Umbriel offers the ring up to the group, and describes its general function. "This is to help with avoiding some spell effects, and if you're particularly lucky, you can sometimes reflect spells back at the people who cast them at you - fairly nice little ring, and quite pretty, I might add."
Deselphine stays on deck, watching the sky anxiously. After about an hour she shouts, "Alright, we can make it up. Everyone, stations!"
The ship rises and some sharp jolts and fits and starts get it off the ground. after a few moments it's above the trees. She turns to the team. "Point us in the right direction!"
Who's rolling Survival for navigation? And then roll a D20 for the night and next day's travel!
The air ship proceeds through the night in the direction that Baeshra points out. Everyone completes a long rest and wakes up mid-day.
Wilma is on deck and she brightens considerably when she sees Lyngheid. "Thank you for reviving me! Well bringing me back from the dead. Well, you know what I mean. I'm glad you did!"
The weather warms considerably in the afternoon, with a light tail wind. Other than that, there are no further surprises.
The next day's journey, continue with Baeshra's Survival roll for navigation? Who's up next to make a roll for the coming day's journey?
This post has potentially manipulated dice roll results.
"All rings look good on me honey but my spirit is already a little resistance to magic, with my faye blood. I can never say no to something nice but it could be better on someone else, like yourself."
OCC: Survival 10
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
The horizon darkens again, but it seems to be just a cold rainstorm, with only light winds. Other than that, day 5 of the journey passes without issue and the night too. Another Long Rest is had!
Everyone completes a long rest, and upon waking and going on deck, you are surprised to hear Deselphine shout "Rats!"
"Rats!"
"They've broken in to the food and water stores and contaminated everything!" "We will have to find a town or village to stop at today for resupplies!"
"We passed some lights a few hours ago, that's probably the closest village. We'll have to turn around go back."
Baeshra shrugs and leaves the pouches.
"Hags are never good and they always leave curses and the such... take what you want, throw the rest and lets get moving"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Umbriel offers the ring up to the group, and describes its general function. "This is to help with avoiding some spell effects, and if you're particularly lucky, you can sometimes reflect spells back at the people who cast them at you - fairly nice little ring, and quite pretty, I might add."
Baeshra shakes his head, "Could be useful, but perhaps better with someone else."
Deselphine stays on deck, watching the sky anxiously. After about an hour she shouts, "Alright, we can make it up. Everyone, stations!"
The ship rises and some sharp jolts and fits and starts get it off the ground. after a few moments it's above the trees. She turns to the team. "Point us in the right direction!"
Who's rolling Survival for navigation? And then roll a D20 for the night and next day's travel!
Baeshra survival: 20
Night: 18
Travel(?): 19
" Nyx that ring would look good on you."
The air ship proceeds through the night in the direction that Baeshra points out. Everyone completes a long rest and wakes up mid-day.
Wilma is on deck and she brightens considerably when she sees Lyngheid. "Thank you for reviving me! Well bringing me back from the dead. Well, you know what I mean. I'm glad you did!"
The weather warms considerably in the afternoon, with a light tail wind. Other than that, there are no further surprises.
The next day's journey, continue with Baeshra's Survival roll for navigation? Who's up next to make a roll for the coming day's journey?
5
The day passes unremarkably, a welcome relief! Another Long Rest is had and a successful day's journey one step closer to your destination!
Let's have another roll for the next day.
"All rings look good on me honey but my spirit is already a little resistance to magic, with my faye blood. I can never say no to something nice but it could be better on someone else, like yourself."
OCC: Survival 10
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Lyngheid raised an eyebrow, then held out her hand for the ring with a sly smirk and her other hand cupping her chin.
The horizon darkens again, but it seems to be just a cold rainstorm, with only light winds. Other than that, day 5 of the journey passes without issue and the night too. Another Long Rest is had!
Someone new make a d20 roll for Day 6's journey.
18
Just another day in the air! the weather gets noticeably warmer as you fly further south.
Let's get another Survival roll to see how close you are coming to Yartar, and then a roll for day 7.
Survival: 26
You're pretty confident that you have been going the right way, and in fact can't be too far from Yartar. Now a d20 roll for day 7!
10
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Everyone completes a long rest, and upon waking and going on deck, you are surprised to hear Deselphine shout "Rats!"
"Rats!"
"They've broken in to the food and water stores and contaminated everything!" "We will have to find a town or village to stop at today for resupplies!"
"We passed some lights a few hours ago, that's probably the closest village. We'll have to turn around go back."
"But aren't we nearly there already?"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder