This post has potentially manipulated dice roll results.
23 Race: Hill Dwarf 5 Class: Cleric 3 Morality: Chaotic good
19 Background: Sailor Revelry pirate
1 Fateful Moment: A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master’s Guide. You also have the Martial Adept feat from the Player’s Handbook.
Cleric Type: 9 Tempest
Weapon’s special features
6 Human: Made in worship to the patron god of an ancient seaside kingdom before it collapsed
4 Religious: Used in ceremonies to a deity with holy symbols on it
13 Roll twice
6 Covetous: The nearer becomes obsessed with wealth
13 Compass: Use an action to learn which way is north
14 Hidden message: Message hidden somewhere on the item, might be only visible at a certain time of year, in one location, etc
So this is the chaotic good hill dwarf revelry pirate cleric named Barnebus “Neb” Muthal who found his god in the middle of a storm, promising to worship them if only he and his crew survived. Keeping his word, he left the Revelry to search for followers of his new god to learn about their worship. He met a fellow believer who taught him to wield a war pick, before entrusting his own to him and leaving in the night. The pick contained strange carvings and etching alongside holy symbols and weirdly a detailed compass near the grip, but it also made Neb long for wealth. Jewels, coin, artifacts, anything with value made his fingers burns to hold them, hoard them, keep them near him.
This post has potentially manipulated dice roll results.
Race: 77 Human
Class: 16 Monk
Morality: 5 re-roll
Backstory: 11 Folk Hero
Fateful moment: 13
A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master’s Guide. You also have the Martial Adept feat from the Player’s Handbook.
Morality reroll: 7 Chaotic Neutral
This was really fun, hope the dice lords favor me and get chosen to flush this mama jama.
I shall send a PM to all participants as to further discuss and to set up the adventure they shall run together. If there is no reply from them or circumstances prevent them from entering, then I shall roll for another participant. Thank you all for taking part in such.
Please withdraw my entry, I have joined another game and all my slots are taken. Thanks for the inspiration on a totally new way (for me) to set up a game.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
23 Race: Hill Dwarf 5 Class: Cleric 3 Morality: Chaotic good
19 Background: Sailor Revelry pirate
1 Fateful Moment: A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master’s Guide. You also have the Martial Adept feat from the Player’s Handbook.
Cleric Type: 9 Tempest
Weapon’s special features
6 Human: Made in worship to the patron god of an ancient seaside kingdom before it collapsed
4 Religious: Used in ceremonies to a deity with holy symbols on it
13 Roll twice
6 Covetous: The nearer becomes obsessed with wealth
13 Compass: Use an action to learn which way is north
14 Hidden message: Message hidden somewhere on the item, might be only visible at a certain time of year, in one location, etc
So this is the chaotic good hill dwarf revelry pirate cleric named Barnebus “Neb” Muthal who found his god in the middle of a storm, promising to worship them if only he and his crew survived. Keeping his word, he left the Revelry to search for followers of his new god to learn about their worship. He met a fellow believer who taught him to wield a war pick, before entrusting his own to him and leaving in the night. The pick contained strange carvings and etching alongside holy symbols and weirdly a detailed compass near the grip, but it also made Neb long for wealth. Jewels, coin, artifacts, anything with value made his fingers burns to hold them, hoard them, keep them near him.
Race: 77 Human
Class: 16 Monk
Morality: 5 re-roll
Backstory: 11 Folk Hero
Fateful moment: 13
A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master’s Guide. You also have the Martial Adept feat from the Player’s Handbook.
Morality reroll: 7 Chaotic Neutral
This was really fun, hope the dice lords favor me and get chosen to flush this mama jama.
Could you also add the random table for Druid subclasses?
For Druids' Circles -
Druid subclass: 5
Moon
Since we're doing this on D&DBeyond, I'm rolling a d9 for morality, since that exists.
Race: 91
Class: 16
Morality: 3
Background: 7
Fateful Moment: 3
A Forest Gnome... Paladin... who is True Neutral... who was an Urchin... who starts with a Feat. Fascinating.
Ability scores: 12 15 11 10 15 14
Just a test post to see if I can do irregular rolls.
10
Can confirm that I am able to do irregular rolls and would like to remind all that today is the last day to apply.
And the lucky few to try their randomized characters shall be -
22
Mindmadejace
20
leapingmountain
7
DirtyDogP
15
Hydra1418
4
BlueBayou
I shall send a PM to all participants as to further discuss and to set up the adventure they shall run together. If there is no reply from them or circumstances prevent them from entering, then I shall roll for another participant. Thank you all for taking part in such.
A heads up to all still here. I may be in need of a 5th final member. If my current applicant does not reply, then I shall roll for another applicant.
Please withdraw my entry, I have joined another game and all my slots are taken. Thanks for the inspiration on a totally new way (for me) to set up a game.
Panic is a mechanism that strengthens the gene pool.
Still here and waiting to get lucky :)
Still here!
Still here and hopefully get to see the NE wizard action
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Come on dice!
Still here, as well.
A new one must be rolled for so that person shall be
3
Laserwhit