Krom, being kinda tired, steadily marches up to the bugbear; the flames of Moradin's Forge burning in his eyes. With his battle-axe in both hands he takes a mighty swing across the bugbear's mid section, opening up his guts.
The bugbear falls, trying futilely to clutch his intestines before succumbing to shock and blood loss....
Shere moves to M7 looks around at all 4 doors in this room holding his action till he sees the goblin's entering one of the doors about to attack not surrendering he looses a bolt at it.
Garnet moves away from the disemboweled bugbear, dashes to K14 and looks for any sign of the goblins. She readies her shield and ducks down to avoid any bow shots, looks to engage them in melee. She shouts out to the goblins in common, "Your boss Mr. Hairy Man is dead. Why don't you come out and leave us alone. I don't want to have to kill you but I will..."
Intimidation : 20
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A wizard is never late, nor is he early, he arrives precisely when he means to.
@Shere You hold a central space and lay in wait for any goblin that comes within your field of vision.
@Garnet You crouch behind your shield and yell at them to leave you alone...The one goblin you can see in the gloom (G3) looks at you in confusion, not understanding how coming out of the room would help it leave you alone. You can barely see any defining features of the goblin but it looks like it tries to respond or say something, but it stiffens and the words gurgle in its mouth. You can just make out some tendrils and spiky ridges on its body in the shadows...
G1 - the goblin pokes out from where it is hiding and Garnet sees it lining her up with its bow. It fires a shot: Attack:24Damage:6 It then runs to its left out of sight but before it does, Shere spots it and looses his bolt. A tough shot in the best of circumstances, the bolt whizzes between Garnet and Daemyar and clatters against the wall near the door. A miss!
G2 - the goblin pops out from behind the wall and shoots through the doorway at Daemyar! Attack:10Damage:8 After its shot, it moves back into the gloom somewhere out of sight.
G3 - the goblin will move up to find a shooting lane on Garnet, and lets another arrow fly! Attack:21Damage:5. After shooting, the goblin will retreat into the darkness again, out of sight.
Ithelion winces at the pain from the most recent attack, and cautiously peers around the corner. She had previously moved to H8, and now moves to I8, staying in cover, but readying her bow to shoot at anything that appears in the doorway.
Garnet will step into the room at K17 and then look further, wearing her goggles of night to display the hiding goblins, also looking for the results of the Faerie Fire from Shere. After she sees who is in the room and where, she will finish her movement and attack. (awaiting update)
Garnet, you can see all 3 goblins from your current location. J17, M17, and M21. The goblin at M17 is limned in a soft purple light. What do you want to do?
This post has potentially manipulated dice roll results.
(( @DM: Does the Faerie fire highlight any targets for Ithelion? If so, Attack Roll as previously requested: Attack: 18 Damage: 6 ; and if advantage then another attack roll: 8 ))
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The bugbear falls, trying futilely to clutch his intestines before succumbing to shock and blood loss....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere and Garnet are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere moves to M7 looks around at all 4 doors in this room holding his action till he sees the goblin's entering one of the doors about to attack not surrendering he looses a bolt at it.
Attack:10 Damage: 5
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Wtf is it with my rolls lately me and garnet switched places)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet moves away from the disemboweled bugbear, dashes to K14 and looks for any sign of the goblins. She readies her shield and ducks down to avoid any bow shots, looks to engage them in melee. She shouts out to the goblins in common, "Your boss Mr. Hairy Man is dead. Why don't you come out and leave us alone. I don't want to have to kill you but I will..."
Intimidation : 20
A wizard is never late, nor is he early, he arrives precisely when he means to.
@Shere
You hold a central space and lay in wait for any goblin that comes within your field of vision.
@Garnet
You crouch behind your shield and yell at them to leave you alone...The one goblin you can see in the gloom (G3) looks at you in confusion, not understanding how coming out of the room would help it leave you alone. You can barely see any defining features of the goblin but it looks like it tries to respond or say something, but it stiffens and the words gurgle in its mouth. You can just make out some tendrils and spiky ridges on its body in the shadows...
G1 - the goblin pokes out from where it is hiding and Garnet sees it lining her up with its bow. It fires a shot: Attack: 24 Damage: 6
It then runs to its left out of sight but before it does, Shere spots it and looses his bolt. A tough shot in the best of circumstances, the bolt whizzes between Garnet and Daemyar and clatters against the wall near the door. A miss!
Daemyar is up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar puts his whip away and draws his heavy crossbow
(end of turn)
Paladin - warforged - orange
G2 - the goblin pops out from behind the wall and shoots through the doorway at Daemyar! Attack: 10 Damage: 8
After its shot, it moves back into the gloom somewhere out of sight.
G3 - the goblin will move up to find a shooting lane on Garnet, and lets another arrow fly! Attack: 21 Damage: 5. After shooting, the goblin will retreat into the darkness again, out of sight.
Krom and Ithelion/Elosa are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
G2 16
G3. 16
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion winces at the pain from the most recent attack, and cautiously peers around the corner. She had previously moved to H8, and now moves to I8, staying in cover, but readying her bow to shoot at anything that appears in the doorway.
Action: Ready Bow
Ithelion, go ahead and make your attack for your readied action.
Krom, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom moves back up to the center of the room and prepares to cast sacred flame, if a goblin pops out with the intent to attack.
Movement: Krom moves to L7.
Action: Holds sacred flame for a goblin to show up.
Be excellent to each other, and roll for initiative dudes!
Initiative
Shere, Garnet, G1
Daemyar
G2, Krom, G3, Ithelion/Elosa
Shere and Garnet are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
After stepping up to 10L Shere casts Faerie Fire dex13 into the room starting at the door and further in in a 20ft cube
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet will step into the room at K17 and then look further, wearing her goggles of night to display the hiding goblins, also looking for the results of the Faerie Fire from Shere. After she sees who is in the room and where, she will finish her movement and attack. (awaiting update)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Initiative
Shere, Garnet, G1
Daemyar
G2, Bugbear, Krom, G3, Ithelion/Elosa
- Krom holds sacred flame
- Ithelion holds attack
G1 dex - 9
G2 dex - 18
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet, you can see all 3 goblins from your current location. J17, M17, and M21. The goblin at M17 is limned in a soft purple light.
What do you want to do?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet finishes her movement, circling around to the south and west of the goblin at J17, ending up at I 18. She turns and attacks the goblin at J17.
Longsword Attack: 7 Damage: 11
A wizard is never late, nor is he early, he arrives precisely when he means to.
ooc: you get advantage if you target M17
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(( @DM: Does the Faerie fire highlight any targets for Ithelion? If so, Attack Roll as previously requested: Attack: 18 Damage: 6 ; and if advantage then another attack roll: 8 ))