1. Shere 2. TB1, Krom 3. Ithleion, TB3, Frog, Gulthias Tree 4. Sir Bradford, TB2, Sharwyn, Daemyar, Garnet, Belak
Belak's voice turns to a high-pitched scream of madness as he asks you become supplicants for his cursed tree. Even from this distance, you see his mouth foams a bit as he speaks. You notice that all 3 humanoids have imperfections on their skin, similar to the creatures you've seen earlier. Earlier, this had the effect of making them tougher. The other two humanoids also act strangely, as if in a trance of some sort. They haven't spoken at all but seem to quietly move in a methodical way. You would surmise that this is Sir Bradford and Sharwyn, the other lost Hucrele twin.
Uncharacteristically bloodthirsty is Ithelion, who responds to the druid's insane ramblings with steadfast resolve that translates into action, as she nocks one of the interesting arrows found earlier into her longbow and moves to fire... At the sound of the longbow's string stretching, all eyes turn towards you. In the distance, you hear Belak cry, "So be it adventurers! Your broken bodies will sustain the Gulthias Tree! Attack!"
The twig blights are the closest enemies before you, and as you look at them more closely, at least one of them looks different than the regular blights you fought earlier...
Garnet reaches up to her lapel and fingers the Harper pin, speaking to herself in a low voice, “Adathar, here we are, this is it. Callarduran give me strength!”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
"One of ye put some metal into that tree fer me." Krom yells as he charges in. He moves up close to the middle twig blight and takes a two handed swing with his battleaxe at the creature. Looking over to where Shere cast the faerie fire he follows up by summoning the spectral forging hammer of Moradin in the same spot having it come crashing down on Belak.
Movement: Moves the 25 feet to F17.
Action: Attacks the TB at G16, Attack: 17Damage: 4 slashing.
Bonus Action: Casts spiritual weapon on G16 and attacks Belak, Attack: 9Damage: 5 force.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Shere casts faerie fire Dex DC13 centered on the area L11 then moves to D21 for cover.
Belak- dex - 14. Froggy - dex - 11
...................(4, 18)...light purple shadows cover the druid's robes as Shere's spell finds purchase.
@Krom - the trunk is around N9 but is quite thick, so would extend five or so feet all around that space. Also, due to Faerie Fire on Belak, roll again due to having advantage. Krom's mighty attack takes a big chunk out of TB2 but it still stands!
TB1hisses as the dwarf gets closer and it rears back and will throw needles at the cleric's form! Attack:7Damage:12. It moves back to H13. [Krom - if a hit, roll concentration]
@Ithelion - your arrow flies through the air, screaming as it goes and thuds dully into the giant frog! It is a huge hit and the frog brays loudly!
TB3 also focuses on the cleric, the thing closest to it. Like TB2, it doesn't have what TB1 has in terms of weaponry, so it shambles close to the dwarf and attacks with its sharp claws! Attack: 17Damage:3. [Krom, if a hit roll concentration]
Frog - the frog croaks loudly, and flings itself out of the tree to land 20 feet later in a cloud of dust, trembling the floor. It then moves another 10 feet to end its turn at I14.
Gulthias Tree - the tree seems to shiver and shudder a bit, and you notice there are protruding roots around its base that stretch out about 10 feet or so. 0 (minimum 1) roots can be seen...
Sir Bradford - the stalwart paladin bangs his sword - it seems to literally hum with power - against his shield and gets into a defensive position near the ruined building. He takes the dodge action. He has half-cover.
TB2 - the huge chunk has taken a toll but it will swipe at Krom, the only one within range right now: Attack: 9Damage:3. [Krom, if a hit roll concentration].
Sharwyn - the vacant-eyed Hucrele lady moves up 20 feet and spies Garnet through the crowd - she will move her hands in arcane gestures and will say a few monotone syllables. Her hands turn icy blue and a ray of frost escapes her palms and zips towards Garnet: Attack:19Damage:8. She moves back the remaining movement to end at G12.
Daemyar - Daemyar grins as the fighting begins and hefts his heavy crossbow, cursing that TB3 and Krom have blocked TB2 from sight but settles for TB3: Attack: 8Damage:12 plus sneak attack 6 if it hits.
Advantage roll on Belak with the spiritual weapon: Attack: 13Damage: 11 force.
(ooc: unless there has been a rule change that I didn't see or forgot about, spiritual weapon is not a concentration spell.)
You’re right Krom , sorry about that. your spiritual weapon smacks against the Druid’s form but sounds like it connects with a tree and bounces off - miss!
Garnet is cold and appears to move stiffly initially after the frozen blast from the wizard, but she is able to move to F15. A fiery, boiling rage comes from her, the likes that you have never seen from the Paladin. She appears stronger and more muscular after drinking her potion in preparation, but now her voice booms out across the cavern, "Stand down you vile servents of evil! You are about to learn the wrath of Amandaline Garnet! I will make you pay for what you have done in this dark hole! BE GONE!" She channels her divinity and has a Conquering Presence on the battlefield. She readies her long sword and shield for the next round.
Each of the enemy forces within 30 feet (which includes all of them I think, please double check me Lothar) must make a wisdom saving throw (DC 14) or be frightened of Garnet for 1 minute.
Conquering Presence.You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The twig blights hiss in fear at Garnet and the giant frog croaks loudly. Sharwyn is rather impassive though her face twitches a bit, a result of some unknown internal struggle. None of you can really see Sir Bradford, just an arm and a leg.
Belak - ...The dark druid moves his hands in arcane gestures, in a pulling up motion. At your feet, thick vines reach up to grab you and hold you still. Characters in the black square on the map need to roll a strength save (DC13) or be entangle. Afterwards Belak moves behind the structure near Sir Bradford and you don't see him (covered).
22Initiative
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet initiative: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Daemyar - 14
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Belak - 19
Sharwyn - 19.
Sir Bradford - 9.
Frog - 10
TB1 - 7.
TB2 - 4.
TB3 - 10.
Gulthias Tree - 0.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
1. Shere
2. TB1, Krom
3. Ithleion, TB3, Frog, Gulthias Tree
4. Sir Bradford, TB2, Sharwyn, Daemyar, Garnet, Belak
Belak's voice turns to a high-pitched scream of madness as he asks you become supplicants for his cursed tree. Even from this distance, you see his mouth foams a bit as he speaks. You notice that all 3 humanoids have imperfections on their skin, similar to the creatures you've seen earlier. Earlier, this had the effect of making them tougher. The other two humanoids also act strangely, as if in a trance of some sort. They haven't spoken at all but seem to quietly move in a methodical way. You would surmise that this is Sir Bradford and Sharwyn, the other lost Hucrele twin.
Uncharacteristically bloodthirsty is Ithelion, who responds to the druid's insane ramblings with steadfast resolve that translates into action, as she nocks one of the interesting arrows found earlier into her longbow and moves to fire... At the sound of the longbow's string stretching, all eyes turn towards you. In the distance, you hear Belak cry, "So be it adventurers! Your broken bodies will sustain the Gulthias Tree! Attack!"
The twig blights are the closest enemies before you, and as you look at them more closely, at least one of them looks different than the regular blights you fought earlier...
Shere, you're up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet reaches up to her lapel and fingers the Harper pin, speaking to herself in a low voice, “Adathar, here we are, this is it. Callarduran give me strength!”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Shere casts faerie fire Dex DC13 centered on the area L11 then moves to D21 for cover.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(OOC: Where would be the rough area of the giant tree's trunk?))
Be excellent to each other, and roll for initiative dudes!
"One of ye put some metal into that tree fer me." Krom yells as he charges in. He moves up close to the middle twig blight and takes a two handed swing with his battleaxe at the creature. Looking over to where Shere cast the faerie fire he follows up by summoning the spectral forging hammer of Moradin in the same spot having it come crashing down on Belak.
Movement: Moves the 25 feet to F17.
Action: Attacks the TB at G16, Attack: 17 Damage: 4 slashing.
Bonus Action: Casts spiritual weapon on G16 and attacks Belak, Attack: 9 Damage: 5 force.
Be excellent to each other, and roll for initiative dudes!
(OOC: oops, ment to put L11 for the spiritual weapon.)
Be excellent to each other, and roll for initiative dudes!
Belak - dex - 14.
Froggy - dex - 11
...................(4, 18)...light purple shadows cover the druid's robes as Shere's spell finds purchase.
@Krom - the trunk is around N9 but is quite thick, so would extend five or so feet all around that space.
