, 8, 19.
The top most Quick and Stabby can't escape the breath weapon and goes down!
Umbriel sends a magic missile into Stompy, and he can see the two Quick and Stabby's on the port side, so hits each of them with two missiles for 7 damage each!
Round 3:
Lyngheid does a bunch of healing, even sparing some for Baeshra's Dragon!
Droop pops his head over the side and sends an arrow at each of the Stabbies: 19, 7; 29, 7.
Suddenly, a frozen-blue skinned old woman with skulls adorning her old robes floats in from just beyond the starboard side on a bent and gnarly staff, cackling: "Well, well, what do we have here? Someone wandered into the wrong part of the woods, didn't they?" She steps onto the ship next to Lyngheid, and Lyngheid, you can feel the cold radiating off of her as she gets close. Then she bares her teeth and snarls as she bends down to the corpse of the crew who was on watch and starts feasting on the body in a flurry of teeth and jaws."
Everyone make a DC15 Wisdom Save, or be Frightened and Incapacitated for 1 minute (with a saving throw at the end of each of your turns).
Droop's Wis Save: [roll]1d20[roll]
Deselphine & Crew Wis Save: 11
Droop's Wis Save: 20
Droop's arrow took out one of the Quick and Stabby's, the remaining Quick and Stabby on the port side rushes in and attacks Lyngheid: 18, damage 7, 17, damage 8, 12, damage 9.
The Quick & Stabby on the starboard side rushes in and attacks the Dragon again, this time not leaving: 12, damage 7; 21, damage 7; 26, damage 7
Iron boots raises his sickle and slashes at the dragon as well: 18, damage: Unable to parse dice roll., damage: Unable to parse dice roll., damage: [roll]2d4+4[/roll;
Deselphine and crew shout in fear and move to get away, unable to take actions or reactions.
Iron Boots last two attacks on the dragon: 10, damage: 6; 22, damage: 9;
Summary:
- Everyone make a DC15 Wisdom Save, or be Frightened & Incapacitated for 1 minute (with a saving throw at the end of each of your turns).
- Lyngheid takes two hits for a total of 18 damage.
- Baeshra's Dragon takes 1 hit for 10 damage, and a 2nd for 9 slashing damage.
The party is up for Round 3, Nyx you still have your Round 2 turn!
Initiative:
Lyngheid: 21
Droop: 17
Quick & Stabby: 15
Deselphine: 15
Baeshra: 10
Umbriel: 9
Nyx: 9
Umbriel's Wisdom save: 11
Lyngheid Wisdom Save- 20
Unable to act Lyngheid stays where she is glaring at the.........Hag?
Baeshra wis save: 15
Dragon is immune to being frightened, currently at 24/50 HP
Baeshra shifts into a giant scorpion and attacks the strange new creature while the dragon moves in to do the same.
Baeshrapion
Claw: Attack: 24 Damage: 11
Claw: Attack: 18 Damage: 5
Sting: Attack: 13 Damage: 12 plus 30 poison, DC 12 con save for half
Dragon
Rend: Attack: 20 Damage: 10
Rend: Attack: 26 Damage: 10
Breath: 7 force damage, DC 16 dex save for half
Make a Nature check to see what you know about this creature.
Round 3 continued:
Oh no, Lyngheid and Umbriel are [Tooltip Not Found] and Incapacitated. You can still take bonus actions and movement though.
Baeshra freezes in horror for an instant at the sight of the creature feasting on the body, but just barely manages to shake it off, realizing what needs to be done and shifting into giant attack mode. He claws and scratches at the creature, but dangling half on and off the ship it is hard for him to get a good hit in, all of his attacks miss!
Baeshra's dragon is another story, maneuvering into position and setting Baeshra up for flanking on the next turn, but giving Quick and Stabby an AoO ( 27, damage: 9) then landing two quick attacks and breathing out a cloud of force. Dex Save: 11
Umbriel has a bonus action and make a DC 15 Wis save at the end of your turn to end the effect.
Nyx: Waiting for her Wis save and Round 3 turn.
Lyngheid: You have a bonus action and movement, and then make a DC 15 Wis save at the end of your turn to end the effect.
Nature Check- 19
Move if necessary within 5ft of granny and Word of Radiance- ( DC 15 Con Save or 8 Radiant Damage)
Wisdom Save- 23
Umbriel stands there, stammering, but manages to utter the right phrasing for Hex (Dex) on the old woman, then tries to shake off the effect:
12 Wis save
Other than scary, you aren't sure what this creature is!
Word of Radiance is an Action, you need a Bonus Action.
( Oops, just Sanctuary on Nyx then.)