Umbriel grumbles "Oh, no you don't," and uses the Blessing of the Raven Queen to teleport about twenty feet due north, above and past the ice wall, in mid-air. He'll fall however far, pick himself up, and then fire off a level three Magic Missile at the crone, sending five bolts of shadowy energy unerringly toward her for 20 force damage.
Umbriel grumbles "Oh, no you don't," and uses the Blessing of the Raven Queen to teleport about twenty feet due north, above and past the ice wall, in mid-air. He'll fall however far, pick himself up, and then fire off a level three Magic Missile at the crone, sending five bolts of shadowy energy unerringly toward her for 20 force damage.
Clever! You take 12 bludgeoning damage from falling, but your magic missiles take her out! She slumps to the ground, dead.
Baeshra's dragon vanishes! but Baeshra-pion continues attacking! Landing all 3 attacks for 19 damage! Con Save for poison: 22, (and a grapple escape I think I forgot last one: 15
(I believe its a DC to escape, not resist, so it would take an action to get out. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.)
Yes, you are right. She shouldn't have gotten off that Ice Wall then.
( Ok....I know we have 300 gp worth of diamonds....and Lyngheid wants to...but any objections to reviving our fallen NPC.....well other than they are CotD and kinda evil in a general sense.)
( Ok....I know we have 300 gp worth of diamonds....and Lyngheid wants to...but any objections to reviving our fallen NPC.....well other than they are CotD and kinda evil in a general sense.)
(No objection here, but maybe ask them to provide the diamonds?)
Baeshrapion carefully looks around for more enemies, before shifting back into his usual form.
Umbriel picks himself up, the fall wasn't as bad as he was anticipating, and as he sees the body of the crone, knows it was well worth it.
(no objection, but I agree with Baeshra, if they can provide the diamonds or reimburse us that's probably better)
Umbriel wants to search the bodies for anything noteworthy, and then take off again as soon as the weather clears.
Yes, make some investigation checks!
Deselphine has rounded up the rest of her crew, trying to provide aid to the fallen crew members. One of which is still a solid block of ice.
She looks up at your approach. "A frost hag, or a bheur hag, as you may have heard of them. Good work, but she took out Trevor and Wilma. I've doubled the watch, we should leave as soon as the weather permits."
Hurrying over Lyngheid grabbed the diamond and threw herself down at Wilmas side calling on Mother Truesilver to bring this lost child back to life....and adding in dwarven perhaps leading her to a wiser path.
Hurrying over Lyngheid grabbed the diamond and threw herself down at Wilmas side calling on Mother Truesilver to bring this lost child back to life....and adding in dwarven perhaps leading her to a wiser path.
Revivify.
The diamond disappears with a "pop" as you finish your dwarven prayers and Wilmas eyes flutter open as she inhales in a gasp. "Did you get 'em?!?" She sits up quickly, winces and lays back down. "Oof, too fast!"
Umbriel mentions the magical nature of the ring to Baeshra while Lyngheid is reviving Wilma. "I'm going to take an hour to study this, see if I can figure out what it does. If I start behaving unusually, or start associating with red caps, please remove the ring and store it away somewhere."
Umbriel grumbles "Oh, no you don't," and uses the Blessing of the Raven Queen to teleport about twenty feet due north, above and past the ice wall, in mid-air. He'll fall however far, pick himself up, and then fire off a level three Magic Missile at the crone, sending five bolts of shadowy energy unerringly toward her for 20 force damage.
Lyngheid moved back towards Droop and Nyx, " Well...this is bracing."
Clever! You take 12 bludgeoning damage from falling, but your magic missiles take her out! She slumps to the ground, dead.
Yes, you are right. She shouldn't have gotten off that Ice Wall then.
Now she is dead, and we're out of initiative.
" Is everyone alright?"
( Ok....I know we have 300 gp worth of diamonds....and Lyngheid wants to...but any objections to reviving our fallen NPC.....well other than they are CotD and kinda evil in a general sense.)
(No objection here, but maybe ask them to provide the diamonds?)
Baeshrapion carefully looks around for more enemies, before shifting back into his usual form.
Umbriel picks himself up, the fall wasn't as bad as he was anticipating, and as he sees the body of the crone, knows it was well worth it.
(no objection, but I agree with Baeshra, if they can provide the diamonds or reimburse us that's probably better)
Umbriel wants to search the bodies for anything noteworthy, and then take off again as soon as the weather clears.
Yes, make some investigation checks!
Deselphine has rounded up the rest of her crew, trying to provide aid to the fallen crew members. One of which is still a solid block of ice.
She looks up at your approach. "A frost hag, or a bheur hag, as you may have heard of them. Good work, but she took out Trevor and Wilma. I've doubled the watch, we should leave as soon as the weather permits."
Investigation!
12
"Ohhh hags....." and for about the first time ever Nyx does not have anything else to say.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Lyngheid looked to Delsephine, " If you have diamonds I have just enough time to bring one of them back..."
The hag has several pouches, most with herbs and powders in them. One is full of coins though, you find 80 gold and a ring.
On the redcap bodies, you find each has a damp leather hat, and heavy iron boots, along with their sickles. But they aren't carrying anything else.
Deselphine responds: "I have a few, how many do you need?"
If it's 300, she goes to her cabin, and returns a moment later with one large diamond. "Please use it on Wilma, Trevor would have wanted that."
Hurrying over Lyngheid grabbed the diamond and threw herself down at Wilmas side calling on Mother Truesilver to bring this lost child back to life....and adding in dwarven perhaps leading her to a wiser path.
Revivify.
Baeshra moves over to join Umbriel and starts looking over the herbs and powders to help see if they're anything useful.
Umbriel puts the 80 gold into the party fund, and concentrates for a moment on the ring to see if it gives off a magical aura -
Using Eldritch Sight to cast Detect Magic
You detect magic from the ring, but unableto tell what school of magic it is.
Make an Investigation check!
The diamond disappears with a "pop" as you finish your dwarven prayers and Wilmas eyes flutter open as she inhales in a gasp. "Did you get 'em?!?" She sits up quickly, winces and lays back down. "Oof, too fast!"
Lyngheid tells Wilma to rest then moves over to Nyx, " You ok there?", she said with concern.
Umbriel mentions the magical nature of the ring to Baeshra while Lyngheid is reviving Wilma. "I'm going to take an hour to study this, see if I can figure out what it does. If I start behaving unusually, or start associating with red caps, please remove the ring and store it away somewhere."
After huddling near the warmth of the central furnace with the ring for an hour, you discover it is a Ring of Spell Turning.
Baeshra investigation: 7 (+4 if Nature or Herbalism proficiency helps)
You recognize one of the powders as edible mushrooms used in soups, but the rest don't seem like anything you've used in your spells before.