Alton almost collapses from the pain and his injuries. He limps around to get behind Silent in hopes of maybe having some cover. "Well, I've learned that being in the front is a bad spot for me," and gives Silent a cheeky smile. Alton places a hand on his own chest and takes in a deep breath saying to himself as he casts cure wounds, "I can make a good story with these scars. I just need to heal up and finish these goblins off."
Movement: Moves right behind Silent. Action: Casts [spell]cure wounds[spell] at 2nd level on himself, healing for 10.
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Be excellent to each other, and roll for initiative dudes!
This post has potentially manipulated dice roll results.
Silent straightens up to his full height and plants his feet, trying to make himself look intimidating and shield Alton from view of the goblins. He lashes out at goblin 3, no longer attempting non-lethal strikes.
(If that managed to kill goblin 3, he'll sprint straight towards goblin 2 and have his Echo move directly in front of Alton, replicating his previous defensive stance. Scratch all that if gobbo 3 is still standing)
This post has potentially manipulated dice roll results.
Alton yelps taking another arrow, "These goblins have good aim." He takes that arrow out and places a hand on his chest again casting cure wounds, "Second verse, same as the first. Just trying to stay alive." Alton looks back at Balassar, "You got them on the run with taking out that one with ease. The rest should be child's play."
Movement: None Action: Casts cure wounds at 2nd level on himself healing for 14 Bonus Action: Gives Balassar bardic inspiration, for 10 minutes, Balassar can add 1d6 to one ability check, attack roll, or saving throw.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
This post has potentially manipulated dice roll results.
Silent debates pursuing the goblins for a split second before looking back at Alton and seeing him bloodied. He continues barreling forward after slicing the first goblin in half, aiming to do the same to goblin 4.
Alton runs up after Silent, "I think we're good. They're running away and we shouldn't chase after them and get lost ourselves. We are here for something more important. They could be leading us into an ambush too. I've heard goblins are tricky like that."
Silent looks at Alton, then at the blood on his sword and thunks it into the dirt. Right. Got... carried away there. Sorry. He won't chase them further.
Silent grins. I like the sound o’ that, yeah! Ain’t got no mascot since Wash left with his dragon.He furrows his brow for a moment. Just… make sure you train him not to piss on my stuff, yeah? Can never get the stench out…
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Balassar just gives a smirk as he looks at the goblins "So who's the new boss?" he asks as he brings his blade down on the wolf trying not to kill it.
OOC:
Action: Attack on Wolf 1: 22 Damage: 8
Balassar, your blow strikes the wolf with the flat of the blade, almost stunning it, but not quite knocking it out of the fight.

Goblin 4 moves back hesitantly, but still shoots an arrow at Silent:
Attack: 19 Damage: 5
It slices against his leg, drawing blood as it passes.
Alton is up.
Alton almost collapses from the pain and his injuries. He limps around to get behind Silent in hopes of maybe having some cover. "Well, I've learned that being in the front is a bad spot for me," and gives Silent a cheeky smile. Alton places a hand on his own chest and takes in a deep breath saying to himself as he casts cure wounds, "I can make a good story with these scars. I just need to heal up and finish these goblins off."
Movement: Moves right behind Silent.
Action: Casts [spell]cure wounds[spell] at 2nd level on himself, healing for 10.
Be excellent to each other, and roll for initiative dudes!
Alton, you hide behind Silent - or the one you think is the real Silent - and heal yourself.

Goblin 1 still shoots at you, attracted to the moving target:
Attack: 13 Damage: Unable to parse dice roll.
Oof! The pain that faded moments before returns with a vengeance as you take an arrow to the thigh.
Goblin 2 moves away and fires at Silent:
Attack: 8 Damage: 4
But misses, almost hitting the halfling crouched behind him.
The wolf attempts to gore Balassar:
Attack: 11 Damage: 6
You feel the jaws clamp down on you, but you shake them off before too much damage is done.
Goblin 3 tries to stab at Silent:
Attack: 19 Damage: 6
Silent just bats the blade away with his free hand.
Silent is up.
Silent straightens up to his full height and plants his feet, trying to make himself look intimidating and shield Alton from view of the goblins. He lashes out at goblin 3, no longer attempting non-lethal strikes.
Attack 27 Damage: 12
(If that managed to kill goblin 3, he'll sprint straight towards goblin 2 and have his Echo move directly in front of Alton, replicating his previous defensive stance. Scratch all that if gobbo 3 is still standing)
Goblin 3 is quite comprehensively sliced in two, but you are already sprinting when the top half hits the dirt.

Round Four:
Balassar
Goblin 4
Alton
Goblins 1 and 2, and Wolf 1
Silent
Balassar is up.
Balassar just takes another nonlethal swing at the wolf as he watches Silent take care of the goblins.
OOC:
Action: Attack on Wolf 1: 7 Damage: 7
Balassar, you feint with your weapon and use your shield to stun the wolf, knocking it unconscious.

Goblin 4 backs some more away, screeches something in goblin, and shoots at Silent:
Attack: 14 Damage: 7
But misses. The goblin moves further away, and seems ready to run.
Alton is up.
Alton yelps taking another arrow, "These goblins have good aim." He takes that arrow out and places a hand on his chest again casting cure wounds, "Second verse, same as the first. Just trying to stay alive." Alton looks back at Balassar, "You got them on the run with taking out that one with ease. The rest should be child's play."
Movement: None
Action: Casts cure wounds at 2nd level on himself healing for 14
Bonus Action: Gives Balassar bardic inspiration, for 10 minutes, Balassar can add 1d6 to one ability check, attack roll, or saving throw.
Be excellent to each other, and roll for initiative dudes!
Goblin 1 shoots at arrow at Silent's Echo:

Attack: 21 Damage: 8
It pops out of existence. The goblin says Eep! and bolts away, running south-east.
Goblin 2 will disengage from Silent as a bonus action and also run away, shouting something in goblin.
Silent is up.
(Goblin 2 is 60 ft south of Silent, off the map.)
Silent debates pursuing the goblins for a split second before looking back at Alton and seeing him bloodied. He continues barreling forward after slicing the first goblin in half, aiming to do the same to goblin 4.
Attack 18 Damage: 16
Balassar just nods as he pulls out his crossbow and shoots at the goblin that Silent doesn't chase after.
OOC:
Attack: 25 Damage: 13
Goblin 4 dies a gruesome death at Silent's hands.

Balassar, your shot hits the ground near the goblin's feet, and it starts running harded.
Alton is up.
Alton runs up after Silent, "I think we're good. They're running away and we shouldn't chase after them and get lost ourselves. We are here for something more important. They could be leading us into an ambush too. I've heard goblins are tricky like that."
Be excellent to each other, and roll for initiative dudes!
The goblins continue to flee, offering no attempt to fight back.
Will Silent continue the chase? If not, combat is over.
Silent looks at Alton, then at the blood on his sword and thunks it into the dirt. Right. Got... carried away there. Sorry. He won't chase them further.
The surviving goblins flee into the night and do not return. They leave behind the corpses of several fallen comrades, and an unconscious wolf.
After cleaning his blade, Silent will walk back over to Balassar and gesture at the prone wolf. You got plans for this one?
Balassar just shrugs "Not it's fault those things just raised it wrong...maybe we could use a mascot and guard dog?"
Silent grins. I like the sound o’ that, yeah! Ain’t got no mascot since Wash left with his dragon. He furrows his brow for a moment. Just… make sure you train him not to piss on my stuff, yeah? Can never get the stench out…