Garnet walks out of the room, heading to the northern door in the next room, awaits Daemyar to lead. "Nicely done Daemyar. Some nice loot and I only got burned a tiny bit before I hacked it in two." She switches back to her familiar long sword and shield, awaiting the others before going northward.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
"Let me take a look at them please Daemyar." he takes a close look if Daemayar hands it to him (I guess nature)18 trying to figure out how much they are worth if he has no clue or regardless he hands them too Krom "Do yourr folks have any knowledge of gems? Orr was that gnomes? Maybe we should try and find the one we left up stairrs."
ooc: Looking for a reason to take a long rest. Unless we don't have time.
"Let me take a look at them please Daemyar." he takes a close look if Daemayar hands it to him (I guess nature)16 trying to figure out how much they are worth if he has no clue or regardless he hands them too Krom "Do yourr folks have any knowledge of gems? Orr was that gnomes? Maybe we should try and find the one we left up stairrs."
ooc: Looking for a reason to take a long rest. Unless we don't have time.
Shere, you’d estimate the worth anywhere from 50-150 gold. They are nice gems.
Looking northwards, there is another stone door on the right halfway up then next hallway, and another stone door at the northernmost wall. The hallway to the north is about 60 feet in length.
Daemyar takes his lead and moves down the hall, checking the door for traps before opening it Investigation 21 thieves’ tools 13 stealth 17 perception 12
Daemyar, you see no traps after investigating the door. It is a heavy stone door, similar to the one you just opened. The difference, which you notice, is that it seems more used than the last one you pushed open. You pad silently to the door. You don't hear anything.
Ithelion waits back with the others and leans against the wall, closing her eyes, waiting for a signal from Daemyar to proceed.
Perception: 10 Elosa Perception: 18
Ithelion, with your senses fully using the owl's sight and hearing, you hear a faint sound coming from the room - a rhythmic, methodical thunking or chopping sound. As Daemyar presses his hand on the door, you come back to your senses.....
Ithelion, with your senses fully using the owl's sight and hearing, you hear a faint sound coming from the room - a rhythmic, methodical thunking or chopping sound. As Daemyar presses his hand on the door, you come back to your senses.....
As Daemyar reaches out, Elosa pecks him on the neck, and turns her head from left to right and back a few times, turning eerily too far for a human, but in a move that distinctly mimics the human gesture. If Daemyar pauses, then Ithelion speaks "Shere, tell him...if he's not already aware...that there's some chopping sounds behind the door. Someone in there is probably awake. Ask him if he wants us to move up."
She continues to watch Daemyar through Elosa's eyes, and may dismiss the familiar depending on his actions.
Garnet looks to the others as the gems are being divided up, "Should we head north now? Through the door the bugbear came through?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
Shere looks at the gems reaches down and starts handing them to Ithelion "Its best forr you to hold these till we get them apprraised, No?"
"Seems the only way left on this side"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet walks out of the room, heading to the northern door in the next room, awaits Daemyar to lead. "Nicely done Daemyar. Some nice loot and I only got burned a tiny bit before I hacked it in two." She switches back to her familiar long sword and shield, awaiting the others before going northward.
A wizard is never late, nor is he early, he arrives precisely when he means to.
[do you grab the two stones in the statue as well?]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"hold up guys what about the statue?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Daemyar stares at them awhile. “Yes.” And he attempts to dislodge the eye-gems
Paladin - warforged - orange
Daemyar, you use your dagger and with a twist, they flop out into your palm.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Let me take a look at them please Daemyar." he takes a close look if Daemayar hands it to him (I guess nature)18 trying to figure out how much they are worth if he has no clue or regardless he hands them too Krom "Do yourr folks have any knowledge of gems? Orr was that gnomes? Maybe we should try and find the one we left up stairrs."
ooc: Looking for a reason to take a long rest. Unless we don't have time.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Shere, you’d estimate the worth anywhere from 50-150 gold. They are nice gems.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Looking northwards, there is another stone door on the right halfway up then next hallway, and another stone door at the northernmost wall. The hallway to the north is about 60 feet in length.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion holds out her arm for Elosa to move to Daemyar's shoulder, on the assumption that he will once again scout ahead.
Daemyar takes his lead and moves down the hall, checking the door for traps before opening it
Investigation 21
thieves’ tools 10
stealth 24
perception 19
Paladin - warforged - orange
Ithelion waits back with the others and leans against the wall, closing her eyes, waiting for a signal from Daemyar to proceed.
Perception: 16
Elosa Perception: 14
Garnet also hands back, waiting for the proper signal from Daemyar to advance. "Hopefully no more bugbears." She looks over and grins at Ithelion.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Daemyar, you see no traps after investigating the door. It is a heavy stone door, similar to the one you just opened. The difference, which you notice, is that it seems more used than the last one you pushed open. You pad silently to the door. You don't hear anything.
Ithelion, with your senses fully using the owl's sight and hearing, you hear a faint sound coming from the room - a rhythmic, methodical thunking or chopping sound. As Daemyar presses his hand on the door, you come back to your senses.....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom shifts his weight around and moves his battleaxe from one shoulder to the other as they just wait around.
Be excellent to each other, and roll for initiative dudes!
Garnet changes her position, hefts her long sword, stretches, and then waits to be called forward.
A wizard is never late, nor is he early, he arrives precisely when he means to.
As Daemyar reaches out, Elosa pecks him on the neck, and turns her head from left to right and back a few times, turning eerily too far for a human, but in a move that distinctly mimics the human gesture. If Daemyar pauses, then Ithelion speaks "Shere, tell him...if he's not already aware...that there's some chopping sounds behind the door. Someone in there is probably awake. Ask him if he wants us to move up."
She continues to watch Daemyar through Elosa's eyes, and may dismiss the familiar depending on his actions.
"Daemyar be aware there is some kind of chopping sound beyond the door yourr at senior" Shere whispers as he casts message
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Daemyar, are you still opening the door?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons