Using Dash Hatch will move forward 60ft...which is still too far to attack, but he can and will cast Bane on 3 of the Chameleonites (the first 3 to attack his companions, the save dc is 13 charisma).
This post has potentially manipulated dice roll results.
Initiative:
Banzo- 23
Herman- 22
Brocc- 19
Chameleonites- 16
Shalana- 13
Baryonx- 9
Zeltheris- 5
Hatch- 1
Banzo let fly with a bolt of frost striking one of the lizard creatures which slowed markedly and hissed in pain, Hermans axe thudded into another and Broccs lance ran one through killing it instantly.
Four of the reptilians immediately vanished from sight seemingly absorbed into the landscape, two charged at Brocc, and another two towards Herman the remaining two yelled at the two larger reptilian creatures.
Shalana observed calmly.
The two Baryonx moved toward Brocc snapping their huge tooth-lined jaws.
Hatch cursed the two chameleonites attacking Brocc and one of the ones charging Herman.
(I don't think you can ready a bonus action, btw.) (How are the enemy grouped with our guys? Looking to place a shatter, but with no map its kinda hard.)
Herman for a moment considers the comment from Shalana but then disregards it: halflings are in dangers, moreover they may know something of our interest, last but not least: they have been warned by my hatchet and they did not skate away: bad for them
Herman, glaive in hand, attacks one of the foe in front of them and, if he can also the other.
(ooc: attacks against Herman are done with advantage)
Attack Attack: 5 Damage: 18
Bonus Attack: 13 Damage: 18
If the first attacks knocks down the first foe, because of great weapon feat, the bonus attack will not be at 1d4 but at 1d10 against the second foe
This post has potentially manipulated dice roll results.
Assuming he can reach 20ft range of the halflings, Hatch will throw a handaxe at one of the Chammys messing with them.
To hit: 18
Damage: 7
(how does grabbing a spare weapon work? Bonus action or??? Because if he can he'll grab his spare handaxe - he should already have his Axe of Kerellim in his other hand for two weapon fighting...which is going to pay off big one day, I just know it...)
Assuming he can reach 20ft range of the halflings, Hatch will throw a handaxe at one of the Chammys messing with them.
To hit: 12
Damage: 5
(how does grabbing a spare weapon work? Bonus action or??? Because if he can he'll grab his spare handaxe - he should already have his Axe of Kerellim in his other hand for two weapon fighting...which is going to pay off big one day, I just know it...)
This post has potentially manipulated dice roll results.
(Sorry, missed that post somehow.)
Zeltheris will gesture at one of the creatures attacking the halflings, and create an illusion of a large demon suddenly rising out of their midst and attacking it.
This post has potentially manipulated dice roll results.
Initiative:
Banzo- 23
Herman- 22
Brocc- 19
Chameleonites- 16
Shalana- 13
Baryonx- 9
Zeltheris- 5
Hatch- 1
Banzo moved up and drew a dagger, wary of danger. Herman swings wildly at the creatures but they're flickering colours and lithe forms evade his wild blows. Brocc emerges unharmed from the numerous bites and blows due to his sorcery.
The four vanished beings remained vanished, another three closed in on the wagon but were momentarily stymied by a rain of pots, pans and cutlery, two swung at Brocc, and another two swung at Herman. The two large theropods snapped at Brocc viciously.
Shalana observed calmly and the creatures seemingly ignored the stationary synthetic being..
Hatch threw an axe at the group menacing the wagon but the axe flew over one of their heads and buried itself in the wagon, one of the halflings snatched it up and brandished it, " Thanks!".
Zeltheris intoned a spell and the one Hatch had targeted suddenly flashed white and yellow in fright and clutched its head.
(
The Hidden Four Chameleonites do not reveal themselves.
This post has potentially manipulated dice roll results.
((Ooc: sorry Damina, but the ones against me must be rerolled because both me and my foes have advatange: RECKLESS ATTACK)
Round 3 for Herman, rage 3/10
Herman is taken by surprise by the quickness of these foes. He does not have time to ponder if they are in some way magical or if his blows went wrong.
He simply growls, showing his teeth and attacks Mr Red once again
"Uh yeah, you're welcome. I'll be wanting that axe back!" Hatch calls out to the halfling that got his axe as he rushes the Chameleonite Zeltheris had hit with that spell and attacks with his two axes against the thing.
Not sure where Brocc is at in all of this, and see I missed posting his last round action... Here are his last round attacks...
Lance Attack: 10 Damage: 11 Force rend attack: 12 Damage: Unable to parse dice roll.
I do not have time to read all of the forum here, so just posting his same attacks here as well for this current round... Lance Attack: 7 Damage: 8 Force rend attack: 9 Damage: 7
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Using Dash Hatch will move forward 60ft...which is still too far to attack, but he can and will cast Bane on 3 of the Chameleonites (the first 3 to attack his companions, the save dc is 13 charisma).
Initiative:
Banzo- 23
Herman- 22
Brocc- 19
Chameleonites- 16
Shalana- 13
Baryonx- 9
Zeltheris- 5
Hatch- 1
Banzo let fly with a bolt of frost striking one of the lizard creatures which slowed markedly and hissed in pain, Hermans axe thudded into another and Broccs lance ran one through killing it instantly.
Four of the reptilians immediately vanished from sight seemingly absorbed into the landscape, two charged at Brocc, and another two towards Herman the remaining two yelled at the two larger reptilian creatures.
Shalana observed calmly.
The two Baryonx moved toward Brocc snapping their huge tooth-lined jaws.
Hatch cursed the two chameleonites attacking Brocc and one of the ones charging Herman.
(
Four Chameleonites take the Hide Action.
Two Chameleonites dash toward Herman.
Two Chameleonites attack Brocc:
Mr Green- Attack: 21 Damage: 4
Mr Blue- Attack: 23 Damage: 7
Two Baryonyx also attack Brocc ( lucky Brocc!):
Chomper- Bite Attack: 24 Damage: 23
Biter- Bite Attack: 19 Damage: 21
All three Chameleonites are Baned.
Zeltheris TBD.
The rest of you.
Round 2. )
"Is it necessary to harm others?" buzzes Shalana.
Ready action: Shalana will actively defend itself if the creature tries to attack the construct by attacking and forcing the beast to go prone.
Flurry of Blows Attack: 14 Damage: 6
Bonus Unarmed Attack: 15 Damage: 8
Bonus Unarmed Attack: 10 Damage: 8
STR DC 12 or Prone
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Brocc lifts a hand, casting shield to deflect the attacks.
(I don't think you can ready a bonus action, btw.)
(How are the enemy grouped with our guys? Looking to place a shatter, but with no map its kinda hard.)
(Yeah, I just looked it up. Damn.)
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
For round 2: from round 1 I assume two foes ran against Herman (who was at 60 feet), hence arriving in melee with him, right?
If so, since they entered my reach, I can use my reaction to attack one of them because of polearm feat (with my usual glaive)
If everything above is correct
REACTION, normal Attack: 9 Damage: 14
Round 2 for Herman, rage 2/10
Herman for a moment considers the comment from Shalana but then disregards it: halflings are in dangers, moreover they may know something of our interest, last but not least: they have been warned by my hatchet and they did not skate away: bad for them
Herman, glaive in hand, attacks one of the foe in front of them and, if he can also the other.
(ooc: attacks against Herman are done with advantage)
Attack Attack: 5 Damage: 18
Bonus Attack: 13 Damage: 18
If the first attacks knocks down the first foe, because of great weapon feat, the bonus attack will not be at 1d4 but at 1d10 against the second foe
((2 Chammys and 2 Dinos gathered around Brocc.
2 around Herman.
4 whereabouts unknown.
There are 4 still threatening the halflings that are pretty grouped up and far enough from anyone.))
Assuming he can reach 20ft range of the halflings, Hatch will throw a handaxe at one of the Chammys messing with them.
To hit: 18
Damage: 7
(how does grabbing a spare weapon work? Bonus action or??? Because if he can he'll grab his spare handaxe - he should already have his Axe of Kerellim in his other hand for two weapon fighting...which is going to pay off big one day, I just know it...)
( Free Action as far as I'm concerned.)
Write your own book with your characters, but don't post everywhere, hope this is a joke or a bot or both
(Still waiting on enemy/ally grouping for a potential shatter spell.)
#1948
(Sorry, missed that post somehow.)
Zeltheris will gesture at one of the creatures attacking the halflings, and create an illusion of a large demon suddenly rising out of their midst and attacking it.
Phantasmal Force DC 14 int save, 2 psychic damage on a fail.
Initiative:
Banzo- 23
Herman- 22
Brocc- 19
Chameleonites- 16
Shalana- 13
Baryonx- 9
Zeltheris- 5
Hatch- 1
Banzo moved up and drew a dagger, wary of danger. Herman swings wildly at the creatures but they're flickering colours and lithe forms evade his wild blows. Brocc emerges unharmed from the numerous bites and blows due to his sorcery.
The four vanished beings remained vanished, another three closed in on the wagon but were momentarily stymied by a rain of pots, pans and cutlery, two swung at Brocc, and another two swung at Herman. The two large theropods snapped at Brocc viciously.
Shalana observed calmly and the creatures seemingly ignored the stationary synthetic being..
Hatch threw an axe at the group menacing the wagon but the axe flew over one of their heads and buried itself in the wagon, one of the halflings snatched it up and brandished it, " Thanks!".
Zeltheris intoned a spell and the one Hatch had targeted suddenly flashed white and yellow in fright and clutched its head.
(
The Hidden Four Chameleonites do not reveal themselves.
Two Chameleonites swing at Herman.
Mr Red-Attack: 24 Damage: 12 Bane: 2
Mr Orange- 6 Damage: 8
Two Chameleonites continue to attack Brocc:
Mr Green- 16 Damage: 3 Bane: 1
Mr Blue- 22 Damage: 6 Bane: 2
Two Baryonyx continue attacking Brocc:
Chomper- Bite Attack: 22 Damage: 17
Biter- Bite Attack: 14 Damage: 12
Three Chameleonites are Baned.
Brocc still has Actions for this Round 2.
Round 3. )
((Ooc: sorry Damina, but the ones against me must be rerolled because both me and my foes have advatange: RECKLESS ATTACK)
Round 3 for Herman, rage 3/10
Herman is taken by surprise by the quickness of these foes. He does not have time to ponder if they are in some way magical or if his blows went wrong.
He simply growls, showing his teeth and attacks Mr Red once again
Attack: 10 Damage: 23
bonus Attack: 4 Damage: 15
"Friends, we do not have to resort to violence," buzzes Shalana.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
"Uh yeah, you're welcome. I'll be wanting that axe back!" Hatch calls out to the halfling that got his axe as he rushes the Chameleonite Zeltheris had hit with that spell and attacks with his two axes against the thing.
To hit: 18
Damage: 4
To hit: 19
Damage: 7
(oh come on! What is with my to hit rolls?)
Not sure where Brocc is at in all of this, and see I missed posting his last round action... Here are his last round attacks...
Lance Attack: 10 Damage: 11
Force rend attack: 12 Damage: Unable to parse dice roll.
I do not have time to read all of the forum here, so just posting his same attacks here as well for this current round...
Lance Attack: 7 Damage: 8
Force rend attack: 9 Damage: 7