(So Spiritual weapon is down as duration is 1 minute, but Spirit Guardian has a 10 minute duration and is still up) "Hearing"Tannin's plea, she nods at him, then she designates the target that the Tortle knocked down as non hostile, calling off her sisters. However, the angelic figures will accost any other unfriendly in their area of effect (the one above, others she spots?)
Tannin notes in his mental connection that the Priestess seems to be in some sort of Battle rage. She seems resolute in her purpose and he suspects the stubborn woman will be unlikely to pause in her advance to her goal right before her.
Seeing only one slowly moving creature in the room, which he knocks over as he barrels past, but hearing shouts of instruction from above Banzo will continue running (movement 30 feet, plus a Dash action of 30 feet if necessary) to get up to the top area where the shouts are coming from.
If 30 feet of movement is enough to get within a range of 60 feet from any enemies then he won't Dash but instead cast a spell depending on what he sees upstairs? (Quite possibly Ray of Frost for a single target and Web for a group.)
Tzedaka and Banzo range forward, Banzo barges into the approaching figure knocking it to the ground as he charges on. As Ennwyn reaches the fallen form she recognises Halcyon Bithurel, a young Darkwood Elf who it was believed was visiting relatives in the Forest of Spiders. The young man is hollow cheeked, starved and missing his left arm. He simply lies motionless on the ground breathing shallowly.
Banzo moves up the corridor and sees up ahead that it opens out into an amphitheatre of sorts beyond an archway, moving through the archway into a circular room with a marble floor surrounded by stepped slopes. Opposite him, the steps lead up to another archway, above which is a stone with the letter 'Z' embossed on it in gold. But between you and the steps stand four Dealh Lords, silver robed disciples of Zagor. They are huddled together on a gold crescent inlaid in the marble floor they are holding small metal spheres above their heads as though they are about to throw them at whoever emerges. They look at you coldly and start to murmur an incantation. The floor starts to tremble as their voices grow louder.
The four Death Lords are a pale severe looking human who radiates cold, a scowling Dark Elf, a balding dwarf with a swollen head covered in purple veins and a gold skinned elf with white eyes.
( Feel free to roll Initiative. Banzos attack will occur prior to Initiative rolls, Spirit Guardians is still active. If your Initiative is 16 or higher post your action.))
This post has potentially manipulated dice roll results.
It's a group so Banzo casts Web on the group of Death Lords.
Banzo's Initiative: 26
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Tzedaka moves forward with Banzo, determination written on her face. As she advances, her eyes turn glowing white with radiant fury, and two incorporeal wings materialize, as she takes flight above the 4 death lords. In a voice much louder than her normal gentle voice, "You chav chosen the wrong side of dis eternal battle. Face the judgment of Libra!"
(Initiative: 18, rolled in game log)
She moves to within 15 feet of the 4 death lords, releasing her deadly spiritual angelic warriors upon them: Spirit Guardians:16 radiant damage. Wisdom DC17 for half damage, A creature's speed is halved in the area.
The dark elf takes an additional 6 Radiant damage from the Spirit Guardians.
This post has potentially manipulated dice roll results.
Banzo uses the wand to cast Magic Missile sending two of the enchanted darts spiraling toward the severe human radiating cold, and the final dart toward the dwarf with the bulbous head covered in purple veins. Each dart does 2 force damage.
Yelling back down for the others, "There are four more Death Lords up here!"
(Also the save for the Web spell is a DC 15 DEX, sorry I forgot to post it before.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tannin moves as quick as he can in flight, hearing the chanting, he looks down at Tzedaka, mentally he says to her "Chanting, we could use the magical silence from before!" He flies higher to not effect the group draws his sword, as darkness spreads, he aims some eldritch blasts at the dwarf. (With advantage, I think. note I rolled a 20init)
ooc: since I have more time to decide, how far away are these Lords? are we at the top of stairs, at the bottom or at ground level with the ammphitathre?
( OOC: Amphotheatre is about 40' radius with the stepped sides going up all around you to a height of 50'. Second archway is directly in front of you at the top of the steps directly behind the four figures.)
((Ooc, maening with a single 30 feet movement it is impossible to enter in melee, right?))
( 40' radius, so 40' from the archway you just emerged from to the golden crescent the DL are standing on in the centre of the amphitheatre then 40' from them to the steps up.)
(ooc: you did say they were huddled together on a gold crescent inlaid in the marble floor... so my Web should get all of them, hopefully?)
(DC 15 DEX)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tannin mentally connects to Tzedaka and Banzo "We need to capture them, we need information!" (Has it been, ten minutes?)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
( Its been five minutes at most since the start of combat in the previous chamber.)
