This post has potentially manipulated dice roll results.
Iri summons her Bestial Spirit (3rd level for an hour) when they reach the tomb. "Would the blade be in one of those?" She shudders as she points to the sarcophagi. Keeping her eyes on the door back to the stairs (Perception 14).
Tex fishes around in his satchel, pulling out some blue glass pinsnez (teddy roosevelt styled glasses), taking a few minutes to make minor adjustments based on background magical noise, temperature, pollen count, and various minute environmental and party based factors, he will activate DETECT MAGIC as a ritual to search the room for magical auras.
If he doesnt see anything of note, he will suggest they continue north to D8, maintaining a fair distance from where the will-O-wisps zipped off to.
Can see magical auras through stone walls up to 1 foot thick.
An explosion of acid erupts from the tomb as Gareth lifts one of the tops off, those that fail the saving throw suffer 12 acid damage and will need to wear a cone of shame until you heal.
Your rogue had been hanging back so far, sneaking along and watching the passage behind you. When the tomb sprays acid all over the group, you can hear his quiet voice coming from the passage, "And that's why you let the rogue check doors and chests before you just rip the top off..."
Before we all enter D8, everyone go ahead and make another DC10 Perception check. Those that fail, fall into a small trap, landing on 4 sharp swords, taking 1 damage per sword.
Pff. More like toothpicks.
D8 - Two sarcophagi in alcoves contain the moldy bones and rusty armor of a woman (it seems) and her faithful squire(?) - but hold nothing of value. The area north of the sarcophagi has the bones of a huge dragon, embedded in its walls. The dragon’s skull rests on the floor and has a longsword set atop it.
This post has potentially manipulated dice roll results.
27
Ez perception
"Ooh there it is." Iri and her spirit rush into the room, looking amazed at the dragon skeleton. She says in a soft voice, "We are fighting one of those?"
This post has potentially manipulated dice roll results.
Perception: 12
"Remember what happened the last time you grabbed something before I checked it..." he jokes, then goes about examining the sword and the dragon's skull.
Tex is overcome with curiosity to study this relic, and picks it up immediately, dropping his current sword on the ground. “Well, tan my hide and call me Owlbear Johnson, ain’t she a beauty.”
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Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
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Iri summons her Bestial Spirit (3rd level for an hour) when they reach the tomb. "Would the blade be in one of those?" She shudders as she points to the sarcophagi. Keeping her eyes on the door back to the stairs (Perception 14).
Tex fishes around in his satchel, pulling out some blue glass pinsnez (teddy roosevelt styled glasses), taking a few minutes to make minor adjustments based on background magical noise, temperature, pollen count, and various minute environmental and party based factors, he will activate DETECT MAGIC as a ritual to search the room for magical auras.
If he doesnt see anything of note, he will suggest they continue north to D8, maintaining a fair distance from where the will-O-wisps zipped off to.
Can see magical auras through stone walls up to 1 foot thick.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
For fun, Gareth-Wyn will try to open one of the sarcophagi.
Athletics: 14
Everyone in the room, please make a DC 15 Dexterity saving throw.
9
15
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Dex ST: 18
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
An explosion of acid erupts from the tomb as Gareth lifts one of the tops off, those that fail the saving throw suffer 12 acid damage and will need to wear a cone of shame until you heal.
Your rogue had been hanging back so far, sneaking along and watching the passage behind you. When the tomb sprays acid all over the group, you can hear his quiet voice coming from the passage, "And that's why you let the rogue check doors and chests before you just rip the top off..."
Stealth: 22
Love God. Love Others. Any Questions?
Got eem.
Where to guys?
D8 - In this r-
Ooh!
Before we all enter D8, everyone go ahead and make another DC10 Perception check. Those that fail, fall into a small trap, landing on 4 sharp swords, taking 1 damage per sword.
Pff. More like toothpicks.
D8 - Two sarcophagi in alcoves contain the moldy bones and rusty armor of a woman (it seems) and her faithful squire(?) - but hold nothing of value. The area north of the sarcophagi has the bones of a huge dragon, embedded in its walls. The dragon’s skull rests on the floor and has a longsword set atop it.
27
Ez perception
"Ooh there it is." Iri and her spirit rush into the room, looking amazed at the dragon skeleton. She says in a soft voice, "We are fighting one of those?"
Perception: 8
"So it would seem, although I don't think ours is quite so big," Vi replies.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Perception: 12
"Remember what happened the last time you grabbed something before I checked it..." he jokes, then goes about examining the sword and the dragon's skull.
Perception 2: 9
Love God. Love Others. Any Questions?
Got eem. Again.
Seems like a typical dead dragon's skull and one hell of a bad ass dragon killin' blade.
Dex save: 8
"Oops."
Approaching the sword. "Surely it is not this easy?"
Perception check vs the toothpicks: 6
Tex walks over to the blade, examining it to see if it’s actual magical.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Oh it's magical, alright. It's a gorgeous sword.
Tex is overcome with curiosity to study this relic, and picks it up immediately, dropping his current sword on the ground. “Well, tan my hide and call me Owlbear Johnson, ain’t she a beauty.”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer