Working together, Krom and Ithelion are able to cut the fruit and catch it before it hits the ground. Ithleion, you're able to deftly hold on to the fruit in spite the smoke clouding your vision.
Giant frog - the giant frog is looking pretty rough but it will advance and attacks Daemyar Attack:5Damage:2. If it hits, Daemyar must roll a Dex or Str save.
Gulthias tree - with the dwarf within range, one of the gulthias tree's roots lifts out of the ground and swats at the dwarf: Attack:19 Damage:3. If it hits, Krom roll a STR or DEX save (DC12). Fail = grappled
Sir Bradford - his irrational fear ended, the paladin emerges from behind the structure and advances on the wizard, who has gotten close. His sword glowing with a faint aura he will strike at Ithelion: Attack:21Damage:12.
Sharwyn - obviously hurt from Shere's spell but not really expressing emotion, Sharwyn moves up to H7 and throws a handful of sands into the air - many colours of sand - and at Garnet. 38.
This post has potentially manipulated dice roll results.
The frog misses! The gulthias tree hits Krom - roll your strength or dex save! Bradford hits Ithelion! Sharwyn's Color Spray affects Garnet and she is blinded !
Daemyar - weaving out of the way of the frog's attack, Daemyar drops his heavy crossbow with a loud clatter and draws his short sword and magical dagger and attacks the amphibian: Attack 1 - Attack:17Damage:4 Attack 2 (BA) - Attack:7Damage:2.
Immediately afterwards, Daemyar speaks the command word and Ixen'oth flares to life. If the frog dies, he will advance towards Sir Bradford and Ithelion and end at H17.
1. Shere 2. Krom 3. Ithleion, Gulthias Tree 4. Sir Bradford, Sharwyn, Daemyar, Garnet, Belak
Krom - you are grappled by the slimy root of the Gulthias Tree!
Garnet - your sword bites true and cleaves into Sharwyn. She falls dead in a spray of blood.
Belak - The dark druid flicks his hand to the left and the flaming ball of fire again rams into Garnet! Garnet, dexterity save please! (Bonus action) After this , he grins slightly as he looks upon Krom struggling in the tree's grip. He extends his fist towards the dwarf and opens it - a puff of green gas spews forth on Krom! Krom make a constitution save!
Shere thinks they need help! Moving to E15 He holds up the eye of suggestion and says "Remember who you are! We need your help!" DC13 Wisdom save To the wayward paladin Sir Bradford
Shere thinks they need help! Moving to E15 He holds up the eye of suggestion and says "Remember who you are! We need your help!" DC13 Wisdom save To the wayward paladin Sir Bradford
Your cat's eye flares and you can see Sir Bradford's eyes racing this way and that. He doesn't seem able to heed your suggestion or react to it.
This post has potentially manipulated dice roll results.
Krom is going to attempt to break free of the grapple. If he is successful, Krom will move up to get right next to the tree's trunk. Then finally command the spiritual weapon to attack the tree again.
Action: Break the grapple, 6. Movement: If freed, moves up to M12 Bonus Action: Has the spiritual weapon attack the tree, Attack: 24Damage: 11 Force
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
She edited again Lothar.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Working together, Krom and Ithelion are able to cut the fruit and catch it before it hits the ground. Ithleion, you're able to deftly hold on to the fruit in spite the smoke clouding your vision.
Giant frog - the giant frog is looking pretty rough but it will advance and attacks Daemyar Attack: 5 Damage: 2. If it hits, Daemyar must roll a Dex or Str save.
Gulthias tree - with the dwarf within range, one of the gulthias tree's roots lifts out of the ground and swats at the dwarf: Attack: 19 Damage: 3. If it hits, Krom roll a STR or DEX save (DC12). Fail = grappled
Sir Bradford - his irrational fear ended, the paladin emerges from behind the structure and advances on the wizard, who has gotten close. His sword glowing with a faint aura he will strike at Ithelion: Attack: 21 Damage: 12.
Sharwyn - obviously hurt from Shere's spell but not really expressing emotion, Sharwyn moves up to H7 and throws a handful of sands into the air - many colours of sand - and at Garnet. 38.
(more to come below just need to see the results)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
The frog misses!
The gulthias tree hits Krom - roll your strength or dex save!
Bradford hits Ithelion!
Sharwyn's Color Spray affects Garnet and she is blinded !
Daemyar - weaving out of the way of the frog's attack, Daemyar drops his heavy crossbow with a loud clatter and draws his short sword and magical dagger and attacks the amphibian: Attack 1 - Attack: 17 Damage: 4
Attack 2 (BA) - Attack: 7 Damage: 2.
Immediately afterwards, Daemyar speaks the command word and Ixen'oth flares to life. If the frog dies, he will advance towards Sir Bradford and Ithelion and end at H17.
Garnet is up! (remember you are blind)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
The frog dies and croaks loudly as it does so, several small animals and a goblin fall from it's sliced-open stomach.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
((I’m sorry Lothar, do you have an updated map? Losing track of where everyone is located.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
Krom's strength save against the grapple: 7.
Be excellent to each other, and roll for initiative dudes!
You’re just on the other side of smoke and fit bout I could get a new map later tonight if you need.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
In her blinded state, the only one that Garnet would have an idea about location would be Sharwyn, the blasted wizard that blinded her.
Garnet moves to H8 and hacks away to the west, hoping to strike the wizard with her long sword. (At disadvantage, due to blinded.)
Long sword : Attack: 26 Damage: 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
Shere starts singing loudly a warriors tune, Hoping Garnet would follow his voice. (I know there's no need but for flavor.)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet hears the tune and notes the direction as she throws all of her force into the swing meant for the wizard.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sorry for the delay all.
1. Shere
2. Krom
3. Ithleion, Gulthias Tree
4. Sir Bradford, Sharwyn, Daemyar, Garnet, Belak
Krom - you are grappled by the slimy root of the Gulthias Tree!
Garnet - your sword bites true and cleaves into Sharwyn. She falls dead in a spray of blood.
Belak - The dark druid flicks his hand to the left and the flaming ball of fire again rams into Garnet! Garnet, dexterity save please! (Bonus action)
After this , he grins slightly as he looks upon Krom struggling in the tree's grip. He extends his fist towards the dwarf and opens it - a puff of green gas spews forth on Krom! Krom make a constitution save!
Belak backs up to P15.
Back to the top - Shere you're up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(No worries, life happens. Is the Con save for Krom against poison?)
Be excellent to each other, and roll for initiative dudes!
Yes, make the save with advantage!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom's Con save: 23, also have resistance to poison damage.
Be excellent to each other, and roll for initiative dudes!
Garnet Dex save : 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Shere thinks they need help! Moving to E15 He holds up the eye of suggestion and says "Remember who you are! We need your help!" DC13 Wisdom save To the wayward paladin Sir Bradford
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
ooc: course that ends my faery fire
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You are able to resist the poison, no problem.
Garnet, you take half damage 2 - cut in half.
Your cat's eye flares and you can see Sir Bradford's eyes racing this way and that. He doesn't seem able to heed your suggestion or react to it.
The purple light from Shere's fire dissipates.
Krom, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom is going to attempt to break free of the grapple. If he is successful, Krom will move up to get right next to the tree's trunk. Then finally command the spiritual weapon to attack the tree again.
Action: Break the grapple, 6.
Movement: If freed, moves up to M12
Bonus Action: Has the spiritual weapon attack the tree, Attack: 24 Damage: 11 Force
Be excellent to each other, and roll for initiative dudes!
Krom you break free!
As you move away, the root rears up as if to strike your fleeing form - but does not attack you.
Your spiritual weapon pummels the tree, shaking some dead leaves free and causing a deep sound - wail? - to sound in the cavern.
Ithelion, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons