This is one of those times where Shere lets the others go first "I'm not sure what was spoken. But it sounded like goblin(which he speaks) but not frriendly. Someone may have to help Daemyar. I'll guard the elf" Said with loaded crossbow
Garnet goes through and moves to K2, bracing her shield and taking out her longsword as she moves. “Don’t you threaten us you beast!” Her eyes widen at the appearance of the bugbear, but she swings hard and brings her sword down.
Longsword : Attack: 18 Damage: 11
With the hit (if this hits) Garnet calls forth divine energies to do an extra 7 damage to the bugbear, with divine smite.
This post has potentially manipulated dice roll results.
Ithelion's eyes blink open and she looks around, "A bugbear attacking in the next room, Daemyar moving to attack." She orders Elosa to help Daemyar with his next attack, then fly back to the Ithelion back in the corridor.
Ithelion then moves to I7 to launch an arrow at the creature, then retreats to G7, waiting for Elosa.
@shere The bard slings out his crossbow and works on defense for the moment.
@garnet Using your full movement, you dash up to the creature and slice down on the monster, scoring a vicious hit. It doesn't do as much damage as you thought, but the divine energy you bring down causes it great pain! A hit!
@daemyar You pull your whip free and move the five feet to the northwest. You draw back your arm and shoot it forward. The bugbear sees it coming and turns it aside with its impressively violent-looking weapon. A miss!
@ithelion [I assume you want to attack but if you want a clear shot you'll have to move the full 30 feet into the corridor....assuming you want the attack....if not, we'll deal with it] You move out into the hallway, mentally urging your owl to help the hobgoblin next time. Elosa seems to understand your first ask. Your arrow thuds into the side of one of the bugbear's arms...splinters and blood fly forth - a hit!
The bugbear seems a bit hurt but not mortally so.
The bugbear steps 5 feet to its right and twirls its glaive around before coming down on Garnet! Attack:18Damage:12
This post has potentially manipulated dice roll results.
Krom moves out into the center of the hallway and seeing the bugbear, holds out the holy symbol of Moradin saying as he casts sacred flame, "Alright Moradin, ye know the drill. Rain down some of yer holy flames on that overgrown fur ball."
Movement: Moves the 25 feet to the middle of the hallway, L7. Action: Casts sacred flame on the bugbear, DC 13 dex save or take 8 radiant damage
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
As Krom brings down his divine wrath, the bugbear notices and sidesteps the beam of holy fire - a miss!
The bugbear roars loudly, "Oi! Get in here you rats!" There is a silence for a second or two, then from the south the door flies open and 3 goblins pour forth!
This post has potentially manipulated dice roll results.
Garnet feels the slice of the glaive and starts to breathe harder, moving her body in rhythm, spins and takes another cut with her longsword. She focuses her fury on the bugbear in front of her.
Longsword Attack: 15 Damage: 12
After she attacks with her bonus action, she reaches up and touches her amulet, heals herself with deep breaths and catches a second wind. She heals for 9 points.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
With Feline Agility Shere bounds into the room stopping in front of Krom and lets loose a bolt Attack: 12 Damage: 6 at the Bugbear then compleats his move in N6
"Grrenl and Sharrpie they send their regarrds and have left this place" Shere says in goblin "They arre our allies we helped them rid themselves of Durrnn and his hobgoblin captains. We have no quarrel with you leave join your Durbuluk people"
This post has potentially manipulated dice roll results.
@garnet You slash your sword once more and it connects with the bugbear, tracing a ugly red gash down its chest - a hit! [the amulet is used on a bonus action, not an action]
@shere Your bolt glances off the bugbear's armor and hits the wall behind it. It looks around as it listens to your entreaty but shakes its head and laughs. "No, no quarrel here, eh cat? What do I care for the goblins? I am not a goblin, they are not my people! Lying idiots!!!" It seems having a crossbow bolt blasted at you has the effect of not believing you saying you don't want to fight.
G1- the first goblin to emerge from the doorway pulls back the string on its bow and lets loose at Ithelion! Attack:9Damage:4 Afterwards, it retreats behind its comrades into the room to the south and you don't see it...
Daemyar's whip whooshes forward - he notices it's a bit off line and that fear of making a mistake bubbles hotly in the hobgoblin's brain. He barely notices the flying form of Elosa as he concentrates on adjusting his arm mid-swing, landing a hit that otherwise wouldn't have - a hit! Bugbear is looking tired and bloody.
As he moves out of range, the bugbear swings out with its long weapon at the retreating form of Daemyar: Attack:7Damage:19 Daemyar ends up at M15 by dashing...
G2- the goblin pulls back on the bowstring and lets it fly at Ithelion: Attack:23Damage:6 G2 disengages and falls back into the room, following its comrades. You can't see where it goes in the room.
Bugbear- after finishing its swipe at Daemyar, it twirls the glaive in its hand and stabs at Garnet: Attack:16Damage:15.
G3- the goblin gasps as the hobgoblin races towards it and it drops its shortbow and draws its scimitar instead, the hobgoblin too close to use it effectively. It slashes at Daemyar after snickering at his words: Attack:14Damage:6 Afterwards, it will disengage and run backwards into the room, following G1... You don't see where it goes in the room...
Krom, being kinda tired, steadily marches up to the bugbear; the flames of Moradin's Forge burning in his eyes. With his battle-axe in both hands he takes a mighty swing across the bugbear's mid section, opening up his guts.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
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"They just can't keep their noses out of trouble fer five minutes." Krom mumbles to himself.
Initiative: 9
Be excellent to each other, and roll for initiative dudes!
Initiative
Shere, Garnet
Daemyar
Krom, Ithelion/Elosa
Bugbear 9
Shere, you hear something through the open door but nothing intelligible.
...[the bugbear will go in the last group...]
Shere and Garnet, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
This is one of those times where Shere lets the others go first "I'm not sure what was spoken. But it sounded like goblin(which he speaks) but not frriendly. Someone may have to help Daemyar. I'll guard the elf" Said with loaded crossbow
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet goes through and moves to K2, bracing her shield and taking out her longsword as she moves. “Don’t you threaten us you beast!” Her eyes widen at the appearance of the bugbear, but she swings hard and brings her sword down.
Longsword : Attack: 18 Damage: 11
With the hit (if this hits) Garnet calls forth divine energies to do an extra 7 damage to the bugbear, with divine smite.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Daemyar will move to M3, drawing his whip as he goes and strike at the bugbear
Attack: 13 Damage: 6 + sneak attack 8
Paladin - warforged - orange
Ithelion's eyes blink open and she looks around, "A bugbear attacking in the next room, Daemyar moving to attack." She orders Elosa to help Daemyar with his next attack, then fly back to the Ithelion back in the corridor.
Ithelion then moves to I7 to launch an arrow at the creature, then retreats to G7, waiting for Elosa.
Attack: 15 Damage: 10
@shere
The bard slings out his crossbow and works on defense for the moment.
@garnet
Using your full movement, you dash up to the creature and slice down on the monster, scoring a vicious hit. It doesn't do as much damage as you thought, but the divine energy you bring down causes it great pain! A hit!
@daemyar
You pull your whip free and move the five feet to the northwest. You draw back your arm and shoot it forward. The bugbear sees it coming and turns it aside with its impressively violent-looking weapon. A miss!
@ithelion
[I assume you want to attack but if you want a clear shot you'll have to move the full 30 feet into the corridor....assuming you want the attack....if not, we'll deal with it]
You move out into the hallway, mentally urging your owl to help the hobgoblin next time. Elosa seems to understand your first ask. Your arrow thuds into the side of one of the bugbear's arms...splinters and blood fly forth - a hit!
The bugbear seems a bit hurt but not mortally so.
The bugbear steps 5 feet to its right and twirls its glaive around before coming down on Garnet! Attack: 18 Damage: 12
Krom is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom moves out into the center of the hallway and seeing the bugbear, holds out the holy symbol of Moradin saying as he casts sacred flame, "Alright Moradin, ye know the drill. Rain down some of yer holy flames on that overgrown fur ball."
Movement: Moves the 25 feet to the middle of the hallway, L7.
Action: Casts sacred flame on the bugbear, DC 13 dex save or take 8 radiant damage
Be excellent to each other, and roll for initiative dudes!
Bugbear dex - 18
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
As Krom brings down his divine wrath, the bugbear notices and sidesteps the beam of holy fire - a miss!
