Garnet moves to F11 and unsheathes her long sword, swings hard at TB2, flanking it.
Attack: 11 Damage: 7
Sorry, should have mentioned. Each square is 5feet. Flanking in this campaign grants advantage. Flanking means you are in melee with a creature and an ally is directly opposite from you. In this case, Garnet, with her speed of 30 feet, can only make it to C13. Garnet, you can choose a new action if you want or simply keep the movement and do something else. Sorry about that!
Krom moves just inside of the room and does a quick visual sweep. Seeing the skeletons he brandishes the holy symbol of Moradin and casts Sacred Flame.
Movement: Krom moves up to B12 Action: Casts Sacred Flame on S2, DC13 Dex save or take 8 radiant damage.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Krom moves just inside of the room and does a quick visual sweep. Seeing the skeletons he brandishes the holy symbol of Moradin and casts Sacred Flame.
Movement: Krom moves up to B12 Action: Casts Sacred Flame on S2, DC13 Dex save or take 8 radiant damage.
This post has potentially manipulated dice roll results.
Garnet moves into position and prepares herself! Daemyar moves and focuses on defense! Ithelion's arrow hits! Krom's sacred flame misses! Shere moves forward and looses her bolt, which thuds home and explodes the middle out of the twig blight - it is dead!
End of Round 1!
Round 2:
S1 - The skeleton make its way over to Daemyar and makes an attack on the hobgoblin with its shovel! Attack:4Damage:2 TB2 - The remaining twig blight follows the skeleton towards the group and will attack Garnet! Attack:11Damage:5
This post has potentially manipulated dice roll results.
Ithelion watches the skeleton start to walk away ((AOO?)). "What? The skeletons serve the blights...it seems." She takes aim at TB2 or S1 ((whichever still stands)).
Move if necessary to get a clear shot, then move back.
Ithelion watches the skeleton start to walk away ((AOO?)). "What? The skeletons serve the blights...it seems." She takes aim at TB2 or S1 ((whichever still stands)).
Move if necessary to get a clear shot, then move back.
Attack: 21 Damage: 6
@Ithelion - Skeleton 1, lowers its makeshift weapon, the source of its compulsion is gone. It is about to walk away when Ithelion darts north with her bow and shoots it with an arrow. It's a hit! The skeleton looks rough. Ithelion darts back to her original spot...You've got its attention now.
@daemyar - you move to the spot that Ithelion just left, bringing your whip to bear on the skeleton. It's a miss!
Krom and Shere, you're up! S2 is in the field of fungii and other crops, hoeing and kicking up some of the dust. S1 was about to walk away but is now engaged...
Garnet moves to F11 and unsheathes her long sword, swings hard at TB2, flanking it.
Attack: 10 Damage: 12
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sorry, should have mentioned. Each square is 5feet. Flanking in this campaign grants advantage. Flanking means you are in melee with a creature and an ally is directly opposite from you.
In this case, Garnet, with her speed of 30 feet, can only make it to C13.
Garnet, you can choose a new action if you want or simply keep the movement and do something else. Sorry about that!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
I’m sorry Lothar, Garnet will move to C13 then and prepare for next round. (Thanks for letting me know about advantage in this game.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
S2 moves fully to H13 to close with Daemyar. The skeleton has a hoe as an improvised weapon and will attack Daemyar! Attack: 20 Damage: 1
Daemyar and Ithelion - you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar is dodging left and right, before Disengaging and moving to C12 and using the Dodge action
Paladin - warforged - orange
Ithelion moves to (A-2):13 and launches an arrow at TB2.
Attack: 16 Damage: 5
It’s a hit and a good one! The wood splinters and the blight is barely holding together!
Krom, Shere - you’re up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom moves just inside of the room and does a quick visual sweep. Seeing the skeletons he brandishes the holy symbol of Moradin and casts Sacred Flame.
Movement: Krom moves up to B12
Action: Casts Sacred Flame on S2, DC13 Dex save or take 8 radiant damage.
Be excellent to each other, and roll for initiative dudes!
S2 dex save - 18
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere moves to 12A looses a crossbow bolt at TB1 Attack: 23 Damage: 11 then moves back up the stairs ten feet
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet moves into position and prepares herself!
Daemyar moves and focuses on defense!
Ithelion's arrow hits!
Krom's sacred flame misses!
Shere moves forward and looses her bolt, which thuds home and explodes the middle out of the twig blight - it is dead!
End of Round 1!
Round 2:
S1 - The skeleton make its way over to Daemyar and makes an attack on the hobgoblin with its shovel! Attack: 4 Damage: 2
TB2 - The remaining twig blight follows the skeleton towards the group and will attack Garnet! Attack: 11 Damage: 5
Garnet, you're up!
Updated map (including moves above)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet dodges the swipe from the twig blight and in one backhand move, swats at it with her long sword. “Get back you piece of kindling!”
Attack: 21 Damage: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
oup 1: Garnet, S1, TB2.
Group 2: S2, Daemyar, Ithelion
Group 3: Shere, Krom, TB1
Garnet swipes the twig blight into splinters! TB2 is dead!
S2, noticing the twig blight is not attacking anything, walks back up to the garden and continues toiling in the soil....
Daemyar and Ithelion, your move!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion watches the skeleton start to walk away ((AOO?)). "What? The skeletons serve the blights...it seems." She takes aim at TB2 or S1 ((whichever still stands)).
Move if necessary to get a clear shot, then move back.
Attack: 18 Damage: 10
I think both twigs are dead
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(( I think you are right. Added S1 to list of possible targets ))
Daemyar disengages again and heads for A11, lashing out with the whip at S1
Attack: 8 Damage: 7 sneak attack 8
Paladin - warforged - orange
@Ithelion - Skeleton 1, lowers its makeshift weapon, the source of its compulsion is gone. It is about to walk away when Ithelion darts north with her bow and shoots it with an arrow. It's a hit! The skeleton looks rough. Ithelion darts back to her original spot...You've got its attention now.
@daemyar - you move to the spot that Ithelion just left, bringing your whip to bear on the skeleton. It's a miss!
Krom and Shere, you're up!
S2 is in the field of fungii and other crops, hoeing and kicking up some of the dust. S1 was about to walk away but is now engaged...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere moves back down the stairs to 13A then shoots with his crossbow Attack: 14 Damage: 9
"Maybe they werre orrderred to attack whateverr the Twig Blights attacked."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please