The EGW, Explorer's Guide to Wildemount, provides many adventures of any kind, ranging from war, intrigue and plain heroism. Even as to go so far as to help with your backstory, your heroic chronicle, what drives your character to such lengths and what motivates them against all odds. Whether it be for the ideal of justice, pursuit of nationalism, or just that your character is a murder-hobo (Classic). It is a wonderful way to give flavor and color to one's character, for RP, badassery, or humor. But what I wish to try is something slightly different. While most characters are planned and thought out, it gives way to some semblance of a 'Meta'. For example: the dwarf to be the stocky frontliner; an high elf is in the back casting spells; a sneaky halfling readies his dagger; and any race of a bard is expected to sleep with countless droves of men, women, dragons.
So I wish to go against that set belief (Except for bards, you all are wonderful poets, singers, and performers. Especially the Orcish ones that scream Metal.) and let it all up to our Gods of RNG. While the DDB does have a randomizer for character creation, that is too easy to manipulate. I cannot tell if you randomized it or just merely choose the ones that you wanted. So best way to judge is to let the dice choose for you.
A d100 for deciding one's Race, a d20 for one's class, a d20 for one's background , a d10 for one's morality.
Even when one chooses their advance class, it is up to the dice.
Now, while my goal is to randomize most aspects of the character. It'll be very hard to understand or play as a chaotic evil sorcerer who is also a hopeless romantic along with a sucker for a pretty face (Sounds interesting but also sounds like a very manipulated character.) So characters can choose their traits, flaws, and bonds. While their ideal holds to their morality.
Back to the sourcebook, it conveniently provides a table as to decide one's place of birth and background. This can also be used to decide allegiances but that is a very flippant thing as much so as good and evil. While it also provides a table to decides one's allies, rivals, family, if you're the last of your line and must kill the demon Aku to return to the past, or favorite food, it will be mostly ignored. I want to point out the Fateful Moments. It provides certain buff, debuffs, or madness to one's character. This would be the upside to subjecting yourself to such randomization, along with a few tweaks on the table, such as 19 - You are able to choose one rare wondrous item and one rare ring; 20 - You gain a feat of your choice.
So to illustrate the odds, here are the dice tables.
Your parents were murdered in front of you. Roll on the Ally and Rival Identities table to determine the type of creature that killed them. You have proficiency in the Stealth and Survival skills.
2
You met a dark elf dying in the wilderness. Around their neck was a silver talisman containing a cameo of their child and the name “Il’viranya.” It is an amulet of proof against detection and location.
3
A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again.
4
You were caught in a terrible storm but miraculously survived. Now your dreams contain visions sent by a mysterious god or demigod. You have proficiency in the Arcana or Religion skill (your choice).
5
A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master’s Guide. You also have the Martial Adept feat from the Player’s Handbook.
6
You were the sole survivor when a horde of rampaging monsters raided your village or your neighborhood. You have proficiency in the Stealth skill or proficiency with martial weapons (your choice).
7
A famous mage saw potential in you and tutored you in the arcane arts. You have a spellbook and the Magic Initiate feat from the Player’s Handbook.
8
While on a long journey, you were picked up by a traveling circus, spending a year with them before returning to your home. You have proficiency in the Acrobatics or Performance skill (your choice) and proficiency with the disguise kit.
9
You were transformed into a bear by mysterious magic, and lived for a year as an animal before you were saved by a druid. Magic still lingers within you, though, and you can cast speak with animals at will.
10
You were press-ganged into military service, and were left shaken by what you saw on the battlefield. You have proficiency with medium armor, shields, and martial weapons. You also have a random form of indefinite madness, determined by rolling on the Indefinite Madness table in chapter 8 of the Dungeon Master’s Guide.
11
You were kidnapped by bandits while traveling between towns. While captured, you met an old thief who helped you escape. You have proficiency with thieves’ tools and proficiency in the Stealth skill.
12
You were visited by a demon lord in a dream. You awakened knowing the find familiar spell and are now able to cast it as a ritual, but your familiar always takes the form of a quasit. You also have a random form of indefinite madness, determined by rolling on the Indefinite Madness table in chapter 8 of the Dungeon Master’s Guide.
13
While exploring a remote forest, you were attacked by evil lycanthropes but escaped before being killed. You are cursed with wereboar, wererat, or werewolf lycanthropy (DM’s choice).
14
While lost in a remote forest or jungle, you were saved by a werebear or weretiger (DM’s choice). The lycanthrope believed you were destined for greatness and granted you the gift of lycanthropy with your consent.
15
You saved a pseudodragon from being eaten by a giant spider in a dark forest. The pseudodragon now loyally follows you wherever you go, even if you’d rather it stay hidden. It is controlled by the DM but obeys your commands if treated well.
16
You nearly died from a virulent disease (the DM’s choice of cackle fever, sewer plague, or sight rot; see chapter 8 of the Dungeon Master’s Guide). Your life was saved by an agent of the Cobalt Soul, who could not cure the disease, but who gave you a periapt of health that suppresses it.
17
You were accused of a crime and were exiled or imprisoned, regardless of whether or not you were guilty. Having spent time among criminals, you have proficiency in the Intimidation skill and you know thieves’ cant.
18
You saved a riderless horse wearing full tack and harness from wolves. You own a riding horse and a saddle, and you have proficiency in the Animal Handling skill.
19
You may choose one rare wondrous item and one rare ring.
This post has potentially manipulated dice roll results.
Absolutely can not resist randomizes! Let's see: Race: 21 Class 17 Morality 1 Background 14 Fateful Moment 9
Now, if I am reading it correctly, I've got: Rock Gnome, Sorcerer, Lawful Good, Sailor (Revelry pirate) who, for whatever reason was: While exploring a remote forest, you were attacked by evil lycanthropes but escaped before being killed. You are cursed with wereboar, wererat, or werewolf lycanthropy (DM’s choice). :)
5
Divine origin!
How do you like such character? As this was the first roll - would gladly play that mix, but if you want Artificer in the group - my dwarf will be happy to oblige.
Ok, this is new! Before you were able to edit your post without triggering changes in rolls. Here is initial rolls I had:
Ok, capricious dice roller, new rolls (that stuck now) resulted in following construct: Hill Dwarf, Artificer, Lawful Good, Charlatan (fitting), with a twist: You were kidnapped by bandits while traveling between towns. While captured, you met an old thief who helped you escape. You have proficiency with thieves’ tools and proficiency in the Stealth skill.
Fateful Moment: 10 (You were caught in a terrible storm but miraculously survived. Now your dreams contain visions sent by a mysterious god or demigod. You have proficiency in the Arcana.)
Fateful moment: 13 - You were press-ganged into military service, and were left shaken by what you saw on the battlefield. You have proficiency with medium armor, shields, and martial weapons. You also have a random form of indefinite madness, determined by rolling on the Indefinite Madness table in chapter 8 of the Dungeon Master’s Guide.
Roll for indefinite madness: 65 - “I try to become more like someone else I know — adopting his or her style of dress, mannerisms, and name.”
Sorcerous origin: 4 based on the table here. Heh.. rolling again: 1.
The character: a neutral good goblin shadow sorcerer who's an outlander, somewhat mad and a former soldier. Perfect :)
A water genasi chaotic neutral paladin who used to be an entertainer. A famous warrior trained him/her with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master’s Guide. You also have the Martial Adept feat from the Player’s Handbook.
Special Features:Creator/User: 19 -- History: 5 -- Minor Property: 2 -- Quirk: 4
Giant. The item is larger than normal and was crafted by giants for use by their smaller allies.
Sinister. This item is linked to a deed of great evil, such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it. Anyone familiar with the item’s history is likely to treat it and its owner with suspicion.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.
Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
This post has potentially manipulated dice roll results.
Definitely up for this!
Race: 42
class: 10
background: 6
morality: 10
Did not change the above rolls at all, but I was rolling the entire hero chronicle, and just realized I was only suppose to do the single fateful moment.
fateful moment: 18
Race: Variant Human class: fighter background: sailor morality: chaotic good. Fateful moment: You were caught in a terrible storm but miraculously survived. Now your dreams contain visions sent by a mysterious god or demigod. You have proficiency in the Arcana or Religion skill (your choice).
This post has potentially manipulated dice roll results.
Race: 79Tabaxi
class: 7Ranger
Background: 12 Sailor
Morality: 4Neutral
Fateful moment: 10
You were caught in a terrible storm but miraculously survived. Now your dreams contain visions sent by a mysterious god or demigod. You have proficiency in the Arcana or Religion skill (your choice).
