Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Yed doesn’t find anything new in the room. There’s the secret door leading back to the cavern and the stairs leading up.
The barrels contain salted pork and beef, flour, sugar, apples, and ale.
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Doc will pick up his discarded blades and shoulder his bow once more as they prepare to head back towards the cavern and the unexplored section of this base.
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Current PC's: Alantha Seradorr - Half-Drow Bardlock Titus Conrad - Human Tempest Cleric, servant of Valkur Melissa MacFarland - Kalashtar Knowledge Cleric Randolph the Red - Nomadic Firbolg Druid Retired PC's: Gene Erros - Human Know. Cleric, Div. Wizard of Oghma Barrik Boulderbrow - Dwarven Abjuration Fighter Veldrin Xorlarrin - Renegade Drow Hexblade Hrolf Hammerhand - Dwarven Forge Cleric of Moradin
The group moves through the secret door into the large natural cavern. You see the nothic peering at you from behind one of the stone pillars. Descending the stairs into the hallway you haven't yet explored, you find that it turns right after the stairs and ends in a door. You hear shouts of triumph and exasperation and the same strange rattling noise that Doc heard before coming from behind that door.
Right before the corridor turns is another door. Several gruff voices issuing commands in what sounds like the Goblin tongue can be heard behind it.
For those who understand goblin:
The commands are demeaning orders, such as “Lick the floor!” and “Roll like a dog!”.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Yed turns his head in high alert at the gruff voices that they’d heard behind the door, and will draw his large Warhammer. He will wait for Doc to take lead, understanding that the human knows Goblin and will likely know the best way to move forward. He will simply wait with his weapon drawn in preparation to swing at any goblins that may suddenly walk through the door before Doc fully tells him what he should do. He whispers to the group, “I’ll move on your signal.”
(Held action and prepared to attack if needed, only if party is rushed suddenly)
Shamash's whole body goes taught and tense as they walk through the cavernous room with the Nothic. Every bone in his body is screaming out to attack this disgusting creature. But he focuses his mind on his friends. He cannot interupt the job of ending these criminals and thugs preying on the good townsfolk of this town....
He is so distracted he bumps into Big Bear as everyone gathers around the door. Shamash is totally at a loss for what is happening right now, he'll follow the other's lead.
Big Bear casts one more cure wounds 9 , steeling himself before busting down the door into the unknown, keeping back, having learned his lesson from previous entries.
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Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
The group fills up the tight corridor as Yed flings open the door. The room, which seem to be a barracks, contains four roughly built wooden bunks, with heaped-up blankets and dirty dishes scattered about. A strong smell of unwashed bodies and rotten meat fills the air. Three tall, furry humanoids are lounging among the mess, barking orders at a sad little goblin that demeans itself for their amusement. One of the bugbears wears a jeweled eyepatch.
A red light suddenly fills the hallway. The stone beneath Evzeen's feet becomes red-hot. In a voice that sounds more annoyed than worried, she says "Oh not now. I still had so much to do!" A pillar of red flame engulfs her then disappears, leaving no trace of the warlock except a perfect circle of molten stone, which quickly cools. The bugbears seem utterly mystified by this strange occurrence, and the goblin promptly faints.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
As a bonus action, Big Bear whispers to the Bear totem on his staff and a radiant aura emanates out from it.
(Bear Spirit.The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 7 In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.)
Big Bear then throws a ball of flame at one of the Bug Bears
Produce Flame: Attack: 10 Damage: 7
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Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
This post has potentially manipulated dice roll results.
Yed will RAGE after seeing the bugbears bullying the goblin and seemingly having Ezveen disappear in front of his eyes. Spittle drops from his mouth as he blindly rushes the bugbears, remembering Klarg and how he’d almost died, then proceeds to fully give in to the bloodlust. He takes a reckless two handed swing at the nearest bugbear,
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Big Bear runs into the room and whacks the bugbear with the eye patch, bringing him closer to death.
(Yed, Shamash.)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
(Will use Stone’s Endurance as a reaction to reduce the last attack by; 14) Yed’s thick Goliath skin seems to have dozens of veins that are now visible, as he flexes with pure rage after taking those attacks by the morningstars. He simply glares at them and spits blood to the floor, then yelling once again and taking another reckless two handed swing on the Bugbear he’d swung at before, hoping to finish him off.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
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Doc slays the last Redbrand in the room!
(You each gain 60 XP.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Yed will scan the room for anything of interest as he waits for the party to continue their exploration of the Redbrand hideout.
Investigation:5
Yed doesn’t find anything new in the room. There’s the secret door leading back to the cavern and the stairs leading up.
The barrels contain salted pork and beef, flour, sugar, apples, and ale.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Doc will pick up his discarded blades and shoulder his bow once more as they prepare to head back towards the cavern and the unexplored section of this base.
Current PC's:
Alantha Seradorr - Half-Drow Bardlock
Titus Conrad - Human Tempest Cleric, servant of Valkur
Melissa MacFarland - Kalashtar Knowledge Cleric
Randolph the Red - Nomadic Firbolg Druid
Retired PC's:
Gene Erros - Human Know. Cleric, Div. Wizard of Oghma
Barrik Boulderbrow - Dwarven Abjuration Fighter
Veldrin Xorlarrin - Renegade Drow Hexblade
Hrolf Hammerhand - Dwarven Forge Cleric of Moradin
The group moves through the secret door into the large natural cavern. You see the nothic peering at you from behind one of the stone pillars. Descending the stairs into the hallway you haven't yet explored, you find that it turns right after the stairs and ends in a door. You hear shouts of triumph and exasperation and the same strange rattling noise that Doc heard before coming from behind that door.
