A faint sound of voices can be heard somewhere off in the distance bouncing down the tunnels from some distant corridor or room.....it sounds vaguely like it could be headed this way...
Tzedaka, not understanding Tannin or the word ,”hide” stands against a wall. She will consider using thaumaturgy to make some distracting thunder and lightning sounds down another Corridor and create the illusion of some mountain tremors to distract the incoming and hopefully have them go back or in a different direction. (Maybe wisdom or deception with guidance). (Idea is big nasty storm outside, some tremors within the mountain to cause them to think bad weather, maybe the chance of a cave in and think twice about advancing)
Corwyn, perched over the door and watching intently since the Enwynn mouse slipped under it, followed by Zeno a little while later, drops silently to floor level as whispering ripples through the party outside it. The crow lightly taps the flagstones three times near the gap in the door, a sound soft to human ears but loud to those within, then flits to the topmost ridge of Banzo's shell.
Inside the room, a small brown mouse cocks an ear in response, gently places the burden of keys down in the gap under the door, pushes them through, then swiftly scampers in front of the sleek black cat investigating the room. The mouse jumps up into the cat's view to get Zeno's attention then lands on all four paws, and runs in search of cover large enough hide both creatures from view.
OOC: Is either of the helmets large enough to hide a cat? Time to make like a turtle.
Tzedaka tries to imitate Tannin and hide. She uses her magic to darken the light in her area crouches in small frame. (Stealth with guidance ??disadvantage due to half plate? I’ll roll one roll normal and a second if you want disadvantage)
The companions do their best to conceal themselves as the voices approach but then seem to fade away again, Banzo, Tannin and Garet are able to conclude that they likely came down one of the passages further on and then turned down the other moving away from the companions once more. None of them are able to identify the language spoken.
Tzedaka remains still, near Tannin and Garet, waiting for them to move and imitating how they are crouching against the dark wall. She feels this "hiding" thing is a bit silly as she would rather just walk right over and confront Zagor directly, but she goes along with it to amuse them. She also finds the half plate to be a bit hindering of her movements.
"Please get vhat you vant so we can proceed, as I tink more guard will come."
Enwynn abruptly becomes an elf again to seek answers that a mouse would not understand.
OOC: Enwynn casts Detect Magic.
Sifting through the assortment of items for both size small enough to fit under the door and the for the glimmer of enchantment, she moves as quietly yet quickly as she can to accomplish the task of placing them near the gap and pushing them through, aided by Xeno's watchfulness and a handy paw as well.
Once that is done, she adds another layer to her increasingly concerned gaze, then a slim grey tabby cat slips under the door with only a brief regretful glance at the remaining items too large to fit.
OOC: Enwynn casts Detect Traps as well before she wildshapes into a cat small enough to slide through.
Tzedaka continues to keep watch for additional guards, but also notices with great interest Enwynns ability to change shapes. She is indeed an important piece in the heroes ability to beat Zagor.
Potion of Gray Liquid Potion of Green Liquid Potion of smoky liquid Potion of Red Chalky Liquid.
Lantern 50m Rope A seal jug with a strange canine head painted on it. Silver Arrow Rune Stone A large chunk of hard Cheese Blue Candle Bronze Bull Head Amulet Key with a small wooden tag in the shape of a potion vial Four vials marked with symbols of earth, fire, water, air. Fist Sized Ruby Silver Chalice Silver Crucifex A Red Gem with a flickering Fire Within An Iron Helmet A Bronze Helmet A Gleaming Sword with Ivory Pommel A Y-shaped stick A Set of Keys with small wooden oar attached A Stake and Mallet A Vial of Blood A brightly Shining White Jewel An Emerald Earring A Winch Handle. Large Quartz Crystal A Skull A scroll marked with a labyrinthine symbol.
Tzedaka will study the scroll with the labyrinthine symbol for any clues. Also, does any other item catch her eye?
It appears to roughly detail an area of the mountains interior known as The Maze of Zagor but someone has put a large black slash across it and written ' Closed for remodelling, use alternate route.' underneath it.
The blue candle seems to have something of Libra about it, though Tzedaka is unsure how exactly.
Herman stood all the time with arms crossed and ears pointed left and right to hear for any noise but when Enwyn comes back and recounts all the items in the room, he raises both eyebrows in surprise:
"Very interesting Enwyn, really well done! But, Banzo, can you suggest or order to your cat to recover the keys and whatever can pass under the door frame....I'd say the candles, the scroll and the jewels. BUT, SPECIFY, DO NOT TOUCH THE BOTTLES!!! Finally, the elemental vials..."
Enwynn explains to Herman "While I had hands, I put everything that looked useful and would fit near the gap on the other side to make it easier for Xeno to push them gently through and still leave room for them to escape. The items you suggest were first among them."
She gives an apologetic glance to Tannin as she quietly informs them "Using cloth to drag things along would have made the gap smaller to work with." then smiles as she adds "An excellent idea though."
Tzedaka will study the scroll and maze of Zagor scroll. She is hoping that she will see landmarks or clues in the open areas of the cave that could lead to one of the closed off area, including the three doors. Perhaps there is an alternate way for quiet heroes to go, hoping to avoid some of the main battle groups of Zagor. She would like to conserve her power for a direct confrontation.
A faint sound of voices can be heard somewhere off in the distance bouncing down the tunnels from some distant corridor or room.....it sounds vaguely like it could be headed this way...
Tzedaka quietly heads back to warn the heroes. Quietly she says, "Voices, somevone is coming."
