We should get off the shore, Dajarkal says. Three Earrings and the crew are probably not looking here, but... who knows. She makes a start for the trees.
He is awake, just very confused and terrified. He allows you to lead him away. As you reach the trees, he's able to recover enough to speak. I... thank you. I thought.. I... thank you for saving me.
North of Palma Flora, Dajarkal replies. There might be ships there soon, if the Clovis Concord sends them. It will be a long road back to Port Damali by land, and a dangerous one.
Silent has drawn his greatsword again and is checking the blade for any signs of water damage. I say we find a spot to camp and figure out figure out just what the hell we're doing.He glances at the former prisoner. There were a lot of ways that mission could've gone... didn't see this coming, though.
Make a Survival check to prepare a camp; in a situation like this, you can assume that someone else in the party would help and roll with advantage as default. I assume you have the equipment you need to make camp and light a fire?
This post has potentially manipulated dice roll results.
(OOC: Silent has a tinderbox and a mess kit - I'm hoping with his background he should be able to do a pretty decent job of setting up a camp, so I can make the roll)
You are able to make camp, and you can take the time to rest, bandage your wounds, and recover.
The villager introduces himself as Mowett, a fisherman who was taken when Palma Flora was attacked. He thanks you all again and again for rescuing him, but he is unable to offer anything to reward you. Everything he had, including his boat, was lost in the attack he thinks.
Dajarkal joins you as you sit and rest; the afternoon turns to evening, and you can pass the night here if you wish. If you do so, please tell me who will be first watch, second watch and third watch, and each roll a Perception check. If you are not spending the night, just let me know.
This post has potentially manipulated dice roll results.
2
The night passes peacefully; you hear the movement of beasts in the trees, but none approach you, and nor is there any sign of the approach of Three Earrings and her ship. Morning comes, and the sky is clear; you no longer see the Wavemaster in the ocean.
Perhaps she gave up, says Dajarkal, unconvinced. After all, these things only last an hour, right? She hands the bubble helmet to Pockets.
You pack up camp, and get ready to set off, but where will you go?
(OOC: This would be a good time to discuss your options. I would suggest doing so in character, and also talking through what your characters think of the events you've just been through - it's a chance to built their relationships with each other, and establish why you are staying together as a party.)
Pockets collects all of the bubble helmets and fashions a sack to carry them. He also tinkers with this armor and crossbow.
I'm going to just lay this out on the table now. I'm going to go back to Port Damali and return these to the black smith who made them. I'd like to keep that promise. After that, I think I'm going to go back home. This was a very illuminating experience for me. I just like to build things. I don't like the fighting so much. I don't like how willing I am to kill someone to win.
I think I'm just going to beg my parents to forgive me for leaving them and...I don't know. Become an apothecary like they wanted....
Pockets trails off and looks away from everyone. I'm sorry. I'll do whatever I can to help you all get out of here, but I can't stay in this life. I just don't have it in me.
Silent fishes around in his pack and retrieves Pockets' letter to his parents. He returns it to him.
No matter how hard I try to leave it behind, killing's been following me around like a lost puppy. Can't blame you for wanting out friend... you're a fixer, not a killer.
He glances around at the others. I'm feeling pretty lost myself. I decided I was done taking orders when I left home, and now we've got some orders set down by a homicidal shark-person. But hell, this could be a chance for a new start. Start wielding this sword for some good, maybe... He trails off, lost in thought.
An 11 is enough to know that the former prison, a man in his thirties, is exhausted and terrified, a little beaten about, but physically healthy.
Is anyone else seriously injured?
(OOC: ill assist the med check)
I could use some healing. I’m barely standing.
Pockets uses his last Cure Wounds on Arael. Healing her for 6
We should get off the shore, Dajarkal says. Three Earrings and the crew are probably not looking here, but... who knows. She makes a start for the trees.
Pockets tries to wake the prisoner. If he’s awake, he’ll also head away from the beach.
He is awake, just very confused and terrified. He allows you to lead him away. As you reach the trees, he's able to recover enough to speak. I... thank you. I thought.. I... thank you for saving me.
We need to get to a town. Do you know where we are? She asks the rescued hostage and Dajarkal.
North of Palma Flora, Dajarkal replies. There might be ships there soon, if the Clovis Concord sends them. It will be a long road back to Port Damali by land, and a dangerous one.
(I've marked a red dot on the map below.)
Silent has drawn his greatsword again and is checking the blade for any signs of water damage. I say we find a spot to camp and figure out figure out just what the hell we're doing. He glances at the former prisoner. There were a lot of ways that mission could've gone... didn't see this coming, though.
Make a Survival check to prepare a camp; in a situation like this, you can assume that someone else in the party would help and roll with advantage as default. I assume you have the equipment you need to make camp and light a fire?
(OOC: Silent has a tinderbox and a mess kit - I'm hoping with his background he should be able to do a pretty decent job of setting up a camp, so I can make the roll)
Survival - 20
You are able to make camp, and you can take the time to rest, bandage your wounds, and recover.
The villager introduces himself as Mowett, a fisherman who was taken when Palma Flora was attacked. He thanks you all again and again for rescuing him, but he is unable to offer anything to reward you. Everything he had, including his boat, was lost in the attack he thinks.
Dajarkal joins you as you sit and rest; the afternoon turns to evening, and you can pass the night here if you wish. If you do so, please tell me who will be first watch, second watch and third watch, and each roll a Perception check. If you are not spending the night, just let me know.
(OOC: I'm all for spending the night - if everyone agrees Silent can take first watch, I think he's slightly less beat up than Pockets and Keyo)
Perception - 21
Pockets takes second watch.
[Tooltip Not Found] - 10
Arael will take the third watch
Perception: 19
2
The night passes peacefully; you hear the movement of beasts in the trees, but none approach you, and nor is there any sign of the approach of Three Earrings and her ship. Morning comes, and the sky is clear; you no longer see the Wavemaster in the ocean.
Perhaps she gave up, says Dajarkal, unconvinced. After all, these things only last an hour, right? She hands the bubble helmet to Pockets.
You pack up camp, and get ready to set off, but where will you go?
(OOC: This would be a good time to discuss your options. I would suggest doing so in character, and also talking through what your characters think of the events you've just been through - it's a chance to built their relationships with each other, and establish why you are staying together as a party.)
Pockets collects all of the bubble helmets and fashions a sack to carry them. He also tinkers with this armor and crossbow.
I'm going to just lay this out on the table now. I'm going to go back to Port Damali and return these to the black smith who made them. I'd like to keep that promise. After that, I think I'm going to go back home. This was a very illuminating experience for me. I just like to build things. I don't like the fighting so much. I don't like how willing I am to kill someone to win.
I think I'm just going to beg my parents to forgive me for leaving them and...I don't know. Become an apothecary like they wanted....
Pockets trails off and looks away from everyone. I'm sorry. I'll do whatever I can to help you all get out of here, but I can't stay in this life. I just don't have it in me.
Silent fishes around in his pack and retrieves Pockets' letter to his parents. He returns it to him.
No matter how hard I try to leave it behind, killing's been following me around like a lost puppy. Can't blame you for wanting out friend... you're a fixer, not a killer.
He glances around at the others. I'm feeling pretty lost myself. I decided I was done taking orders when I left home, and now we've got some orders set down by a homicidal shark-person. But hell, this could be a chance for a new start. Start wielding this sword for some good, maybe... He trails off, lost in thought.
I guess we'll need to find transport back to Port Damali, if the rest of you are going back I mean. What will you do, Dajarkal?