Everyone is now at the tavern, what are you doing? About 30 minutes have passed since Alhorn and Shie entered the tavern. The rest of you just arrived.
Naroth quietly approaches the bar, "Need a drink before I continue onto the castle, ale." Will pay the bartender and then drink his drink at the bar in one gulp and then head back outside.
Fletch will wander around the bar, looking at any decorations hanging from the walls if there are any. If none, he will head to the bar with Ulric and ask for a glass of wine.
As you are looking around you notice, in a place of prominance, a golden stein decorated with dancing dwarves and grain patterns. As the name of the tavern is The Golden Tankard, it is fairly clear this item is the reason for that name.
Alhorn and Shei
You both get appreciative sounds from the villagers, and several even put money in a bowl for you, in payment for the great performances. You each get 47 GP.
Germain
Germain notices a human male sitting off by himself in the tavern's common room. The man is giving the group frustrated looks, clearly upset about something. He also gives his own fellow villagers nervous looks, and then, after a bit, gets up to leave. He is pretty much ignored by the other villagers, and seems quite unhappy about something as he moves to leave the tavern.
Naroth
You get an ale without issue, and then move to stand just outside the tavern door. Villagers come over to speak with you though, asking questions about you and your companions.
Ulric
Once seated at the bar villagers aproach and start asking you questions about you and the others.
Naroth will answer any questions with as vague a response as necessary, basically that he is just a guard and does not have a whole lot of interesting information.
The man glances up a bit startled. He glances to his fellow villagers nervously. "Sorry, no nothing is wrong. Why would anything be wrong?" He is speaking up a bit too-loudly, as if he is trying to make sure the other villagers hear him saying nothing is wrong. His eyes are scared-looking, almost pleading as he glances to Germain, then he moves out a bit too-quickly.
Naroth and Ulric
You Find the villagers interested despite your vague responses. Naroth gets asked a lot of questions about being a guard, as if it is one of the more interesting jobs that a person can have. Ulric gets asked about where he is headed if he is just passing through.
Fletch, Shei, and Alhorn
What are you guys doing at this point? It has been about 45 minutes since Shei and Alhorn entered the inn to begin with. The rest of you have been here about 15 minutes now.
This post has potentially manipulated dice roll results.
Fletch, having found the stein, takes a few minutes to take a rough sketch of it in his journal and write some musings on its possible origins. He then notices Germain leaving the inn and moves to follow behind.
You are easily able to follow the man as he leaves the tavern and crosses the small square. You pass by a stables that is locked up tight. Germaine, as you pass the stables you do hear some very non-horse-like sounds coming from inside. It sounds like claws and scales not hooves and tails. Continuing to follow the man though, you find him entering a small Wheelwright shop, which he turns the sign outside of it from closed to open as he enters.
Two to three minutes after the other group heads out, Shei is going to get up from his seat.
"Well, you all have been a wonderful audience, but I think I'll be heading out into the village and seeing what else you have in this wonderful little town."
He bows, and then exits the tavern. He's then going to hide somewhere, and shift back to Shei's appearance, and meet up with the rest of the group.
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Alhorn, give me a performance check.
Everyone is now at the tavern, what are you doing? About 30 minutes have passed since Alhorn and Shie entered the tavern. The rest of you just arrived.
Alhorn performance 23
Paladin - warforged - orange
Naroth quietly approaches the bar, "Need a drink before I continue onto the castle, ale." Will pay the bartender and then drink his drink at the bar in one gulp and then head back outside.
Germain will linger at the entrace to the tavern, clearly waiting on Naroth, looking around to see who might take interest in them.
Insight: 19
Shei will tell stories and answer questions from the villagers for about another 15 minutes after the others come in, then turn to the bartender.
“So, do you get many visitors in town?”
I think it’d be a performance check for storytelling?: 24
Ulric will approach the bar and request an ale. He'll take an interest in the performance and wait.
Fletch will wander around the bar, looking at any decorations hanging from the walls if there are any. If none, he will head to the bar with Ulric and ask for a glass of wine.
Fletch
As you are looking around you notice, in a place of prominance, a golden stein decorated with dancing dwarves and grain patterns. As the name of the tavern is The Golden Tankard, it is fairly clear this item is the reason for that name.
Alhorn and Shei
You both get appreciative sounds from the villagers, and several even put money in a bowl for you, in payment for the great performances. You each get 47 GP.
Germain
Germain notices a human male sitting off by himself in the tavern's common room. The man is giving the group frustrated looks, clearly upset about something. He also gives his own fellow villagers nervous looks, and then, after a bit, gets up to leave. He is pretty much ignored by the other villagers, and seems quite unhappy about something as he moves to leave the tavern.
Naroth
You get an ale without issue, and then move to stand just outside the tavern door. Villagers come over to speak with you though, asking questions about you and your companions.
Ulric
Once seated at the bar villagers aproach and start asking you questions about you and the others.
Naroth will answer any questions with as vague a response as necessary, basically that he is just a guard and does not have a whole lot of interesting information.
As the man leaving passes him in the doorway, Germain speaks up, "Is something wrong?"
Ulric sips his ale and mumbles about just passing through to the villagers.
Germain
The man glances up a bit startled. He glances to his fellow villagers nervously. "Sorry, no nothing is wrong. Why would anything be wrong?" He is speaking up a bit too-loudly, as if he is trying to make sure the other villagers hear him saying nothing is wrong. His eyes are scared-looking, almost pleading as he glances to Germain, then he moves out a bit too-quickly.
Naroth and Ulric
You Find the villagers interested despite your vague responses. Naroth gets asked a lot of questions about being a guard, as if it is one of the more interesting jobs that a person can have. Ulric gets asked about where he is headed if he is just passing through.
Fletch, Shei, and Alhorn
What are you guys doing at this point? It has been about 45 minutes since Shei and Alhorn entered the inn to begin with. The rest of you have been here about 15 minutes now.
Naroth
Please also give me a perception check.
Naroth Perception: 2
[OOC: Hard to look at things when you stick a hot poker into one's eye, stupid Dice God]
Naroth
Naroth is busily talking with a rather pretty village girl who is giving him lots of smiles. He is paying attention to little else currently.
OOC Have to use the old south park movie line for Naroth. "You need to stop thinking with you dick!" Darn uncaring dice gods
Ulric looks over the nearby villagers "Just wandering from town to town looking for steady work. Can be hard to find."
Germain tries to catch the eye of any of his companions to signal he's moving away and he moves to quietly follow the retreating figure.
Stealth: 21
Perception: 16
Fletch, having found the stein, takes a few minutes to take a rough sketch of it in his journal and write some musings on its possible origins. He then notices Germain leaving the inn and moves to follow behind.
Stealth: 24
Fletch and Germain
You are easily able to follow the man as he leaves the tavern and crosses the small square. You pass by a stables that is locked up tight. Germaine, as you pass the stables you do hear some very non-horse-like sounds coming from inside. It sounds like claws and scales not hooves and tails. Continuing to follow the man though, you find him entering a small Wheelwright shop, which he turns the sign outside of it from closed to open as he enters.
Two to three minutes after the other group heads out, Shei is going to get up from his seat.
"Well, you all have been a wonderful audience, but I think I'll be heading out into the village and seeing what else you have in this wonderful little town."
He bows, and then exits the tavern. He's then going to hide somewhere, and shift back to Shei's appearance, and meet up with the rest of the group.