Personally, no. They're not hard to find though, the captain answers. Though why anyone would seek them out is beyond me,she mutters to herself yet clearly audible to anyone on deck. One or two of the crew seem to be listening and nod in agreement.
Arael pays her two gold, as does Keyo. You board, and the journey begins.
The sun is bright, the sky is blue, but you all feel a sense of unease as you pass once again near the deep ocean floor, the lair of the sahuagin. Fortunately, the boat clings mostly to the coast, so you feel a little less exposed. You also keep an eye out for ships, particularly the vessel of Three Earrings, and Dajarkal's eyes rarely leave the horizon. You notice a few ships, flying flags of the Clovis Concord or independent trading ships with no flag you recognise.
The captain, pleased at the sudden unexpected income, is moderately friendly and introduced herself as Bellasa Torum, native of Brokenbank, but now mostly based out of Port Damali. You folks from hereabouts? I reckon you are, from your accent, she points at Pockets. The rest of you, not so much. You've the look of mercenaries about you, I'd say. Looking for work in Port Damali?
Palma Flora? It's been a few months since I was down the coast that way. Strange rumours going around Port Damali when we left. She looks at Pockets. You got a story to tell, lad?
Pockets takes a deep breath and recalls the story as he remembers it. I had undertaken the role of ship's carpenter under Captain Soales just that week. My companions now, save Dajarkal, were passengers aboard the ship heading to Palma Flora for their own reasons. When we arrived I was sent into the village to settle a debt for the captain when were were besieged by a series of ground quakes. Ill omens at the best of times. Before the ground had even settled everything living on that beach was attacked by sea folk. Sahuagin some call them. They slaughtered my captain and many villagers before we managed to escape ourselves aboard another ship. We saved but three innocent lives.
From that horror we learned that the Sahuagin had in their grip an artifact of some sort that was causing the quakes. Their leader was making it known that war was coming between her people and the surface unless demands were met. And now we're trying to get that message to anyone who will listen.
The leader... made it known? Like, she talked to you? Bellasa whistles. Never heard of the sahuagin talking to folks before. That's a tale in itself, I reckon. Maybe the Zhelezo will believe you. Maybe they'll arrest you and figure out later what you're guilty of. Good luck!
The boat is passing the land to your port side, the ocean to starboard. You see the hills that you would have walked through had you not taken the boat; they don't look too gruelling, but there's no doubt the journey would have taken longer that way.
It's coming into the afternoon; there's shade on the deck, from the sails or from small coverings you erect, but the sun is not too hot and there's a small area below deck where you can rest if you choose. All in all, the journey is quite pleasant, and a good opportunity to discuss your strategy once you reach the city.
Silent has lain down flat on the deck (or as flat as he can be, given his height) and is staring up at the sky.
I'm not gonna be put in a cage by no Zhelezo. End of story. D'you think your parents will be able to send our story to the higher ups? Or we can track down those kids we saved back on Palma Flora, see if they've got any contacts we can use...
I'd rather not involve my parents in this directly. Or at all honestly, but since I'm in it that's not an option I'll see what I can get for my stuff and you can use some of that for your next move.
I'll take the message to the Zhelezo. If they don't believe me, fine. But I'll have delivered the message and your consciences are clear. I'm not a great liar, so I'll stick with the truth.
Pockets sets about cleaning and repairing his equipment as needed with whatever time they have left on the voyage.
As you are approaching along the coast, rather than from out in the Lucidean Ocean, you don't see Port Damali until it is almost upon you. The boat rounds a rocky outcropping and there it is, one of the great cities of Wildemount and where this part of your adventure started. The sun is perhaps an hour from setting when you reach the docks, the familiar stench vying filling your nostrils, perhaps welcome, perhaps not. In any case, you have reached your destination. The captain bids you farewell as you clamber onto the dockside.
The city will be closing up soon, but you have a little time to go where you will. You are in the Larboard Light district, effectively the docks of the city. There are taverns nearby, one of which, the Light's Marvel, Arael has already visited. Pockets' home is not far, I believe. Where will you go?
FYI, the scale is almost certainly wrong on the map. :)
(OOC: Pockets' family lives in the Tumbledowns on the other side of the city. Probably not a super long trek, but I'm not sure I'll have him go there straight away. Are any shops open where I could sell my crossbow and armor? Maybe some of my other equipment?)
The smithy of Hektor Grommen is nearby - Pockets and Silent visited there before, and you could sell a crossbow and armour there. There are certainly other shops where you can sell other items from your equipment, if you wish. We don't need to role-play that - every shop will buy used items for half the price listed in the Player's Handbook: https://www.dndbeyond.com/sources/phb/equipment
Captain, do you happen to know any Zheleso in Port Damali? I want to tell someone about what I saw of these creatures in Palma Flora.
Personally, no. They're not hard to find though, the captain answers. Though why anyone would seek them out is beyond me, she mutters to herself yet clearly audible to anyone on deck. One or two of the crew seem to be listening and nod in agreement.
Agreed, Captain, but so far I’ve found no one else interested in the information.
(OOC: Hello?)
(OOC: I do not have 2 gold, what are my options here?)
Arael pays her two gold, as does Keyo. You board, and the journey begins.
The sun is bright, the sky is blue, but you all feel a sense of unease as you pass once again near the deep ocean floor, the lair of the sahuagin. Fortunately, the boat clings mostly to the coast, so you feel a little less exposed. You also keep an eye out for ships, particularly the vessel of Three Earrings, and Dajarkal's eyes rarely leave the horizon. You notice a few ships, flying flags of the Clovis Concord or independent trading ships with no flag you recognise.
The captain, pleased at the sudden unexpected income, is moderately friendly and introduced herself as Bellasa Torum, native of Brokenbank, but now mostly based out of Port Damali. You folks from hereabouts? I reckon you are, from your accent, she points at Pockets. The rest of you, not so much. You've the look of mercenaries about you, I'd say. Looking for work in Port Damali?
I'm not, but the others may be. I'm just heading home after what happened in Palma Flora.
(OOC: If it bothers you, Pengwiny, I can give you a gold.)
Keyo offers to pay for Arael. :)
Palma Flora? It's been a few months since I was down the coast that way. Strange rumours going around Port Damali when we left. She looks at Pockets. You got a story to tell, lad?
(OOC: Thanks! It didn't bother me, it was more of a *oh shit I can't pay the lady* issue. But Keyo can pay, that's fine lol).
Arael sits with the group, listening to the conversation.
Pockets takes a deep breath and recalls the story as he remembers it. I had undertaken the role of ship's carpenter under Captain Soales just that week. My companions now, save Dajarkal, were passengers aboard the ship heading to Palma Flora for their own reasons. When we arrived I was sent into the village to settle a debt for the captain when were were besieged by a series of ground quakes. Ill omens at the best of times. Before the ground had even settled everything living on that beach was attacked by sea folk. Sahuagin some call them. They slaughtered my captain and many villagers before we managed to escape ourselves aboard another ship. We saved but three innocent lives.
From that horror we learned that the Sahuagin had in their grip an artifact of some sort that was causing the quakes. Their leader was making it known that war was coming between her people and the surface unless demands were met. And now we're trying to get that message to anyone who will listen.
The leader... made it known? Like, she talked to you? Bellasa whistles. Never heard of the sahuagin talking to folks before. That's a tale in itself, I reckon. Maybe the Zhelezo will believe you. Maybe they'll arrest you and figure out later what you're guilty of. Good luck!
The boat is passing the land to your port side, the ocean to starboard. You see the hills that you would have walked through had you not taken the boat; they don't look too gruelling, but there's no doubt the journey would have taken longer that way.
It's coming into the afternoon; there's shade on the deck, from the sails or from small coverings you erect, but the sun is not too hot and there's a small area below deck where you can rest if you choose. All in all, the journey is quite pleasant, and a good opportunity to discuss your strategy once you reach the city.
I'm planning on selling some of my equipment before looking for my parents' shop. If it's still there.
Silent has lain down flat on the deck (or as flat as he can be, given his height) and is staring up at the sky.
I'm not gonna be put in a cage by no Zhelezo. End of story. D'you think your parents will be able to send our story to the higher ups? Or we can track down those kids we saved back on Palma Flora, see if they've got any contacts we can use...
I'd rather not involve my parents in this directly. Or at all honestly, but since I'm in it that's not an option I'll see what I can get for my stuff and you can use some of that for your next move.
I'll take the message to the Zhelezo. If they don't believe me, fine. But I'll have delivered the message and your consciences are clear. I'm not a great liar, so I'll stick with the truth.
Pockets sets about cleaning and repairing his equipment as needed with whatever time they have left on the voyage.
As you are approaching along the coast, rather than from out in the Lucidean Ocean, you don't see Port Damali until it is almost upon you. The boat rounds a rocky outcropping and there it is, one of the great cities of Wildemount and where this part of your adventure started. The sun is perhaps an hour from setting when you reach the docks, the familiar stench vying filling your nostrils, perhaps welcome, perhaps not. In any case, you have reached your destination. The captain bids you farewell as you clamber onto the dockside.
The city will be closing up soon, but you have a little time to go where you will. You are in the Larboard Light district, effectively the docks of the city. There are taverns nearby, one of which, the Light's Marvel, Arael has already visited. Pockets' home is not far, I believe. Where will you go?

FYI, the scale is almost certainly wrong on the map. :)
(OOC: Pockets' family lives in the Tumbledowns on the other side of the city. Probably not a super long trek, but I'm not sure I'll have him go there straight away. Are any shops open where I could sell my crossbow and armor? Maybe some of my other equipment?)
The smithy of Hektor Grommen is nearby - Pockets and Silent visited there before, and you could sell a crossbow and armour there. There are certainly other shops where you can sell other items from your equipment, if you wish. We don't need to role-play that - every shop will buy used items for half the price listed in the Player's Handbook: https://www.dndbeyond.com/sources/phb/equipment
(OOC: Ok, we can return his diving helmets too. I’ll sell my crossbow and scale mail. Total 37.5 gp.)