"We, should hide." Tannin whispers Stealth 14 (wishing we had pass without trace)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tzedaka, not understanding Tannin or the word ,”hide” stands against a wall. She will consider using thaumaturgy to make some distracting thunder and lightning sounds down another Corridor and create the illusion of some mountain tremors to distract the incoming and hopefully have them go back or in a different direction. (Maybe wisdom or deception with guidance). (Idea is big nasty storm outside, some tremors within the mountain to cause them to think bad weather, maybe the chance of a cave in and think twice about advancing)
Corwyn, perched over the door and watching intently since the Enwynn mouse slipped under it, followed by Zeno a little while later, drops silently to floor level as whispering ripples through the party outside it. The crow lightly taps the flagstones three times near the gap in the door, a sound soft to human ears but loud to those within, then flits to the topmost ridge of Banzo's shell.
Inside the room, a small brown mouse cocks an ear in response, gently places the burden of keys down in the gap under the door, pushes them through, then swiftly scampers in front of the sleek black cat investigating the room. The mouse jumps up into the cat's view to get Zeno's attention then lands on all four paws, and runs in search of cover large enough hide both creatures from view.
OOC: Is either of the helmets large enough to hide a cat? Time to make like a turtle.
Tzedaka tries to imitate Tannin and hide. She uses her magic to darken the light in her area crouches in small frame.
(Stealth with guidance ??disadvantage due to half plate? I’ll roll one roll normal and a second if you want disadvantage)
9
5
guidance and luck? 1
The companions do their best to conceal themselves as the voices approach but then seem to fade away again, Banzo, Tannin and Garet are able to conclude that they likely came down one of the passages further on and then turned down the other moving away from the companions once more. None of them are able to identify the language spoken.
Tzedaka remains still, near Tannin and Garet, waiting for them to move and imitating how they are crouching against the dark wall. She feels this "hiding" thing is a bit silly as she would rather just walk right over and confront Zagor directly, but she goes along with it to amuse them. She also finds the half plate to be a bit hindering of her movements.
"Please get vhat you vant so we can proceed, as I tink more guard will come."
Tannin checks the surrounding area for secret doors/passages since no one knows what's in the room he opened Perception 13
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Enwynn abruptly becomes an elf again to seek answers that a mouse would not understand.
OOC: Enwynn casts Detect Magic.
Sifting through the assortment of items for both size small enough to fit under the door and the for the glimmer of enchantment, she moves as quietly yet quickly as she can to accomplish the task of placing them near the gap and pushing them through, aided by Xeno's watchfulness and a handy paw as well.
Once that is done, she adds another layer to her increasingly concerned gaze, then a slim grey tabby cat slips under the door with only a brief regretful glance at the remaining items too large to fit.
OOC: Enwynn casts Detect Traps as well before she wildshapes into a cat small enough to slide through.
Tzedaka continues to keep watch for additional guards, but also notices with great interest Enwynns ability to change shapes. She is indeed an important piece in the heroes ability to beat Zagor.
Ennwyn-
Detect Magic- Green Items are Magical
Potion of Gray Liquid
Potion of Green Liquid
Potion of smoky liquid
Potion of Red Chalky Liquid.
50m Rope
A seal jug with a strange canine head painted on it.
Silver Arrow
Rune Stone
A large chunk of hard Cheese
Blue Candle
Bronze Bull Head Amulet
Key with a small wooden tag in the shape of a potion vial
Four vials marked with symbols of earth, fire, water, air.
Fist Sized Ruby
Silver Chalice
Silver Crucifex
A Red Gem with a flickering Fire Within
An Iron Helmet
A Bronze Helmet
A Gleaming Sword with Ivory Pommel
A Y-shaped stick
A Set of Keys with small wooden oar attached
A Stake and Mallet
A Vial of Blood
A brightly Shining White Jewel
An Emerald Earring
A Winch Handle.
Large Quartz Crystal
A Skull
A scroll marked with a labyrinthine symbol.
Tzedaka will study the scroll with the labyrinthine symbol for any clues. Also, does any other item catch her eye?
It appears to roughly detail an area of the mountains interior known as The Maze of Zagor but someone has put a large black slash across it and written ' Closed for remodelling, use alternate route.' underneath it.
The blue candle seems to have something of Libra about it, though Tzedaka is unsure how exactly.
“we should get moving. Dis candle may be from moter”
Herman stood all the time with arms crossed and ears pointed left and right to hear for any noise but when Enwyn comes back and recounts all the items in the room, he raises both eyebrows in surprise:
"Very interesting Enwyn, really well done! But, Banzo, can you suggest or order to your cat to recover the keys and whatever can pass under the door frame....I'd say the candles, the scroll and the jewels. BUT, SPECIFY, DO NOT TOUCH THE BOTTLES!!! Finally, the elemental vials..."
He says with a mixture of tension and relief
Enwynn explains to Herman "While I had hands, I put everything that looked useful and would fit near the gap on the other side to make it easier for Xeno to push them gently through and still leave room for them to escape. The items you suggest were first among them."
She gives an apologetic glance to Tannin as she quietly informs them "Using cloth to drag things along would have made the gap smaller to work with." then smiles as she adds "An excellent idea though."
Tzedaka will study the scroll and maze of Zagor scroll. She is hoping that she will see landmarks or clues in the open areas of the cave that could lead to one of the closed off area, including the three doors. Perhaps there is an alternate way for quiet heroes to go, hoping to avoid some of the main battle groups of Zagor. She would like to conserve her power for a direct confrontation.
"Interesting treasure." Tannin says
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Herman takes the set of keys and tries them on all the doors around there, even on the one they were taken from