Right before the corridor turns is another door. Several gruff voices issuing commands in what sounds like the Goblin tongue can be heard behind it.
For those who understand goblin:
The commands are demeaning orders, such as “Lick the floor!” and “Roll like a dog!”.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Yed turns his head in high alert at the gruff voices that they’d heard behind the door, and will draw his large Warhammer. He will wait for Doc to take lead, understanding that the human knows Goblin and will likely know the best way to move forward. He will simply wait with his weapon drawn in preparation to swing at any goblins that may suddenly walk through the door before Doc fully tells him what he should do. He whispers to the group, “I’ll move on your signal.”
(Held action and prepared to attack if needed, only if party is rushed suddenly)
Warhammer: 22
Damage: 13
Big Bear transforms back into orc form, casting cure wounds on his tired body 8, he then mouths to the group, “ready?”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Shamash's whole body goes taught and tense as they walk through the cavernous room with the Nothic. Every bone in his body is screaming out to attack this disgusting creature. But he focuses his mind on his friends. He cannot interupt the job of ending these criminals and thugs preying on the good townsfolk of this town....
He is so distracted he bumps into Big Bear as everyone gathers around the door. Shamash is totally at a loss for what is happening right now, he'll follow the other's lead.
"Move in, quickly. There is someone, or some thing being tormented in there."
Doc says, steeling his nerves.
Current PC's:
Alantha Seradorr - Half-Drow Bardlock
Titus Conrad - Human Tempest Cleric, servant of Valkur
Melissa MacFarland - Kalashtar Knowledge Cleric
Randolph the Red - Nomadic Firbolg Druid
Retired PC's:
Gene Erros - Human Know. Cleric, Div. Wizard of Oghma
Barrik Boulderbrow - Dwarven Abjuration Fighter
Veldrin Xorlarrin - Renegade Drow Hexblade
Hrolf Hammerhand - Dwarven Forge Cleric of Moradin
Big Bear casts one more cure wounds 9 , steeling himself before busting down the door into the unknown, keeping back, having learned his lesson from previous entries.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
The group fills up the tight corridor as Yed flings open the door. The room, which seem to be a barracks, contains four roughly built wooden bunks, with heaped-up blankets and dirty dishes scattered about. A strong smell of unwashed bodies and rotten meat fills the air. Three tall, furry humanoids are lounging among the mess, barking orders at a sad little goblin that demeans itself for their amusement. One of the bugbears wears a jeweled eyepatch.
A red light suddenly fills the hallway. The stone beneath Evzeen's feet becomes red-hot. In a voice that sounds more annoyed than worried, she says "Oh not now. I still had so much to do!"
A pillar of red flame engulfs her then disappears, leaving no trace of the warlock except a perfect circle of molten stone, which quickly cools.
The bugbears seem utterly mystified by this strange occurrence, and the goblin promptly faints.
Initiative:
Doc Jennings: 7
Big Bear: 14
Shamash: 10
Yed Orilo: 16
Enemies: 14
(Big Bear, Yed.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
As a bonus action, Big Bear whispers to the Bear totem on his staff and a radiant aura emanates out from it.
(Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 7 In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.)
Big Bear then throws a ball of flame at one of the Bug Bears
Produce Flame: Attack: 10 Damage: 7
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Yed will RAGE after seeing the bugbears bullying the goblin and seemingly having Ezveen disappear in front of his eyes. Spittle drops from his mouth as he blindly rushes the bugbears, remembering Klarg and how he’d almost died, then proceeds to fully give in to the bloodlust. He takes a reckless two handed swing at the nearest bugbear,
Reckless Warhammer Swing:16
Damage: 16
Critical Damage: 6
Yed deals a devastating blow to one of the bugbears, who just barely holds onto life.
The bugbears retaliate, each attacking Yed with a spiked club!
Attack: 21 Damage: 5
Attack: 8 Damage: 13
Attack: 6 Damage: 14
Yed's rage and Big Bear's aura help the goliath avoid the worst of the attacks.
(Everyone is up.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Doc takes advantage of the chaos and dives into the fray. Trying to stab the eyepatch wearing bugbear where least expected!
*Cunning Action: Hide*
Stealth:
13
Rapier + Sneak Attack:
Attack: 24 Damage: 15
Current PC's:
Alantha Seradorr - Half-Drow Bardlock
Titus Conrad - Human Tempest Cleric, servant of Valkur
Melissa MacFarland - Kalashtar Knowledge Cleric
Randolph the Red - Nomadic Firbolg Druid
Retired PC's:
Gene Erros - Human Know. Cleric, Div. Wizard of Oghma
Barrik Boulderbrow - Dwarven Abjuration Fighter
Veldrin Xorlarrin - Renegade Drow Hexblade
Hrolf Hammerhand - Dwarven Forge Cleric of Moradin
Doc flies into the room and sinks his rapier into the bugbear with the eyepatch. Two of the bugbears now have significant injuries.
(Big Bear, Yed, Shamash.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Big Bear runs forward and slams his shillelagh down around the eye patched bugbear. Attack: 8 Damage: 4
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Big Bear runs into the room and whacks the bugbear with the eye patch, bringing him closer to death.
(Yed, Shamash.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Will use Stone’s Endurance as a reaction to reduce the last attack by; 14)
Yed’s thick Goliath skin seems to have dozens of veins that are now visible, as he flexes with pure rage after taking those attacks by the morningstars. He simply glares at them and spits blood to the floor, then yelling once again and taking another reckless two handed swing on the Bugbear he’d swung at before, hoping to finish him off.
Reckless Warhammer Attack: 26
Damage:10
Yed slays the bugbear with his second attack!
(Shamash.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum