Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
"Kukulan, heal my allies and bring death to all who oppose you!" Zacazotal calls out as he moves down to P4. He then casts Death Whistle (toll dead) on Xeno! (If Xeno is down from Eldin's attack, I will instead target Dorkas). Zaca then ducks behind the wall at O9.
(Dreadwood is behind the wall, so I don't think Zacazotal can see him.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Ah thought they just had to be within shouting range. In that case I will do that from P3/P4, ending my turn on P4. Though I wouldn't willingly open myself to opportunity attacks from Xeno granted he is still alive and holding a melee weapon. Post edited)
The smoldering heap that was Dreadwood rises once more at Elspeth's side. "C-c-c-continuing M-m-m-mission P-p-p-parameters." He stutters coldly as he marches forward, aiming to cave in something precious of Elspeth in a punch. He comes in a second time after, burning the last of divine blessings in a desperate bid for harm; be it with Nara's earlier Javelin, or improvising and using the sharpened edge of his shield as the weapon of choice.
Movement: To next to Espeth(if not already next to them).
Action: Attack Using Unarmed Strike. Attack: 8(Dis: 10) Damage: 5 of piercing damage to Elspeth.
Bonus Action:War Priest's Blessing (3/3) using Improvised Weapon Attack. Attack: 8(Dis: 18) Damage: 5 of piercing damage to Elspeth. (If able to pick up Nara's Javelin from before, add another +2 to the attack roll, and replace the damage with this 9).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(No, I just misread it. She's doing one attack as a bonus action because of Frenzied Rage.)
(Also now there's a manipulated tag? But the rolls haven't changed?)
About that...
I think the reason that's happened is that hollow forgot to put in the roll for the healing potion. Surprisingly, the rolls for the attack, damage and Bless seem unchanged. I think the 8 for healing is the new roll that was edited in. This caused the "pop bottle" roll change from 20 or something (I remember it being 2 digits) to 9.
Again that's just my theory. I don't really know how this works except that the flag occurs whenever you edit a roll before another roll that you previously made.
(I didn’t even register what the rolls had been before I added the potion...I only noticed I’d forgotten the healing, from now on I’ll add additional rolls at the bottom, if that’s what caused the change)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Elite, Dorkas appears to be not within 5ft of my shadow. But you also said he slashed it. Did he attack me from 10ft away, or did he run away from the Shadow, or did the map get screwed up, lol)
This post has potentially manipulated dice roll results.
(AoO at Xeno when he leaves melee range)
Attack: 18 Damage: 12 psychic
(And then gogo conditional turn! Since i'm assuming Swigg is somewhere in Row 1)
Sha'kar owl takes off from his shoulder and flies over the walls to dive-bomb Latrius (Unless Swigg is hiding in O1, in which case it dive-bombs him instead) to Help Sha'kar's next attack. The elf darts around the wall next to him and through the doorway into the other teams prep room to strike at his foe with his shadowblade.
Familiar flies over wall to Help against Latrius (or swigg if in O1) then returns to hovering by sha'kar in P3.
Move: To O1 (unless Swigg is there, in which case end at N2)
Action: If Swigg is in O1, use Green-flame blade to Attack him, with 3 damage to Latrius if it hits. If Swigg is in M1, green-flame blade at Latrius instead, with the 3 damage to swigg if it hits. If Swigg is not next to Latrius, use Booming Blade at Latrius.
Attack: 15 Advantage from help: 15 Damage: 8 Psychic
(If it hits and swigg/latrius are adjacent, 3 damage to the one further from the door from green-flame blade. If they arne't adjacent, booming energy sheaths Latrius on a hit, and deals 1 additional damage if he moves before my next turn)
(And accidentally only rolled 1d8 for damage on the attack for my turn, instead of the 2d8 it's supposed to be from shadow blade. So should be another 5 damage)
They didnt load the first time I tried it. Ignore the spoilers. I'm afraid to edit it and change the rolls.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Fair enough.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eldin draws his rapier and strikes out at Xeno, taking advantage of the fact that his target is surrounded by his allies.
Rapier: 22 Dmg: 11 + Sneak Attack (Kulum next to Xeno): 3
Oh shit I just now realized that I forgot to take the rest of Eldin's turn.
BA: Disengage
Move to N8
Dorkas Con save vs Zacazotals Spell: 10
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
"Kukulan, heal my allies and bring death to all who oppose you!" Zacazotal calls out as he moves down to P4. He then casts Death Whistle (toll dead) on Xeno! (If Xeno is down from Eldin's attack, I will instead target Dorkas).