This post has potentially manipulated dice roll results.
Always down for a spot of random. RNGesus decrees that...
Race: 87
Class: 7
Background: 18
Morality: 3
Fateful Moment: 13
Ability scores: 17151510158
I am running a Half Orc Rogue who is a practiced soldier. They have a Lawful Evil morality, a pseudodragon companion, and an overall mediocre line of ability scores. Sounds like a good time, if you ask me!
A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again.
Race 61 Class 14 Background 17 Morality 2 Fateful Moment 15
now let’s see what I get :)
So a Neutral Forest-Gnome Ranger who, while a soldier (presumably) saved a Pseudodragon which now follows me loyally... nothing I’d ever have chosen but could definitely be very fun!
This post has potentially manipulated dice roll results.
Ok just curious:
RACE: 40 - drow
CLASS: 9 - wizard
MORALITY: 10 - neutral
BACKGROUND: 4 - Guild Artisan
FATEFUL MOMENT: 8 - You were transformed into a bear by mysterious magic, and lived for a year as an animal before you were saved by a druid. Magic still lingers within you, though, and you can cast speak with animals at will.
OOPS background and fateful moment should have been D20 not D10. Rerolling here:
BACKGROUND: 18 - Spy(Augen Trust)
FATEFUL MOMENT: 18 - A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again.
(Don't seem to have access to the ally and rival identities table)
oh neat! So I am a lawful neutral human astronomer who is a Warlock of the Hexblade. I also get to choose 1 rare wondrous item and 1 rare ring, which I will probably roll for both. I will pop in later today to finish her.
rare ring: 5 ring of X-ray vision rare wondrous item: 88 Mantle of Spell Resistance
Subclass (which I am rolling now to help understand my sage barbarian): 5
Sage specialty: 4
In summary: Baltius, a neutral good copper Ravenite dragonborn, was a librarian. He received a letter from a dead colleague asking for his help researching the art of weather manipulation. Baltius found a tome on the subject, and intrigued by it, attempted a ritual inscribed within. The room exploded in a burst of lightning. When Baltius awoke, he was blind. He felt a tumult of emotions churning within him. He was taken to a member of the Cobalt Soul who was not able to cure his blindness but did give him a periapt of health to suppress it. Having regained his sight, Baltius took to physical training to focus the raging tempest inside, eventually setting out to find a permanent cure.
This post has potentially manipulated dice roll results.
Race: 72
Class: 18
Morality: 3
Background: 15
Fateful Moment: 2
Ok, so mine would be Renvic Coppertree, the Lotsudan halfling barbarian, who lost all he had when a hord of monsters ravaged his home town. He still gets furious remembering that he hid from the monsters lile a coward instead of taking the opportunity to Set fire to his neighbors house himself. Strangely, seeing the other townsfolk getting ripped apart by monsters filled him with a sensation of peace and satisfaction. After spending some years, trying to survive in the wilderness surrounding what had once been his hometown, he was found and hired to be a Volstrucker agent.
The EGW, Explorer's Guide to Wildemount, provides many adventures of any kind, ranging from war, intrigue and plain heroism. Even as to go so far as to help with your backstory, your heroic chronicle, what drives your character to such lengths and what motivates them against all odds. Whether it be for the ideal of justice, pursuit of nationalism, or just that your character is a murder-hobo (Classic). It is a wonderful way to give flavor and color to one's character, for RP, badassery, or humor. But what I wish to try is something slightly different. While most characters are planned and thought out, it gives way to some semblance of a 'Meta'. For example: the dwarf to be the stocky frontliner; an high elf is in the back casting spells; a sneaky halfling readies his dagger; and any race of a bard is expected to sleep with countless droves of men, women, dragons.
So I wish to go against that set belief (Except for bards, you all are wonderful poets, singers, and performers. Especially the Orcish ones that scream Metal.) and let it all up to our Gods of RNG. While the DDB does have a randomizer for character creation, that is too easy to manipulate. I cannot tell if you randomized it or just merely choose the ones that you wanted. So best way to judge is to let the dice choose for you.
A d100 for deciding one's Race, a d20 for one's class, a d20 for one's background , a d10 for one's morality.
Even when one chooses their advance class, it is up to the dice.
