This post has potentially manipulated dice roll results.
Banzo's WIS: 13
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Banzo turns and walks 30 feet away, back the way he came.
(ooc: does Banzo know a spell was cast on him?)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tzedakas sisters continue to create havoc, tearing into the enemies. (Spirit Guardians). 16 radiant, Add +5 Radiant damage to Dark elf. (She will designate the arch (if eligible) for the spirits to attack as well)
Retrieved from the dead gray-robed priest of Libra who sacrificed himself at the savage troll attack during her awakening, Tzedaka holds her shield, its painted scales of justice almost seeming to tilt back and forth as she flies overhead as she chastises: “Your spirits are all condemned to a fate far worse than you bargained for from those below. I call on Libra to dispense her judgement upon you. Go back to your realm and trouble us no more!” (Turn Undead: Destroy Undead: Wisdom DC 17.
Tzedaka then flies toward the arch, trying to gain a view of the unseen victim and the additional enemies heard a moment ago (30 feet).
Enwynn's brief sense of satisfaction in solving one problem is tinged with the realization that with success comes regard of the most critical variety as four sets of eyes gaze at her in great malevolence...
...She smiles in cheerful disregard back at them, as it occurs to her that if she'd about to die for that success, there is little point in not antagonizing them further.
OOC: Wis save (With advantage against charm because elf.) gets a total of 13 just isn't enough. But wait folks, there's more! ;)
The druid is utterly surprised at the most reasonable suggestion offered by a certain foe, but even as she turns to leave, the ivory queen gaming piece hidden under her armour reflects further on the matter...
OOC: "...Selfless Retribution: As a reaction, The queen piece absorbs a single spell that affects the bearer (Including AoE spells) and immediately casts said spell back on the caster at the same level it was originally cast at."
If there was ever a moment for this one, it seems like now would be a good time, but I don't know if it absorbs the entire spell in the process of reflecting it?
(Ooc, I believe it does absorb the entire spell, great use of it, it could be used on a fireball for example. If DM rules in your favor, I will edit the end of my action above.)
Time seems to slow for a moment as the tides of sorcery warp and wax and then reality reasserts itself.
The Elf and the Dark Elf turn to look at each other, smile pleasantly and remark " Shall we then..." and move to step off the golden arc and towards the entry arch the companions came in by.
The dwarf and strange human appear confused and annoyed but stay in place.
The chess piece on Ennwyns person crumbles to dust.
( Banzo and Tzedaka may repost their actions. Tannin is up.)
Instead of moving to leave Banzo will instead close the rest of the distance to be within melee of the dwarf and human then take the Dodge action. He will also draw one of his daggers as a free action.
"The human might be undead and the dwarf may have some strange mind powers!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Oh, thank you, seeing the spell reversed by the noble Enwynn, and two of the casters charmed, the priestess of Libra call off her sisters from attacking the charmed Elves. concentrating on the other two (if turn/ destroy undead works, +5 radiant damage to the other)
This post has potentially manipulated dice roll results.
((ooc: if Banzo is not far away from Herman:
While you hold the maul it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects.))
(OOC: Dwarf is the only one still facing us right now, two are charmed and if we attack them charm breaks. One is turned, so we need to concentrate on each foe, one by one, starting wth the Dwarf.)
Garet seeing the Dwarf as the only true combatant left after the wonders of his companions magic seeks to put an end to him, a disgrace to his race.
The gap closed Garet makes the Sunblade sing, flashing the air like the sun's journey across the land and the counterpoint of his swing Garet flicks out with the dagger, its obsidian blade looking the the black tongue of a snake and its outcome was equally as deadly.
Ooc Move to Dwarf
Action Attack 1 Sunblade to hit 18 Damage 8
Attack 2 Sunblade to hit 20 Damage including sneak 14
Bonus Attack Dagger to hit 21 Damage 7
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Banzo's WIS: 13
Banzo turns and walks 30 feet away, back the way he came.
(ooc: does Banzo know a spell was cast on him?)
Tzedaka Wisdom Save: 16 (with Lucky).
Tzedakas sisters continue to create havoc, tearing into the enemies. (Spirit Guardians). 16 radiant, Add +5 Radiant damage to Dark elf. (She will designate the arch (if eligible) for the spirits to attack as well)
Retrieved from the dead gray-robed priest of Libra who sacrificed himself at the savage troll attack during her awakening, Tzedaka holds her shield, its painted scales of justice almost seeming to tilt back and forth as she flies overhead as she chastises: “Your spirits are all condemned to a fate far worse than you bargained for from those below. I call on Libra to dispense her judgement upon you. Go back to your realm and trouble us no more!” (Turn Undead: Destroy Undead: Wisdom DC 17.
Tzedaka then flies toward the arch, trying to gain a view of the unseen victim and the additional enemies heard a moment ago (30 feet).
OOC: 14 electrical damage.
Enwynn's brief sense of satisfaction in solving one problem is tinged with the realization that with success comes regard of the most critical variety as four sets of eyes gaze at her in great malevolence...
...She smiles in cheerful disregard back at them, as it occurs to her that if she'd about to die for that success, there is little point in not antagonizing them further.
OOC: Wis save (With advantage against charm because elf.) gets a total of 13 just isn't enough. But wait folks, there's more! ;)
The druid is utterly surprised at the most reasonable suggestion offered by a certain foe, but even as she turns to leave, the ivory queen gaming piece hidden under her armour reflects further on the matter...
OOC: "...Selfless Retribution: As a reaction, The queen piece absorbs a single spell that affects the bearer (Including AoE spells) and immediately casts said spell back on the caster at the same level it was originally cast at."
If there was ever a moment for this one, it seems like now would be a good time, but I don't know if it absorbs the entire spell in the process of reflecting it?
(Ooc, I believe it does absorb the entire spell, great use of it, it could be used on a fireball for example. If DM rules in your favor, I will edit the end of my action above.)
Dark Elf Wisdom Save- 11
Dwarf Wisdom Save- 14
Elf Wisdom Save- 22
'Human' Wisdom Save- 12
Advantage Dark Elf Wisdom Save- 12
Advantage Elf Wisdom Save- 10
Time seems to slow for a moment as the tides of sorcery warp and wax and then reality reasserts itself.
The Elf and the Dark Elf turn to look at each other, smile pleasantly and remark " Shall we then..." and move to step off the golden arc and towards the entry arch the companions came in by.
The dwarf and strange human appear confused and annoyed but stay in place.
The chess piece on Ennwyns person crumbles to dust.
( Banzo and Tzedaka may repost their actions. Tannin is up.)
Instead of moving to leave Banzo will instead close the rest of the distance to be within melee of the dwarf and human then take the Dodge action. He will also draw one of his daggers as a free action.
"The human might be undead and the dwarf may have some strange mind powers!"
(OOC: Edit Tzedaka's movement above, Shankil, great use of the item!).
( Just checking she is still attacking both Elves with Spirit Guardians? As this will nullify the effect of the reflected spell on them.)
(Oh, thank you, seeing the spell reversed by the noble Enwynn, and two of the casters charmed, the priestess of Libra call off her sisters from attacking the charmed Elves. concentrating on the other two (if turn/ destroy undead works, +5 radiant damage to the other)
OOC: You're welcome, and thank you! :)
((ooc: if Banzo is not far away from Herman:
While you hold the maul it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects.))
WIs save 20
(OOC: I believe Banzo/ Brian is banned again. Having some bad luck I think)
(Tannin is out of it, this round right?)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Cold Human- Wis Save- 8
Tzedakas sisters move in and attack the dwarf and human even as Tzedakas presence causes him to rear back and begin retreating up the stairs...
Banzo is In front of the dwarf and on the defensive. Tannin seems stunned by the dwarfs previous attack....
The retreating figure dashes up the steps some 70' to the archway trying to get away from Tzedaka. The dwarf starts laughing insanely.
( Garet is up)
(OOC: Dwarf is the only one still facing us right now, two are charmed and if we attack them charm breaks. One is turned, so we need to concentrate on each foe, one by one, starting wth the Dwarf.)
Garet seeing the Dwarf as the only true combatant left after the wonders of his companions magic seeks to put an end to him, a disgrace to his race.
The gap closed Garet makes the Sunblade sing, flashing the air like the sun's journey across the land and the counterpoint of his swing Garet flicks out with the dagger, its obsidian blade looking the the black tongue of a snake and its outcome was equally as deadly.
Ooc Move to Dwarf
Action Attack 1 Sunblade to hit 18 Damage 8
Attack 2 Sunblade to hit 20 Damage including sneak 14
Bonus Attack Dagger to hit 21 Damage 7