(So Spiritual weapon is down as duration is 1 minute, but Spirit Guardian has a 10 minute duration and is still up)
"Hearing"Tannin's plea, she nods at him, then she designates the target that the Tortle knocked down as non hostile, calling off her sisters. However, the angelic figures will accost any other unfriendly in their area of effect (the one above, others she spots?)
Tannin notes in his mental connection that the Priestess seems to be in some sort of Battle rage. She seems resolute in her purpose and he suspects the stubborn woman will be unlikely to pause in her advance to her goal right before her.
Tortle Wizard:
Seeing only one slowly moving creature in the room, which he knocks over as he barrels past, but hearing shouts of instruction from above Banzo will continue running (movement 30 feet, plus a Dash action of 30 feet if necessary) to get up to the top area where the shouts are coming from.
If 30 feet of movement is enough to get within a range of 60 feet from any enemies then he won't Dash but instead cast a spell depending on what he sees upstairs? (Quite possibly Ray of Frost for a single target and Web for a group.)
"Follow me! There's shouting from upstairs!"
The barbarian cautiosly (for once) follows the others, lowering his wolf hood
Tzedaka and Banzo range forward, Banzo barges into the approaching figure knocking it to the ground as he charges on. As Ennwyn reaches the fallen form she recognises Halcyon Bithurel, a young Darkwood Elf who it was believed was visiting relatives in the Forest of Spiders. The young man is hollow cheeked, starved and missing his left arm. He simply lies motionless on the ground breathing shallowly.
Banzo moves up the corridor and sees up ahead that it opens out into an amphitheatre of sorts beyond an archway, moving through the archway into a circular room with a marble floor surrounded by stepped slopes. Opposite him, the steps lead up to another archway, above which is a stone with the letter 'Z' embossed on it in gold. But between you and the steps stand four Dealh Lords, silver robed disciples of Zagor. They are huddled together on a gold crescent inlaid in the marble floor they are holding small metal spheres above their heads as though they are about to throw them at whoever emerges. They look at you coldly and start to murmur an incantation. The floor starts to tremble as their voices grow louder.
The four Death Lords are a pale severe looking human who radiates cold, a scowling Dark Elf, a balding dwarf with a swollen head covered in purple veins and a gold skinned elf with white eyes.
( Feel free to roll Initiative. Banzos attack will occur prior to Initiative rolls, Spirit Guardians is still active. If your Initiative is 16 or higher post your action.))
It's a group so Banzo casts Web on the group of Death Lords.
Banzo's Initiative: 26
Tzedaka moves forward with Banzo, determination written on her face. As she advances, her eyes turn glowing white with radiant fury, and two incorporeal wings materialize, as she takes flight above the 4 death lords. In a voice much louder than her normal gentle voice, "You chav chosen the wrong side of dis eternal battle. Face the judgment of Libra!"
(Initiative: 18, rolled in game log)
She moves to within 15 feet of the 4 death lords, releasing her deadly spiritual angelic warriors upon them: Spirit Guardians: 16 radiant damage. Wisdom DC17 for half damage, A creature's speed is halved in the area.
The dark elf takes an additional 6 Radiant damage from the Spirit Guardians.
Banzo uses the wand to cast Magic Missile sending two of the enchanted darts spiraling toward the severe human radiating cold, and the final dart toward the dwarf with the bulbous head covered in purple veins. Each dart does 2 force damage.
Yelling back down for the others, "There are four more Death Lords up here!"
(Also the save for the Web spell is a DC 15 DEX, sorry I forgot to post it before.)
Eldritch Blast
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
note using bonus action to dash.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garet hoping to get a breather before the next encounter was somewhat slow in joining the action.
OOC Init 14
initiative 6
ooc: since I have more time to decide, how far away are these Lords? are we at the top of stairs, at the bottom or at ground level with the ammphitathre?
( OOC: Amphotheatre is about 40' radius with the stepped sides going up all around you to a height of 50'. Second archway is directly in front of you at the top of the steps directly behind the four figures.)
((Ooc, maening with a single 30 feet movement it is impossible to enter in melee, right?))
( 40' radius, so 40' from the archway you just emerged from to the golden crescent the DL are standing on in the centre of the amphitheatre then 40' from them to the steps up.)
(ooc: you did say they were huddled together on a gold crescent inlaid in the marble floor... so my Web should get all of them, hopefully?)
(DC 15 DEX)
Ennwyn Initiative- 6.
Dark Elf Wisdom Save- 18
Dwarf Wisdom Save- 17
Elf Wisdom Save- 4
'Human' Wisdom Save- 9