Zaca then ducks behind the wall at O9.Healing Word on Dreadwood: 7
Death Whistle on Xeno (DC 13 Wis): 7
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Nara staggers forward and swings at Grizzlianne.
Attack: 20 Damage: 8
Bless: 4
She pops the top from her healing healing potion at Grianne's snout, downs it, and smashes the empty vial against the wall to her right.
Healing: 6
just for fun top pop: Attack: 21 Damage: 0
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Dreadwood is behind the wall, so I don't think Zacazotal can see him.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(You can't attack twice and drink a potion in the same turn?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I only did one attack)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Ah thought they just had to be within shouting range. In that case I will do that from P3/P4, ending my turn on P4. Though I wouldn't willingly open myself to opportunity attacks from Xeno granted he is still alive and holding a melee weapon. Post edited)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
(@All: Assuming I'm picked up.)
The smoldering heap that was Dreadwood rises once more at Elspeth's side. "C-c-c-continuing M-m-m-mission P-p-p-parameters." He stutters coldly as he marches forward, aiming to cave in something precious of Elspeth in a punch. He comes in a second time after, burning the last of divine blessings in a desperate bid for harm; be it with Nara's earlier Javelin, or improvising and using the sharpened edge of his shield as the weapon of choice.
Movement: To next to Espeth(if not already next to them).
Action: Attack Using Unarmed Strike.
Attack: 8(Dis: 10) Damage: 5 of piercing damage to Elspeth.
Bonus Action: War Priest's Blessing (3/3) using Improvised Weapon Attack.
Attack: 8(Dis: 18) Damage: 5 of piercing damage to Elspeth.
(If able to pick up Nara's Javelin from before, add another +2 to the attack roll, and replace the damage with this 9).
When you realize you're doing too much: Signature.
(Dreadwood really hasn't been having a good time, has he.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I think hes referring to action economy. Your attack action is two attacks not one. You can either take the potion or use your attack action.
I got alot a doods
(No, I just misread it. She's doing one attack as a bonus action because of Frenzied Rage.)
(Also now there's a manipulated tag? But the rolls haven't changed?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
About that...
I think the reason that's happened is that hollow forgot to put in the roll for the healing potion. Surprisingly, the rolls for the attack, damage and Bless seem unchanged. I think the 8 for healing is the new roll that was edited in. This caused the "pop bottle" roll change from 20 or something (I remember it being 2 digits) to 9.
Again that's just my theory. I don't really know how this works except that the flag occurs whenever you edit a roll before another roll that you previously made.
(I didn’t even register what the rolls had been before I added the potion...I only noticed I’d forgotten the healing, from now on I’ll add additional rolls at the bottom, if that’s what caused the change)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(I didn't notice that she'd forgotten or that the pop bottle roll changed. Weird.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Elite, Dorkas appears to be not within 5ft of my shadow. But you also said he slashed it. Did he attack me from 10ft away, or did he run away from the Shadow, or did the map get screwed up, lol)
(AoO at Xeno when he leaves melee range)
Attack: 18 Damage: 12 psychic
(And then gogo conditional turn! Since i'm assuming Swigg is somewhere in Row 1)
Sha'kar owl takes off from his shoulder and flies over the walls to dive-bomb Latrius (Unless Swigg is hiding in O1, in which case it dive-bombs him instead) to Help Sha'kar's next attack. The elf darts around the wall next to him and through the doorway into the other teams prep room to strike at his foe with his shadowblade.
Familiar flies over wall to Help against Latrius (or swigg if in O1) then returns to hovering by sha'kar in P3.
Move: To O1 (unless Swigg is there, in which case end at N2)
Action: If Swigg is in O1, use Green-flame blade to Attack him, with 3 damage to Latrius if it hits. If Swigg is in M1, green-flame blade at Latrius instead, with the 3 damage to swigg if it hits. If Swigg is not next to Latrius, use Booming Blade at Latrius.
Attack: 15 Advantage from help: 15 Damage: 8 Psychic
(If it hits and swigg/latrius are adjacent, 3 damage to the one further from the door from green-flame blade. If they arne't adjacent, booming energy sheaths Latrius on a hit, and deals 1 additional damage if he moves before my next turn)
(And accidentally only rolled 1d8 for damage on the attack for my turn, instead of the 2d8 it's supposed to be from shadow blade. So should be another 5 damage)