The bugbear roars loudly, "Oi! Get in here you rats!" There is a silence for a second or two, then from the south the door flies open and 3 goblins pour forth!
(3)..G1 - 21
G2 - 11
G3 - 8
Shere and Garnet are up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet feels the slice of the glaive and starts to breathe harder, moving her body in rhythm, spins and takes another cut with her longsword. She focuses her fury on the bugbear in front of her.
Longsword Attack: 15 Damage: 12
After she attacks with her bonus action, she reaches up and touches her amulet, heals herself with deep breaths and catches a second wind. She heals for 9 points.
A wizard is never late, nor is he early, he arrives precisely when he means to.
With Feline Agility Shere bounds into the room stopping in front of Krom and lets loose a bolt Attack: 12 Damage: 6 at the Bugbear then compleats his move in N6
"Grrenl and Sharrpie they send their regarrds and have left this place" Shere says in goblin "They arre our allies we helped them rid themselves of Durrnn and his hobgoblin captains. We have no quarrel with you leave join your Durbuluk people"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
@garnet
You slash your sword once more and it connects with the bugbear, tracing a ugly red gash down its chest - a hit!
[the amulet is used on a bonus action, not an action]
@shere
Your bolt glances off the bugbear's armor and hits the wall behind it. It looks around as it listens to your entreaty but shakes its head and laughs. "No, no quarrel here, eh cat? What do I care for the goblins? I am not a goblin, they are not my people! Lying idiots!!!" It seems having a crossbow bolt blasted at you has the effect of not believing you saying you don't want to fight.
G1 - the first goblin to emerge from the doorway pulls back the string on its bow and lets loose at Ithelion! Attack: 9 Damage: 4
Afterwards, it retreats behind its comrades into the room to the south and you don't see it...
Daemyar, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar tries to let loose another slash of the whip at the bugbear
Attack: 12 Damage: 4 + sneak attack 4
saving face to add 4 to the hit
He’ll then dash and move to M15 to confront the goblins there.
”This is your only warning.”
Intimidation 14
Paladin - warforged - orange
Daemyar's whip whooshes forward - he notices it's a bit off line and that fear of making a mistake bubbles hotly in the hobgoblin's brain. He barely notices the flying form of Elosa as he concentrates on adjusting his arm mid-swing, landing a hit that otherwise wouldn't have - a hit! Bugbear is looking tired and bloody.
As he moves out of range, the bugbear swings out with its long weapon at the retreating form of Daemyar: Attack: 7 Damage: 19
Daemyar ends up at M15 by dashing...
Initiative
Shere, Garnet, G1
Daemyar
G2, Bugbear, Krom, G3, Ithelion/Elosa
G2 - the goblin pulls back on the bowstring and lets it fly at Ithelion: Attack: 23 Damage: 6
G2 disengages and falls back into the room, following its comrades. You can't see where it goes in the room.
Bugbear - after finishing its swipe at Daemyar, it twirls the glaive in its hand and stabs at Garnet: Attack: 16 Damage: 15.
G3 - the goblin gasps as the hobgoblin races towards it and it drops its shortbow and draws its scimitar instead, the hobgoblin too close to use it effectively. It slashes at Daemyar after snickering at his words: Attack: 14 Damage: 6
Afterwards, it will disengage and run backwards into the room, following G1... You don't see where it goes in the room...
Krom and Ithelion/Elosa are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
G1 - 15
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion launches another arrow at the bugbear, asking Elosa for assistance, before moving back to H8 and telling Elosa to do the same.
Attack: 25 Damage: 11
Krom gets up close to the bugbear and takes a swing at it with his battleaxe.
Movement: Moves the 25 feet to get in front of the bugbear (L2).
Acton: Swing at the bugbear with his battleaxe, Attack: 9 Damage: 7 slashing damage.
Be excellent to each other, and roll for initiative dudes!
Krom your battle axe blow will destroy the monstrous bugbear - how you wanna do it?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom, being kinda tired, steadily marches up to the bugbear; the flames of Moradin's Forge burning in his eyes. With his battle-axe in both hands he takes a mighty swing across the bugbear's mid section, opening up his guts.
Be excellent to each other, and roll for initiative dudes!