Dice will cast a sleeping spell such that it is centered on the other side of the door and only the kobold's and maybe River who is already unconscious are affected: 25
Dice casts his spell, a purple haze going about the house. And as it descends, the kobolds ferocity quickly dies, giving way to a slumber as they all drop down unconscious
(I'm assuming we're just going to go out of initiative then)
Dornik takes a moment to tie up each of the Kobolds, leaving the others to stabilize River. Afterwords, he rests back on his heels, tending to his own wound. "Vicious little buggers, eh?"
As the party enters the residence, they can notice the obvious signs of a previous struggle from a past time. Broken furniture, shattered glass, and debris about the room. An open side door leads back outside while there are three other doors.
As the party moves to restrain the kobolds, the guard says he'll head back to notify Clary and Isobi. With the kobolds restrained, the party helps River with makeshift first aid.
River regains 1 HP
After a moment of waiting, the three kobolds awake from their magic induced slumber, the last one, the one River knocked out, is still unconscious. They growl at the party and start to struggle against their restraints. One speaks up, "Master not want witnesses. So we no talk!" It says.
After River is revived, she sits up, her hood falling back to — for the first time — reveal her head. To any that have seen a bugbear before, she doesn't look much different: long face, wide nose, under bite with some protruding teeth, and long fur. She scoots back to lean against the wall and hangs her head, putting one furry, long-nailed hand to the side of it. She sits in silence as the party looks around and then waits for the kobolds to awaken. When they do, she continues to sit in silence.
This post has potentially manipulated dice roll results.
Dice will conjure another figure of light making it look as menacing as possible and the using conjuring trick he will cause it to speak (at least seem like the sound is coming from it) in deep threatening tones to the kobolds. "Do you believe you can withstand our powers?"
Intimidation: 15
(OOC: Sigh, well at least maybe I made them laugh)
Dice thinks for a bit "It would seem our attempts to get them to talk are fruitless. I would say it is time to continue our investigation. Can we hand these criminals off to the law?"
This post has potentially manipulated dice roll results.
At the kobold's laughter, River's head lifts, and she looks at the creature with narrowed eyes. Getting to her feet, she walks over and picks up the kobold that laughed with her long, hairy arms and shakes it. "Khruun kac!" she yells into the creature's face. "Dach! Talk!"
The small reptile quickly caves as River handles him like a rag doll. "We took the one called Nima to Master up in Silver Fall! Please spare Moj!" The creature confesses as the other conscious ones start to cower in their restraints.
Dice looks at River and the kobold "Good work. See if they can give us a general direction at least for Silver Fall, but I will assume we will need to consult maps or guides."
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Lot's of stuff ...
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Dice will cast a sleeping spell such that it is centered on the other side of the door and only the kobold's and maybe River who is already unconscious are affected: 25
Lot's of stuff ...
Dice casts his spell, a purple haze going about the house. And as it descends, the kobolds ferocity quickly dies, giving way to a slumber as they all drop down unconscious
( a minute is about 10 rounds. )
(The party can tie up the kobolds then stabilize River.)
(I'm assuming we're just going to go out of initiative then)
Dornik takes a moment to tie up each of the Kobolds, leaving the others to stabilize River. Afterwords, he rests back on his heels, tending to his own wound. "Vicious little buggers, eh?"
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Dice will help stabilize River and, if they have a common language, will wait until the kobolds wake up and try to questions them.
Lot's of stuff ...
As the party enters the residence, they can notice the obvious signs of a previous struggle from a past time. Broken furniture, shattered glass, and debris about the room. An open side door leads back outside while there are three other doors.
As the party moves to restrain the kobolds, the guard says he'll head back to notify Clary and Isobi. With the kobolds restrained, the party helps River with makeshift first aid.
River regains 1 HP
After a moment of waiting, the three kobolds awake from their magic induced slumber, the last one, the one River knocked out, is still unconscious. They growl at the party and start to struggle against their restraints. One speaks up, "Master not want witnesses. So we no talk!" It says.
After River is revived, she sits up, her hood falling back to — for the first time — reveal her head. To any that have seen a bugbear before, she doesn't look much different: long face, wide nose, under bite with some protruding teeth, and long fur. She scoots back to lean against the wall and hangs her head, putting one furry, long-nailed hand to the side of it. She sits in silence as the party looks around and then waits for the kobolds to awaken. When they do, she continues to sit in silence.
Dice will conjure another figure of light making it look as menacing as possible and the using conjuring trick he will cause it to speak (at least seem like the sound is coming from it) in deep threatening tones to the kobolds. "Do you believe you can withstand our powers?"
Intimidation: 15
(OOC: Sigh, well at least maybe I made them laugh)
Lot's of stuff ...
The kobolds laugh at magic, "Hehe, master can do that but without magic. Stronger than magic!"
Sky smashes his Warhammer into the floor as close to the kobold who is talking the most. “This one thinks you will be talking!”
Intimidation: 14
Amazingly, the threat doesn't work as the kobold laughs, "Hah! You missed!" The idiotic creature says, without knowing it was a threat.
Dice thinks for a bit "It would seem our attempts to get them to talk are fruitless. I would say it is time to continue our investigation. Can we hand these criminals off to the law?"
Lot's of stuff ...
At the kobold's laughter, River's head lifts, and she looks at the creature with narrowed eyes. Getting to her feet, she walks over and picks up the kobold that laughed with her long, hairy arms and shakes it. "Khruun kac!" she yells into the creature's face. "Dach! Talk!"
Intimidation (using STR instead of CHA): 24
The small reptile quickly caves as River handles him like a rag doll. "We took the one called Nima to Master up in Silver Fall! Please spare Moj!" The creature confesses as the other conscious ones start to cower in their restraints.
While still clutching the kobold, River looks at Sky and Dice to see if that seems to satisfy their curiosity.
Dice is happy to get something from these useless creatures.
Lot's of stuff ...
Sky nod appreciatively at "Nicely done!" then after a few seconds "Now what the heck is a Silver Fall?"
"Master's home, we kobolds make cave for Master and his makings! Please spare Moj!" The kobold, presumably named Mog, answers in River's Grasp.
River draws the kobold close to her face and roars.
Dice looks at River and the kobold "Good work. See if they can give us a general direction at least for Silver Fall, but I will assume we will need to consult maps or guides."
Lot's of stuff ...