Now, while my goal is to randomize most aspects of the character. It'll be very hard to understand or play as a chaotic evil sorcerer who is also a hopeless romantic along with a sucker for a pretty face (Sounds interesting but also sounds like a very manipulated character.) So characters can choose their traits, flaws, and bonds. While their ideal holds to their morality.
Back to the sourcebook, it conveniently provides a table as to decide one's place of birth and background. This can also be used to decide allegiances but that is a very flippant thing as much so as good and evil. While it also provides a table to decides one's allies, rivals, family, if you're the last of your line and must kill the demon Aku to return to the past, or favorite food, it will be mostly ignored. I want to point out the Fateful Moments. It provides certain buff, debuffs, or madness to one's character. This would be the upside to subjecting yourself to such randomization, along with a few tweaks on the table, such as 19 - You are able to choose one rare wondrous item and one rare ring; 20 - You gain a feat of your choice.
So to illustrate the odds, here are the dice tables.
Race:
Class -
Morality -
Background -
Fateful Moment -
Feel free to ask questions in the forum.
Absolutely can not resist randomizes! Let's see: Race: 21 Class 17 Morality 1 Background 14 Fateful Moment 9
Now, if I am reading it correctly, I've got: Rock Gnome, Sorcerer, Lawful Good, Sailor (Revelry pirate) who, for whatever reason was: While exploring a remote forest, you were attacked by evil lycanthropes but escaped before being killed. You are cursed with wereboar, wererat, or werewolf lycanthropy (DM’s choice). :)
5
Divine origin!
How do you like such character? As this was the first roll - would gladly play that mix, but if you want Artificer in the group - my dwarf will be happy to oblige.
Ok, this is new! Before you were able to edit your post without triggering changes in rolls. Here is initial rolls I had:
Ok, capricious dice roller, new rolls (that stuck now) resulted in following construct: Hill Dwarf, Artificer, Lawful Good, Charlatan (fitting), with a twist: You were kidnapped by bandits while traveling between towns. While captured, you met an old thief who helped you escape. You have proficiency with thieves’ tools and proficiency in the Stealth skill.
Meili Liang Lvl 5 Monk
Dice
Vary interested
Race: 23, Half Elf
Class: 3, Druid
Morality: 7, Neutral
Background: 7, Sage
Fateful moment: 5, Madness and some proficiencies from the war.
Race: 87 (Human)
Class: 14 (Wizard)
Morality: 5 (Neutral Evil)
Background: 12 (Sage Cobalt Scholar)
Fateful Moment: 10 (You were caught in a terrible storm but miraculously survived. Now your dreams contain visions sent by a mysterious god or demigod. You have proficiency in the Arcana.)
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Afraid to manipulate dice in previous roll, should we roll for stats and in my case school of magic?
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Very cool!
Race: 7 - goblin
Class: 19 - sorcerer
Background: 1 - outlander
Morality: 3 - neutral good
Fateful moment: 13 - You were press-ganged into military service, and were left shaken by what you saw on the battlefield. You have proficiency with medium armor, shields, and martial weapons. You also have a random form of indefinite madness, determined by rolling on the Indefinite Madness table in chapter 8 of the Dungeon Master’s Guide.
Roll for indefinite madness: 65 - “I try to become more like someone else I know — adopting his or her style of dress, mannerisms, and name.”
Sorcerous origin: 4 based on the table here. Heh.. rolling again: 1.
The character: a neutral good goblin shadow sorcerer who's an outlander, somewhat mad and a former soldier. Perfect :)
Oohhh...the awesome power of randomness!
Race: 52 -- Class: 10 -- Morality: 5 -- Background: 18 -- Fateful Moment: 15
A water genasi chaotic neutral paladin who used to be an entertainer. A famous warrior trained him/her with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master’s Guide. You also have the Martial Adept feat from the Player’s Handbook.
Special Features: Creator/User: 19 -- History: 5 -- Minor Property: 2 -- Quirk: 4
Giant. The item is larger than normal and was crafted by giants for use by their smaller allies.
Sinister. This item is linked to a deed of great evil, such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it. Anyone familiar with the item’s history is likely to treat it and its owner with suspicion.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.
Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
Love God. Love Others. Any Questions?
Definitely up for this!
Race: 42
class: 10
background: 6
morality: 10
Did not change the above rolls at all, but I was rolling the entire hero chronicle, and just realized I was only suppose to do the single fateful moment.
fateful moment: 18
Race: Variant Human
class: fighter
background: sailor
morality: chaotic good.
