After Daemyar moves into the room, Ithelion moves forward just far enough to get a clear shot at G2, looses an arrow then retreats back to her starting position.
Attack: 7 Damage: 8
"Be wary of the west door!" she tells Erky, Sharpie and Meepo, still concerned about being surrounded.
[ sorry for lack of format - im on phone ] As Daemyar steps through, G1 reacts to the first thing through the door and looses an arrow: Attack: 13 Damage: 3 ...before being skewered through the neck by Daemyar’s bolt! G1 is dead!
Ithelion steps through and looses her arrow at G2 but it sails wide, skittering behind it into the wall!
Krom rubs up to G2 and creates some goblin pate on the...well...everywhere! G2 is dead! Krom - now you’re even with the door you can see in - another goblin with a scimitar! (G3)
G3 runs up to G7, trying not to slip, and attacks Krom! Attack: 17 Damage: 5 G3 then disengages as a bonus action and retreats further into the room.
Erky, Meepo, and Sharpie turn and cover the rear - nothing else behind you at the moment!
This post has potentially manipulated dice roll results.
With the fighting over Garnet will move to stand next to the open north door. She will look to see what is inside/ visable from her position in the door frame. She will reveal what she sees to her any nearby ally. The return to a defensive position at the door frame. ( Is that too many actions? Im not used to not attacking Something during combat.)
Investigation 14
8 <---( ignore this one i used the dice roller twice on accident)
This post has potentially manipulated dice roll results.
Krom strides up to the squeaking goblin with a scowl and keeps his warhammer at the ready; lightly swinging it in his hands. "If ye move so much as an eyelid, I'm takin' a swing. So don't blink." He says this to be intimidating, but is also mildly serious about the threat.
Krom - the goblin is easily intimidated by you and cowers in front of you. Shere - Sharpie moves over towards the goblin and tries to reassure Stabby that you all will help them liberate Goblinville. Stabby seems to believe her. Garnet -combat right now is over. You see a room with a bunch of hammocks laid out, as well as some hay piles. No other enemies in this room.
Ithelion Initiative: 18
Shere Initiative:25
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom's initiative: 18
Be excellent to each other, and roll for initiative dudes!
Daemyar gives a smile of success having avoided the attempted ambush.
initiative 17
Paladin - warforged - orange
Garnet Initiative 4
Erky - 13
Meepo - 11
Sharpie - 10
G1 - 15
G2 - 3
? - 11
?? - 18
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Initiative Order:
1. Ithelion, Krom, ??, Daemyar, G1
2. Erky, ?, Meepo, Sharpie
3. Shere, Garnet, G2
Okay, group 1 is up. G1 and ?? have taken actions. Ithelion, Krom, and Daemyar are up!
MAP - Erky and Sharpie are just behind the group not visible on the map.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar will enter the hall and move east to clear out of the way of anyone who follows before shooting his crossbow at G2 by the door
Attack: 21 Damage: 13
Paladin - warforged - orange
After Daemyar moves into the room, Ithelion moves forward just far enough to get a clear shot at G2, looses an arrow then retreats back to her starting position.
Attack: 7 Damage: 8
"Be wary of the west door!" she tells Erky, Sharpie and Meepo, still concerned about being surrounded.
Krom will rush in behind Ithelion, with his warhammer raised, and head for the further goblin(G1); crashing his warhammer down when he gets close.
Movement: Krom to H6
Action: Swing the warhammer with both hands at the goblin(G1), Attack: 22 Damage: 3 Bludgeoning
Be excellent to each other, and roll for initiative dudes!
[ sorry for lack of format - im on phone ]
As Daemyar steps through, G1 reacts to the first thing through the door and looses an arrow: Attack: 13 Damage: 3
...before being skewered through the neck by Daemyar’s bolt! G1 is dead!
Ithelion steps through and looses her arrow at G2 but it sails wide, skittering behind it into the wall!
Krom rubs up to G2 and creates some goblin pate on the...well...everywhere! G2 is dead! Krom - now you’re even with the door you can see in - another goblin with a scimitar! (G3)
G3 runs up to G7, trying not to slip, and attacks Krom! Attack: 17 Damage: 5
G3 then disengages as a bonus action and retreats further into the room.
Erky, Meepo, and Sharpie turn and cover the rear - nothing else behind you at the moment!
Shere, Garnet - you’re up
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere moves into the room "We need to subdue one of them! Balance and all that amigos." Then he says aloud in goblin
"Surrender and we won't kill you"
Persuasion 16
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
G3 is not particularly motivated and drops his scimitar. “Don’t kill me! Don’t kill me! Take stupid dragon! Let Stabby go!”
[lol. Though you might have to convince Krom not to kill it since it just stabbed him!]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere says "Hold him Krom don't kill him, please!"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
( are the revealed enemies all done fighting?)
Yes.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
With the fighting over Garnet will move to stand next to the open north door. She will look to see what is inside/ visable from her position in the door frame. She will reveal what she sees to her any nearby ally. The return to a defensive position at the door frame.
( Is that too many actions? Im not used to not attacking Something during combat.)
Investigation 14
8 <---( ignore this one i used the dice roller twice on accident)
Krom strides up to the squeaking goblin with a scowl and keeps his warhammer at the ready; lightly swinging it in his hands. "If ye move so much as an eyelid, I'm takin' a swing. So don't blink." He says this to be intimidating, but is also mildly serious about the threat.
Intimidation: 1 on the goblin (G3)
Be excellent to each other, and roll for initiative dudes!
Shere growls then calmly says in goblin "Sharpie say something to keep Stabby from running He will be your liege"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom - the goblin is easily intimidated by you and cowers in front of you.
Shere - Sharpie moves over towards the goblin and tries to reassure Stabby that you all will help them liberate Goblinville. Stabby seems to believe her.
Garnet -combat right now is over. You see a room with a bunch of hammocks laid out, as well as some hay piles. No other enemies in this room.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons