Your eldrich beams quickly fell two more targets, two bandits remain.
One of them has a flaming arrow buried in thier shoulder, the other one, starting to recover from the effects of frostbite stumbles inside and runs inside. The arrowed bandit doesn't do anything, the other one disengages and runs away.
Ira, your turn.
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
All of the bandits have now fallen, inside you come in on a welcome room with a rug in the middle and a coat stand in the corner, this room leads to a hallway, a door to the right leads to a sleeping room containing 5 bunk beds. To the right, a door leads to an armory that has makeshift weapon racks lining the walls, and other weapons strewn about the floor. Out of the armory walks out two bandits, who raise thier weapons defensively, and backtrack into the armory. (If it comes to combat, don't bother rolling init, just tell me what you do.)
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
"Indeed," Invaih adds, "I can feel a strange undead presence nearby, and I am willing to bet it comes from this place." (I know you told me where it came from, but I cannot know that from Primeval Awareness)
"Might as well just close the door..." he replies to Iradari.
Artin nods. Agreed. I thought this would be a ragtag band of desperate farmers turned highwaymen. Something serious is at work. I release you from your oath. The comic and carefree halfling you saw earlier is gone, replaced by a determined and focused member of your party. You can almost forget his antics with the breastplate from this morning.
Invaih, not understanding, turns to regard Boo. "What makes you think they would taste like cheese?" He asks, not sarcasm, but genuine confusion showing in his voice.
Artin moves to the wounded fighter as she bandages herself, and lays a gentle hand on her shoulder.
Cure Wounds (10)
Then, Artin looks around the room, and looks for anything out of the ordinary, checking under the rug and in the coatrack. (Not sure if this is a perception roll or passive perception. If a roll 13, if passive, then reminder that I have a +5 to passive perception due to Observer feat)
OOC: Is the door to the bunk bed room closed or open?
Invaih is staying alert, his sensitive eyes easily cutting through the gloom as he scans the room. 22 (perception). He stands near the left wall on the balls of his feet, ready to pounce should anyone (or anything) threaten his new friends.
Then, Artin looks around the room, and looks for anything out of the ordinary, checking under the rug and in the coatrack. (Not sure if this is a perception roll or passive perception. If a roll 13, if passive, then reminder that I have a +5 to passive perception due to Observer feat)
OOC: Is the door to the bunk bed room closed or open?
You spot nothing of interest, the door to the bunkroom is open, you assume the bandits came from there when they went outside and attacked you all.
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
Your eldrich beams quickly fell two more targets, two bandits remain.
One of them has a flaming arrow buried in thier shoulder, the other one, starting to recover from the effects of frostbite stumbles inside and runs inside. The arrowed bandit doesn't do anything, the other one disengages and runs away.
Ira, your turn.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
I fire at the retreating bandit15Damage 12Hold on, it's Zaig's turn before the bandits, (sorry Rootsdub).
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
18 att, dam 7
15, 6
11, 8
A flurry of cuts to the guards with a loud warcry, "Yeaaaaaahh!!!"
All of the bandits have now fallen, inside you come in on a welcome room with a rug in the middle and a coat stand in the corner, this room leads to a hallway, a door to the right leads to a sleeping room containing 5 bunk beds. To the right, a door leads to an armory that has makeshift weapon racks lining the walls, and other weapons strewn about the floor. Out of the armory walks out two bandits, who raise thier weapons defensively, and backtrack into the armory. (If it comes to combat, don't bother rolling init, just tell me what you do.)
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
You said we should try to avoid killing, but I believe we are too late for that. This is more to this than it seems.
I walk inside and pick up my spear. Shall we follow them into the armory?
"Indeed," Invaih adds, "I can feel a strange undead presence nearby, and I am willing to bet it comes from this place."
(I know you told me where it came from, but I cannot know that from Primeval Awareness)
"Might as well just close the door..." he replies to Iradari.
Role | Campaign
Artin nods. Agreed. I thought this would be a ragtag band of desperate farmers turned highwaymen. Something serious is at work. I release you from your oath. The comic and carefree halfling you saw earlier is gone, replaced by a determined and focused member of your party. You can almost forget his antics with the breastplate from this morning.
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Invaih, not understanding, turns to regard Boo. "What makes you think they would taste like cheese?" He asks, not sarcasm, but genuine confusion showing in his voice.
Role | Campaign
7 Using second wind. I'll bandage myself up as well.
Artin moves to the wounded fighter as she bandages herself, and lays a gentle hand on her shoulder.
Cure Wounds (10)
Then, Artin looks around the room, and looks for anything out of the ordinary, checking under the rug and in the coatrack.
(Not sure if this is a perception roll or passive perception. If a roll 13, if passive, then reminder that I have a +5 to passive perception due to Observer feat)
OOC: Is the door to the bunk bed room closed or open?
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Invaih is staying alert, his sensitive eyes easily cutting through the gloom as he scans the room. 22 (perception).
He stands near the left wall on the balls of his feet, ready to pounce should anyone (or anything) threaten his new friends.
(Ready action to intercept any threat)
Role | Campaign
"Thanks Artin, much appreciated."
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Artin carefully moves to the bunkroom, and then if nothing is there, searches the room and bunks for anything of interest 6
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
You see minor personal items strewn across the room, mostly clothes, and scraps of food all over the floor. You spot nothing unusual.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Iradari follows silently behind the others, keeping watch for enemies.
Iradari, hearing Boo's comment, begins felling a joke forming in his mind. He pushes it away before he says it out loud.
What are you all going to do about the bandits inside the armory?
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2