Fateful moment: You were caught in a terrible storm but miraculously survived. Now your dreams contain visions sent by a mysterious god or demigod. You have proficiency in the Arcana or Religion skill (your choice).
Withdrawn!
This is a fun concept but I don't want to be playing two draconblood wizards at once haha
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
Race: 79 Tabaxi
class: 7 Ranger
Background: 12 Sailor
Morality: 4 Neutral
Fateful moment: 10
You were caught in a terrible storm but miraculously survived. Now your dreams contain visions sent by a mysterious god or demigod. You have proficiency in the Arcana or Religion skill (your choice).
Always down for a spot of random. RNGesus decrees that...
Race: 87
Class: 7
Background: 18
Morality: 3
Fateful Moment: 13
Ability scores: 17 15 15 10 15 8
I am running a Half Orc Rogue who is a practiced soldier. They have a Lawful Evil morality, a pseudodragon companion, and an overall mediocre line of ability scores. Sounds like a good time, if you ask me!
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Race: 96
Class: 20
Background: 6
Alignment: 3
Fateful moment: 11
Color: 1
Subclass (which I am rolling now to help understand my sage barbarian): 4
Sage specialty: 7
53 Race
16 Class
11 Background
4 Alignment
12 Fateful Moment
Oh my God it's LN Wood Elf Mollymauk!
I count 4 15s in background....law of probability in action :P
Race: 55Tabaxi
Class: 2Fighter
Background:14Hermit
Morality: 1Neutral
Faithful moment: 20
A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again.
ally table: 99 Cultist
magic item: 81 Mithral armor
Race 61
Class 14
Background 17
Morality 2
Fateful Moment 15
now let’s see what I get :)
So a Neutral Forest-Gnome Ranger who, while a soldier (presumably) saved a Pseudodragon which now follows me loyally... nothing I’d ever have chosen but could definitely be very fun!
Ok just curious:
RACE: 40 - drow
CLASS: 9 - wizard
MORALITY: 10 - neutral
BACKGROUND: 4 -
Guild ArtisanFATEFUL MOMENT: 8 -
You were transformed into a bear by mysterious magic, and lived for a year as an animal before you were saved by a druid. Magic still lingers within you, though, and you can cast speak with animals at will.OOPS background and fateful moment should have been D20 not D10. Rerolling here:
BACKGROUND: 18 - Spy(Augen Trust)
FATEFUL MOMENT: 18 - A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again.
(Don't seem to have access to the ally and rival identities table)
Magic item Table B: 35 - lantern of revealing
Lot's of stuff ...
Oh I love the idea of randomization! So let’s see what I can roll up!
Race: 36
Class: 19
Background: 4
Morality: 5
Fateful Moment: 4
Sage Specialty: 6
Morality reroll: 9
Warlock Patron: 2
Morality reroll 2: 5
oh neat! So I am a lawful neutral human astronomer who is a Warlock of the Hexblade. I also get to choose 1 rare wondrous item and 1 rare ring, which I will probably roll for both. I will pop in later today to finish her.
rare ring: 5 ring of X-ray vision
rare wondrous item: 88 Mantle of Spell Resistance
In summary: Baltius, a neutral good copper Ravenite dragonborn, was a librarian. He received a letter from a dead colleague asking for his help researching the art of weather manipulation. Baltius found a tome on the subject, and intrigued by it, attempted a ritual inscribed within. The room exploded in a burst of lightning. When Baltius awoke, he was blind. He felt a tumult of emotions churning within him. He was taken to a member of the Cobalt Soul who was not able to cure his blindness but did give him a periapt of health to suppress it. Having regained his sight, Baltius took to physical training to focus the raging tempest inside, eventually setting out to find a permanent cure.
Race: 72
Class: 18
Morality: 3
Background: 15
Fateful Moment: 2
Ok, so mine would be Renvic Coppertree, the Lotsudan halfling barbarian, who lost all he had when a hord of monsters ravaged his home town. He still gets furious remembering that he hid from the monsters lile a coward instead of taking the opportunity to Set fire to his neighbors house himself. Strangely, seeing the other townsfolk getting ripped apart by monsters filled him with a sensation of peace and satisfaction. After spending some years, trying to survive in the wilderness surrounding what had once been his hometown, he was found and hired to be a Volstrucker agent.