Krom presents the holy symbol of Moradin and says in Dwarvish, "Moradin, let the heat from yer sacred forge billow forth to sear me foe." At the end of his prayer he swings the warhammer down like he is striking an anvil and points it at the goblin casting Sacred Flame. Once he is done casting, Krom will move back up the hallway ten feet.
Action: Casts Sacred Flame at G2, DC13 dex saving throw or take 8 radiant damage Movement: Moves back up the hallway to E6
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
The goblin turns at your words, about to pull back the string when a torrent of holy fire strikes it directly, turning it to a crisp in a couple seconds. All that remains is heap of smoldering humanoid refuse. End of round 2 - Garnet is up!
[No, there was nothing that said she did. It doesn't matter anyways, you don't need it. But it's a good reminder for everyone to be as clear as possible in what they want to do during their turn..,...]
That being said, Daemyar, how do you want to do this?
[me either that’s why I went more conservative with it]
Daemyar’s feint draws a smile from Noxxus, who stabs forward with his spear. The hobgoblin realizes too late Daemyar’s true intentions....and Gets rewarded with a dagger pushed into his guts. Noxxus snarls, “That’s it, scum,”he groans and pulls Daemyar’s hand in further. “I’ll tell your mother when I see her that you weren’t a complete weakling,” he laughs and it turns into a coughing spree. Blood bubbles on his lips for a few moments before becoming very still. Noxxus is dead. Daemyar you feel anger, but an immense amount of pride as you clean your dagger off.....
The only answer the goblin gives is a faint crackle and sizzle as the holy flames die down. Daemyar, you hear a sound coming from the room you opened. A squeaky voice ventures, “Umm, hello? Over here. Non-goblin goblin person? Did you win? Can you hear me? Oh I hope you won. Little help over here.”
Ithelion starts using her magic to check the bodies, removing the weapons and looking for items of interest, then stops herself as she looks up at Sharpie. "Were these...friends of yours?" she asks.
Daemyar looks confounded at the logic involved in Krom’s belief, but seems to quickly dismiss it to begin robbing the bodies, starting with Noxxus. “Oh yes, there’s a gnome in the other room. I’ll come get him in a minute. Be careful, it’s uncertain if he’s a friend. Afterall, what’s he doing here?”
Looking at the Hobgoblin "We have an rright to equal sharres of the spoils No?" He looks at and searches the dead
"I suggest Daemyarr that you see what poison you can get from the centipedes, it may come in handy"
He also points out any armor to Sharpie "Nina you need prrotection "
He picks up the oil when he has a chance
Sharpie looks at you with scrunched up face, "I'm Sharpie, cat." She bends down and picks up some more arrows and quickly takes the leather armor. "These were the warriors, they followed the hobgoblins and Durnn. They loved only to kill and raid. They no friends to me."
You find the following items on the goblins: 26 sp and 9 gp. You also find 5 gp worth of trinkets and other small gems. Each goblin has a small flask of pungent alcohol, a shortbow and scimitar and leather armor. Daemyar, on Noxxus you find: 1 spear, 1 shield, 1 chain mail, a chain with a dozen or more kobold ears and a long sword; you also find a totem on a leather rope - you recognize this as being from your tribe. It used to belong to the tribe's champion. Obviously that champion is no longer...
Sharpie nods to the door where Daemyar went. "That's the prison, likely some of his," gesturing towards Meepo, "kin in there. Also there's a deep gnome we found while outside. He's been there since before I was captured. Surprised they kept him this long...but he's smart so that's prolly why." She points to the north with her shortbow: "That's the way to the trophy room. I don't go there but I know there's prolly guards there. That's my guess a where the dragon is..." She looks around. "Up there," pointing north and west, "is headed towards a storage room and beyond that, a hall with big columns. Beyond that is Goblinville - where my people live. There's lots of them and that's who we need to convince, not the warriors. You should handle most of them. But if you do get them cornered and alone, you can prolly convince them to surrender... Durnn will be beyond the hallway, along with his captain and warriors. He proud so he might listen to you, but also stubborn and always worried 'bout looking bad. You need to kill the hobgoblin captain and the warriors. Grenl maybe I don't know will help - but she our shaman." She looks at the door up to the north west. "I bit surprised 'bout no goblins running towards us," she continues, "but they have orders so they follow. It means they are sticking to guard rooms."
MAP (1 is to where Sharpie thinks the dragon is, 2 is towards Goblinville).
Ithelion will take the chest out of the bag of holding and place the weapons inside, the replace the chest. When she hears voices, she pauses to see what is in the prison, asking Elosa to be wary and rest on her shoulder.
Perception: 16 (passive 14)
Elosa Perception: 4 (passive 18) (Forgot Elosa was with Advantage, 2nd roll: 21)
She nods to Sharpie as she passes, "Thank you for your help. You have been true to your word. We will try to restore your people's leaders."
Krom presents the holy symbol of Moradin and says in Dwarvish, "Moradin, let the heat from yer sacred forge billow forth to sear me foe." At the end of his prayer he swings the warhammer down like he is striking an anvil and points it at the goblin casting Sacred Flame. Once he is done casting, Krom will move back up the hallway ten feet.
Action: Casts Sacred Flame at G2, DC13 dex saving throw or take 8 radiant damage
Movement: Moves back up the hallway to E6
Be excellent to each other, and roll for initiative dudes!
G2 dex save - 3
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
The goblin turns at your words, about to pull back the string when a torrent of holy fire strikes it directly, turning it to a crisp in a couple seconds. All that remains is heap of smoldering humanoid refuse.
End of round 2 - Garnet is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet pulls her sword from the second centipede carcass with a jerk. Taking note of the current enemy layout before moving to her next encounter.
Constitution:14
She will use her protection reaction when applicable.
I'm not even sure what this means but noted!
Daemyar - you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar runs up to Noxxus and stabs twice again
Attack: 23 Damage: 4
Attack: 13 Damage: 3
I think garnet moved up next to Noxxus?
sneak attack 3
Paladin - warforged - orange
[No, there was nothing that said she did. It doesn't matter anyways, you don't need it. But it's a good reminder for everyone to be as clear as possible in what they want to do during their turn..,...]
That being said, Daemyar, how do you want to do this?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(I wasn’t sure how she meant that about “before moving to her next enemy encounter”)
Daemyar will use the shortsword thrust as a feint to draw Noxxus’ sword out of the way before thrusting up into his guts with the dagger.
Paladin - warforged - orange
[me either that’s why I went more conservative with it]
Daemyar’s feint draws a smile from Noxxus, who stabs forward with his spear. The hobgoblin realizes too late Daemyar’s true intentions....and Gets rewarded with a dagger pushed into his guts. Noxxus snarls, “That’s it, scum,” he groans and pulls Daemyar’s hand in further. “I’ll tell your mother when I see her that you weren’t a complete weakling,” he laughs and it turns into a coughing spree. Blood bubbles on his lips for a few moments before becoming very still. Noxxus is dead.
Daemyar you feel anger, but an immense amount of pride as you clean your dagger off.....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar turns to the remaining goblin.
“It’s time to give up. Accept defeat.”
Paladin - warforged - orange
The only answer the goblin gives is a faint crackle and sizzle as the holy flames die down.
Daemyar, you hear a sound coming from the room you opened. A squeaky voice ventures, “Umm, hello? Over here. Non-goblin goblin person? Did you win? Can you hear me? Oh I hope you won. Little help over here.”
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere with his hand on the hilt of his rapier turns the corner ready to draw but relaxes seeing a captain go down by Daemyar's blade
"Well done Hombre." he says in goblin
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ithelion starts using her magic to check the bodies, removing the weapons and looking for items of interest, then stops herself as she looks up at Sharpie. "Were these...friends of yours?" she asks.
Krom walks over to the door where the voice came from, "Yer darn right we won. Moradin always backs a fight against goblins!"
Be excellent to each other, and roll for initiative dudes!
Daemyar looks confounded at the logic involved in Krom’s belief, but seems to quickly dismiss it to begin robbing the bodies, starting with Noxxus.
“Oh yes, there’s a gnome in the other room. I’ll come get him in a minute. Be careful, it’s uncertain if he’s a friend. Afterall, what’s he doing here?”
Paladin - warforged - orange
Looking at the Hobgoblin "We have an rright to equal sharres of the spoils No?" He looks at and searches the dead
"I suggest Daemyarr that you see what poison you can get from the centipedes, it may come in handy"
He also points out any armor to Sharpie "Nina you need prrotection "
He picks up the oil when he has a chance
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ithelion looks up at Shere's question, "That has been our practice."
After another glance at Sharpie, she nods at the bodies, "The dead have no need for it, and you do."
With that, she resumes the collection of the items carried by the goblins.
Sharpie looks at you with scrunched up face, "I'm Sharpie, cat." She bends down and picks up some more arrows and quickly takes the leather armor. "These were the warriors, they followed the hobgoblins and Durnn. They loved only to kill and raid. They no friends to me."
You find the following items on the goblins: 26 sp and 9 gp. You also find 5 gp worth of trinkets and other small gems. Each goblin has a small flask of pungent alcohol, a shortbow and scimitar and leather armor.
Daemyar, on Noxxus you find: 1 spear, 1 shield, 1 chain mail, a chain with a dozen or more kobold ears and a long sword; you also find a totem on a leather rope - you recognize this as being from your tribe. It used to belong to the tribe's champion. Obviously that champion is no longer...
Sharpie nods to the door where Daemyar went. "That's the prison, likely some of his," gesturing towards Meepo, "kin in there. Also there's a deep gnome we found while outside. He's been there since before I was captured. Surprised they kept him this long...but he's smart so that's prolly why." She points to the north with her shortbow: "That's the way to the trophy room. I don't go there but I know there's prolly guards there. That's my guess a where the dragon is..." She looks around. "Up there," pointing north and west, "is headed towards a storage room and beyond that, a hall with big columns. Beyond that is Goblinville - where my people live. There's lots of them and that's who we need to convince, not the warriors. You should handle most of them. But if you do get them cornered and alone, you can prolly convince them to surrender... Durnn will be beyond the hallway, along with his captain and warriors. He proud so he might listen to you, but also stubborn and always worried 'bout looking bad. You need to kill the hobgoblin captain and the warriors. Grenl maybe I don't know will help - but she our shaman." She looks at the door up to the north west. "I bit surprised 'bout no goblins running towards us," she continues, "but they have orders so they follow. It means they are sticking to guard rooms."
MAP (1 is to where Sharpie thinks the dragon is, 2 is towards Goblinville).
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar will take the totem from Noxxus and hang it around his own neck, loud and proud for all to see.
Paladin - warforged - orange
Ithelion will take the chest out of the bag of holding and place the weapons inside, the replace the chest. When she hears voices, she pauses to see what is in the prison, asking Elosa to be wary and rest on her shoulder.
Perception: 16 (passive 14)
Elosa Perception: 4 (passive 18) (Forgot Elosa was with Advantage, 2nd roll: 21)
She nods to Sharpie as she passes, "Thank you for your help. You have been true to your word. We will try to restore your people's leaders."