Alhorn and Naroth are able to get their mounts to listen, and turn to follow after the flying castle. Ulric though finds his mount to be a bit more willful, and ignores his directions, circling the town below and looking for something to eat.
Alhorn and Naroth please give me a second animal handling check, as your mounts turn as if noticing the third wyvern's circling. They too seem to wish to get something to eat, instead of flying off where you wish. (Make your checks with advantage again please.)
Ulric, you failed to get your mount to do what you wish, now you need to make another try at it... Make your check with advantage again, as Fletch aids you in getting the mount to do what you want.
It takes two successful checks to get wyverns to do as you want. Alhorn and Naroth both have one success, while Ulric has none.
Alhorn and Naroth both seem to get the nack of directing their mounts down. Both wyverns respond and start following the flying castle as directed.
Ulric is able to distract the wyvern he is riding from looking for food, and start to head it up towards his companion's. The wyvern is not quite sure of this though, so Ulric needs to make a second animal handling check, again with advantage.
Naroth attempts to signal the group to fly under the castle and approach from below, then try and find a place to land where everyone can fit and they will hopefully attract the least amount of attention.
Ulric does his best to stay on the Wyvern and follow the group. "Do you think these Wyvern know the way to the roost they have in this castle? Perhaps they can guide us on their own?"
As you fly towards the castle, you notice several things...
The main entrance has 2 towers to either side of it, both looking to be manned by ogre guards. The left tower is 120 feet tall, while the one to the right is 80 feet tall.
There appears to be an upper courtyard and a lower courtyard. The uppper courtyard over hangs half of the lower courtyard.
Around the upper courtyard are four towers... First tower: This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and roofcap. A balcony of sculpted ice hugs one side of the tower, 75 feet above the tower base. Second Tower: This tower of pale blue ice is the color of sky on a winter day. Its few windows shimmer like mirrored glass or crystal. Third Tower: This 70-foot-tall tower has a parapet rooftop, two unlocked doors at ground level, and no windows. Fourth Tower: This 70-foot-tall tower has a locked door at ground level and no windows.
As you approach the castle from below Naroth notices that there are two landing platforms closer to the base of the high ice walls. Both appear to be just stuck on the side of the tower though, with no obvious entrance. The only other possible landing places seem to be the upper or lower courtyards.
Alhorn and Ulric both find that the wyverns seem to know where they are going, as they head straight for the castle, and would need to be turned aside if you don't wish to head straight in. (No roll needed, as the wyvern will turn aside for you if that is your wish, you have already gained control of them after all.)
Germain notices that those ogres on the main-gate towers have massive ballistas, and that they have turned them towards your group, though they do not appear to currently be hostile, just watching you. Germain can give me an insight check if he wants...
You see the ogres sharing looks as they watch you closely, as if they are looking for you to do or show something. You recall the banner given you by the white-haired woman from the hunting lodge.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Naroth: 13
Alhorn's second roll for advantage, vs 15.
10
Paladin - warforged - orange
Ulric with advantage:13
(OOC big money big money no whammies!)
Wyvern Riding
Alhorn and Naroth are able to get their mounts to listen, and turn to follow after the flying castle. Ulric though finds his mount to be a bit more willful, and ignores his directions, circling the town below and looking for something to eat.
Alhorn and Naroth please give me a second animal handling check, as your mounts turn as if noticing the third wyvern's circling. They too seem to wish to get something to eat, instead of flying off where you wish. (Make your checks with advantage again please.)
Ulric, you failed to get your mount to do what you wish, now you need to make another try at it... Make your check with advantage again, as Fletch aids you in getting the mount to do what you want.
It takes two successful checks to get wyverns to do as you want. Alhorn and Naroth both have one success, while Ulric has none.
Naroth animal handling: 19
Alhorn talks to his wyvern and examines for worn scales or horns or something to show places to use to control behavior.
Animal handling 22
Paladin - warforged - orange
Ulric animal handling
"Come now my new friend, we'll find you a meal at our destination."
15
Advantage: 8
Wyvern Riding
Alhorn and Naroth both seem to get the nack of directing their mounts down. Both wyverns respond and start following the flying castle as directed.
Ulric is able to distract the wyvern he is riding from looking for food, and start to head it up towards his companion's. The wyvern is not quite sure of this though, so Ulric needs to make a second animal handling check, again with advantage.
Ulric animal handling
15
Advantage: 19
Wyvern Riding
Ulric manages to get the wyvern under control,a nd following after the other two.
You quickly fly after the flying castle, and find yourselves approaching it in short border. How do you approach the castle itself?
Naroth attempts to signal the group to fly under the castle and approach from below, then try and find a place to land where everyone can fit and they will hopefully attract the least amount of attention.
Perception: 15
Alhorn looks for a wyvern roost or stable of some kind
Perception 11
Paladin - warforged - orange
Germain keeps an eye out for anything that might appear to be a threat.
Perception: 17
Ulric does his best to stay on the Wyvern and follow the group. "Do you think these Wyvern know the way to the roost they have in this castle? Perhaps they can guide us on their own?"
Alhorn nods, seemingly sure that the wyverns know the way before turning it into a less confident shrug
Paladin - warforged - orange
Flying Castle
As you fly towards the castle, you notice several things...
The main entrance has 2 towers to either side of it, both looking to be manned by ogre guards. The left tower is 120 feet tall, while the one to the right is 80 feet tall.
There appears to be an upper courtyard and a lower courtyard. The uppper courtyard over hangs half of the lower courtyard.
Around the upper courtyard are four towers...
First tower: This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and roofcap. A balcony of sculpted ice hugs one side of the tower, 75 feet above the tower base.
Second Tower: This tower of pale blue ice is the color of sky on a winter day. Its few windows shimmer like mirrored glass or crystal.
Third Tower: This 70-foot-tall tower has a parapet rooftop, two unlocked doors at ground level, and no windows.
Fourth Tower: This 70-foot-tall tower has a locked door at ground level and no windows.
As you approach the castle from below Naroth notices that there are two landing platforms closer to the base of the high ice walls. Both appear to be just stuck on the side of the tower though, with no obvious entrance. The only other possible landing places seem to be the upper or lower courtyards.
Alhorn and Ulric both find that the wyverns seem to know where they are going, as they head straight for the castle, and would need to be turned aside if you don't wish to head straight in. (No roll needed, as the wyvern will turn aside for you if that is your wish, you have already gained control of them after all.)
Germain notices that those ogres on the main-gate towers have massive ballistas, and that they have turned them towards your group, though they do not appear to currently be hostile, just watching you. Germain can give me an insight check if he wants...
Looking over everything Naroth would be inclined to let the Wyverns do what they know what to do and let the fates decide.
Germain watches the ogres intently, sending a small surge of energy through himself to boost his senses.
Insight with Guidance: 6 + 3
Alhorn will let the wyverns head for their natural destination,and hope he can bluff through any sentinels come to check out the new arrivals
Paladin - warforged - orange
Germain
You see the ogres sharing looks as they watch you closely, as if they are looking for you to do or show something. You recall the banner given you by the white-haired woman from the hunting lodge.