Also, due to Faerie Fire on Belak, roll again due to having advantage.
Krom's mighty attack takes a big chunk out of TB2 but it still stands!
TB1 hisses as the dwarf gets closer and it rears back and will throw needles at the cleric's form! Attack: 7 Damage: 12. It moves back to H13. [Krom - if a hit, roll concentration]
@Ithelion - your arrow flies through the air, screaming as it goes and thuds dully into the giant frog! It is a huge hit and the frog brays loudly!
TB3 also focuses on the cleric, the thing closest to it. Like TB2, it doesn't have what TB1 has in terms of weaponry, so it shambles close to the dwarf and attacks with its sharp claws! Attack: 17 Damage: 3. [Krom, if a hit roll concentration]
Frog - the frog croaks loudly, and flings itself out of the tree to land 20 feet later in a cloud of dust, trembling the floor. It then moves another 10 feet to end its turn at I14.
Gulthias Tree - the tree seems to shiver and shudder a bit, and you notice there are protruding roots around its base that stretch out about 10 feet or so. 0 (minimum 1) roots can be seen...
Sir Bradford - the stalwart paladin bangs his sword - it seems to literally hum with power - against his shield and gets into a defensive position near the ruined building. He takes the dodge action. He has half-cover.
TB2 - the huge chunk has taken a toll but it will swipe at Krom, the only one within range right now: Attack: 9 Damage: 3. [Krom, if a hit roll concentration].
Sharwyn - the vacant-eyed Hucrele lady moves up 20 feet and spies Garnet through the crowd - she will move her hands in arcane gestures and will say a few monotone syllables. Her hands turn icy blue and a ray of frost escapes her palms and zips towards Garnet: Attack: 19 Damage: 8. She moves back the remaining movement to end at G12.
Daemyar - Daemyar grins as the fighting begins and hefts his heavy crossbow, cursing that TB3 and Krom have blocked TB2 from sight but settles for TB3: Attack: 8 Damage: 12 plus sneak attack 6 if it hits.
Garnet is up!
Updated map to this point:
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
ooc: the tree?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
TB3 explodes into splinter - it is kindling.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Advantage roll on Belak with the spiritual weapon: Attack: 13 Damage: 11 force.
(ooc: unless there has been a rule change that I didn't see or forgot about, spiritual weapon is not a concentration spell.)
Be excellent to each other, and roll for initiative dudes!
You’re right Krom , sorry about that.
your spiritual weapon smacks against the Druid’s form but sounds like it connects with a tree and bounces off - miss!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
And the tree is limned in soft purple as it can’t avoid Shere’s faerie fire.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet is cold and appears to move stiffly initially after the frozen blast from the wizard, but she is able to move to F15. A fiery, boiling rage comes from her, the likes that you have never seen from the Paladin. She appears stronger and more muscular after drinking her potion in preparation, but now her voice booms out across the cavern, "Stand down you vile servents of evil! You are about to learn the wrath of Amandaline Garnet! I will make you pay for what you have done in this dark hole! BE GONE!" She channels her divinity and has a Conquering Presence on the battlefield. She readies her long sword and shield for the next round.
Each of the enemy forces within 30 feet (which includes all of them I think, please double check me Lothar) must make a wisdom saving throw (DC 14) or be frightened of Garnet for 1 minute.
Conquering Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Wisdom saves:
TB1 - 3.
Frog - 9.
Gulthias Tree - 8.
Sir Bradford - 9.
TB2 - 16.
Sharwyn - 21.
Okay, everyone but the tree is frightened!
The twig blights hiss in fear at Garnet and the giant frog croaks loudly. Sharwyn is rather impassive though her face twitches a bit, a result of some unknown internal struggle. None of you can really see Sir Bradford, just an arm and a leg.
Belak - ...The dark druid moves his hands in arcane gestures, in a pulling up motion. At your feet, thick vines reach up to grab you and hold you still. Characters in the black square on the map need to roll a strength save (DC13) or be entangle.
Afterwards Belak moves behind the structure near Sir Bradford and you don't see him (covered).
Daemyar strength - 19
Top of the round, Shere is up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere casts [Tooltip Not Found] at the sorcerer (SH) Wisdom save dc13 Damage 14
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dissonant Whispers
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please